branchrust_reboot/maincancel

30,381 Commits over 3,806 Days - 0.33cph!

1 Year Ago
Fixed being able to ground-control attack heli while engine is off
1 Year Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
1 Year Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
1 Year Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
1 Year Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
1 Year Ago
Changed auto-hover command to shift-M3
1 Year Ago
Merge from parachute
1 Year Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
1 Year Ago
Converted StandingWeaponRack to use all convex colliders
1 Year Ago
Fixed weapon rack collider being on Default instead of Deployed layer
1 Year Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
1 Year Ago
Updated clan table base prefab
1 Year Ago
Clan Table - fixed not all colliders being on Deployed layer
1 Year Ago
Subtracting 86646
1 Year Ago
2021 server NavMeshAgent tests
1 Year Ago
Can deploy weapon racks and clan table on tugboat
1 Year Ago
subtracting 86637
1 Year Ago
▍▄▆█▋▆▅ ▌▋▄: ▋▍█▆▅▋▌▆▉ ▅▌█▇▌▆▄▋▌▋▌ ▅█ ▋▌▇▌▌▋▄ ▇▅▌▄▆ ▄▇ ▆▍▋ ▆▉▍▄▇▊▉
1 Year Ago
merge from default_bp_changes (UI / user feedback tweaks)
1 Year Ago
merge from dof-leaking-fix
1 Year Ago
merge from PvEAllowHurtNPCs
1 Year Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
1 Year Ago
phrases
1 Year Ago
merge from parachute
1 Year Ago
merge from tugboat_supplydrop_fix
1 Year Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
1 Year Ago
Minor edit, moving order of things in boat method
1 Year Ago
Fixed several bugs with the tugboat shore drift collision check
1 Year Ago
▄▅▆▊ ▌▅▊▊▅▊▍▉
1 Year Ago
Don't serialize forceAcceptAmmo no attack heli turret
1 Year Ago
merge from chinook_ground_fx_fix
1 Year Ago
▇▋▌▋█ ▆▇▊▆ ▌▇▊▌▄▉▄█_▇▆▍▍▊_▊▊▋█▍▍_▅▊▌ - ▌▆▍▆▄▍▅ ▄▊▌
1 Year Ago
▇▅█▇▉ ██▊▍ ▄▍▄█▍▅▌▉▄▅▅▊▅▇▍▉▅▆▋▉▍▄▇█▌▉▍
1 Year Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
1 Year Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
1 Year Ago
Attack heli: Fixed gunner interaction being possible from driver seat
1 Year Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
1 Year Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
▊▄▆▆▌ ▍▄▍▋ ▉▍▋██▌▄▍▋▉▌█▌▉█▌▉▅█▆▆▉_▆
1 Year Ago
▄▌▉▍▇ ▄▊█▊ ▆▆▍▋▍▅▇▉▄██▇▊█▄▋▌▆▋▍█▅▍▆▇▊▉ - █▉
1 Year Ago
merge from ConvexDeployables
1 Year Ago
Client compile fix
1 Year Ago
More efficient vehicle finding in fixcars convar
1 Year Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
1 Year Ago
Don't reset boat shore drift start time when restarting server. Save the value.
1 Year Ago
Added boat position to boatdriftinfo convar
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
Full manifest rebuild
1 Year Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)