30,381 Commits over 3,806 Days - 0.33cph!
merge from water_jump_force
merge from windmill_material_fix
S2P bandit_town - fixes HAB not spawning when bought at bandit camp
merge from hotairballoon_deathscreen
merge from ConvexDeployables
merge from HomingVsPlayerHelis
merge from save241 - Staging wipe
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
merge from HomingMissileLauncher
merge from initial_airborn_patch_balance_pass - Everything subject to change
merge from patrolheli_water_fixes
merge from hab_repair_costs
merge from hab_decay_improvements
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merge from Attack Helicopter (hand position fixes)
merge from global_networked_bases
merge from default_bp_changes
restoring
86637 default_bp_changes
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merge from HomingMissileLauncher
merge from Attack Helicopter
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Merge HomingVsPlayerHelis -> Main
merge from bags_bottom_layer
merge from hotairballoon_deathscreen
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
Merge HAB Armor Damage -> Main
merge from global_networked_bases
merge from global_networked_bases
Fix for dof_squeeze and dof_barrel not working; convars now admin
Enabled repairing the HAB armour (with hammer)
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
merge from HomingMissileLauncher
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.