30,381 Commits over 3,806 Days - 0.33cph!
Fix HAB armor icon and text
merge from global_networked_bases
merge from global_networked_bases
Pooling fix for weapon rack lights
Add a prhase to fix load ammo text display
merge from homing missile launcher
merge from global_networked_bases
merge from HomingMissileLauncher
merge from Attack Helicopter
merge from Attack Helicopter
merge from HomingMissileLauncher
merge from Attack Helicopter
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
Merge from mountinput_fix
Enabled read/write no Clantable_COL
Brought Attack Helicopter LOD levels forward a bit
allow HAB door to be repaired
merge from global_networked_bases
merge from HomingMissileLauncher
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
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merge from HomingMissileLauncher
merge from ch47_protection
merge from HomingMissileLauncher
merge from Attack Helicopter
SeekerTarget NRE prevention
merge from global_networked_bases
fixed flickering mesh in fbx for the wall rack
merge from Attack Helicopter
Merge from HomingMissileLauncher
merge from Attack Helicopter
merge from windmill_material_fix
merge from Attack Helicopter
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
Merge Attack Helicopter -> Main
Merge from analytics_aug_23
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