branchrust_reboot/maincancel

36,342 Commits over 4,383 Days - 0.35cph!

9 Months Ago
new_menu -> main
9 Months Ago
▋ ▉▅▌▅▇ ▄▍█▊ ▄█▅▅▍▌▅▆▄▅▋▇▌▄▌▅▋▌▇▄▌
9 Months Ago
new_menu -> main
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
main_menu -> main
9 Months Ago
modding_prefabs_july -> main
9 Months Ago
merge from new_menu
9 Months Ago
merge from Locker_Collider
9 Months Ago
merge from fix_camera_jump
9 Months Ago
merge from fix_flashlight
9 Months Ago
merge from pilot_hazmat_dlc
9 Months Ago
Fixed graphical artifact on bodies of water
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
new_menu -> main
9 Months Ago
Merge from death_screen_optimize
9 Months Ago
merge from new_menu
9 Months Ago
merge from max_health_debug
9 Months Ago
new_menu -> main
9 Months Ago
merge from pilot_hazmat_dlc
9 Months Ago
new_menu -> main
9 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
9 Months Ago
new_menu -> main
9 Months Ago
merge from new_menu
9 Months Ago
▉ ▋▌▇▍▉▋▄▍▊▅▇ ▌██▉▍▅ ▅█▌▋▋▍ ▍ ▅█▌▍▋▋▇▊▆▉▇▊▊▋▆▇▊▄▍█▉▅▅▉▋▌▅▊▇▍▋▍▌█▌▄▍▄▅▍▌▊▊▌▅▍▆▇▌▄▅▋▌▉▇▍▇▆▆▌▉▊▇▇▌▇▋▆▍▆█▊▌▍▊▌▉▆█▋▊▌▋▆▋▍▅▇▅▌▋▊▌▇▇▅▇▇
9 Months Ago
▆ ▆█▌▉▄ ▇▍█▆▇▍▊▆▄▄▌▊▌▋ ▆▌ ▋▋▋█ ▅█▊ ▄▇▅▌▍▇ ▋▊▉ ▊█▅ ▇▅▉
9 Months Ago
merge from new_menu
9 Months Ago
merge from new_menu
9 Months Ago
▋ ▋▅▅▊▌ ▉▍▋▅ ▅▌▉▋▊▇▊▄▆▆▇█▍▅▉▆▆▋▉▇▅▇▍█▋▌█
9 Months Ago
new_menu -> main
9 Months Ago
Fix client compile error
9 Months Ago
merge from stability_stat_fix
9 Months Ago
merge from fix_attackheli_headlights
9 Months Ago
merge from max_health_debug
9 Months Ago
merge from legacy_high_wall_fix_2
9 Months Ago
merge from fix_heavymovement_refs
9 Months Ago
merge from no_build_zone_height_visual
9 Months Ago
merge from metal_detector_dropped_items
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
main_menu -> main
9 Months Ago
new_menu -> main
9 Months Ago
merge from new_menu
9 Months Ago
merge from new_menu
9 Months Ago
merge from new_menu
9 Months Ago
Remove code to pack monument scenes bundle (unused)
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
9 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
9 Months Ago
merge from new_menu