branchrust_reboot/maincancel

35,218 Commits over 4,324 Days - 0.34cph!

10 Months Ago
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10 Months Ago
rug_tugboat_fix -> main
10 Months Ago
conditional_armour_meshes_viewmodels -> main
10 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
10 Months Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
10 Months Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
10 Months Ago
Fixed a null ref when comparing identical environment volumes
10 Months Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
10 Months Ago
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Merge from uv2_paint_fix
10 Months Ago
Compile fix for 119282
10 Months Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
10 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
10 Months Ago
osx_compile_simulator -> main
10 Months Ago
projectile_orientation_override -> main
10 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
10 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
10 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
10 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
10 Months Ago
Corrected environment volume bounds calculation to prevent culling issues
10 Months Ago
merge from maxauth_clear_fix
10 Months Ago
merge from containercorpse_slots_fix
10 Months Ago
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merge from workshop_qol
10 Months Ago
Merge from env_volume_performance_testing
10 Months Ago
Possible fix for AnimationFlagHandler NRE
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Subtract vending_machine_fridge for now 118770
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
merge from softcore_update/tc_antigrief_fix
10 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
10 Months Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
10 Months Ago
Merge from env_volume_performance_testing
10 Months Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
merge from fix_tree_tool_init -> main
10 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
10 Months Ago
merge from fix_manifest_generate_loot -> main
10 Months Ago
Merge from protobuf_fixes (exception trobleshooting)
10 Months Ago
merge from tunacanlamp_preventbuilding_fix
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Merge: from ioentity_slacklevels_pooling - Fixes IO entity spilling List<float> on save Tests: build a couple water tanks and checked pool.print_memory
10 Months Ago
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merge from rustige_egg_spec_balance
10 Months Ago
merge from fix_explosive_inserts/attempt_2
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10 Months Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
10 Months Ago
log_fixes -> main
10 Months Ago
merge from broadphase_abp