branchrust_reboot/maincancel

37,235 Commits over 4,444 Days - 0.35cph!

11 Months Ago
merge from Locker_Collider
11 Months Ago
merge from fix_camera_jump
11 Months Ago
merge from fix_flashlight
11 Months Ago
merge from pilot_hazmat_dlc
11 Months Ago
Fixed graphical artifact on bodies of water
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
new_menu -> main
11 Months Ago
Merge from death_screen_optimize
11 Months Ago
merge from new_menu
11 Months Ago
merge from max_health_debug
11 Months Ago
new_menu -> main
11 Months Ago
merge from pilot_hazmat_dlc
11 Months Ago
new_menu -> main
11 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
11 Months Ago
new_menu -> main
11 Months Ago
merge from new_menu
11 Months Ago
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11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
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11 Months Ago
new_menu -> main
11 Months Ago
Fix client compile error
11 Months Ago
merge from stability_stat_fix
11 Months Ago
merge from fix_attackheli_headlights
11 Months Ago
merge from max_health_debug
11 Months Ago
merge from legacy_high_wall_fix_2
11 Months Ago
merge from fix_heavymovement_refs
11 Months Ago
merge from no_build_zone_height_visual
11 Months Ago
merge from metal_detector_dropped_items
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
main_menu -> main
11 Months Ago
new_menu -> main
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
Remove code to pack monument scenes bundle (unused)
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
11 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
11 Months Ago
merge from new_menu
11 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Phrases
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from phrase_applybutton