branchrust_reboot/maincancel

36,755 Commits over 4,413 Days - 0.35cph!

11 Months Ago
jungle_floor_shadow_proxy -> main
11 Months Ago
Fixed the ambient lighting when painting on signs at night
11 Months Ago
metabolism_compile_fix -> main
11 Months Ago
player_metabolism_tick_accuracy -> main
11 Months Ago
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11 Months Ago
syncvar_demo_fix -> main
11 Months Ago
shallow_water_slowmotion -> main
11 Months Ago
chippy_repair -> main
11 Months Ago
sleeping_bag_offcentre -> main
11 Months Ago
Fixed delivery drones sometimes not making it to their destination
11 Months Ago
Disabling graphics jobs on Mac builds
11 Months Ago
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11 Months Ago
merge from climate_volume_blending_fix
11 Months Ago
merge from crosshairmode_droppeditem_fix
11 Months Ago
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11 Months Ago
merge from patrol_heli_rideheight_increase
11 Months Ago
merge from patrolheli_watercrash_fix
11 Months Ago
merge from jungle_building_floor_fix
11 Months Ago
merge from spoiled_produce_fixes
11 Months Ago
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11 Months Ago
merge from fridge_pickup_fix
11 Months Ago
merge from parallel_validatemove.
11 Months Ago
merge from horsepopulation_primitive_fix
11 Months Ago
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11 Months Ago
merge from roof_beams
11 Months Ago
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11 Months Ago
merge from wallpaper_frontier_floor_fix
11 Months Ago
merge from jungle_update_improvements
11 Months Ago
merge from bicycle_fuelstorage_fix
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from sapling_billboard_fix
11 Months Ago
merge from wallpaper_fixes
11 Months Ago
Delete incomplete stadia support
11 Months Ago
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11 Months Ago
actaully commit the .mat
11 Months Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
11 Months Ago
merge from targeting_attachment_slot_fix
11 Months Ago
syncvar_improvements -> main
11 Months Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
11 Months Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
11 Months Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
11 Months Ago
phrases
11 Months Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
11 Months Ago
merge from loot_spawns
11 Months Ago
Merge from steam_item_store_images
11 Months Ago
Merge from fix_protobuf_length_prefix
11 Months Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
11 Months Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
11 Months Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team