108,630 Commits over 3,867 Days - 1.17cph!
Adding tar_sand textures, tempoary oil crater model
Only allow voice chat when wounded, not when a dead ragdoll forever
Closing console executes any command entered in the text field
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Fixed possible overflows of F1 console text buffer
improved dodgy eyes on skin normals 2 texture
exploitable hat.cap with textures, materials, prefab and LODs
▇▆▍█▇▆▇▌ ▌▄▇▄▍▉ ▋▅▋▅ ▌▍▌▉▉▄
Fixed stone wall dealing damage
Attempt at fixing pumpkins growing stages
Higher protection values are brighter on the inventory hud
Server compile fix (cc Alex)
Visual Studio Tools 2.0.0.0
Sound and ambience refactoring
▇▇▊▍▌▊▌▇ █▌▋████, ▆▉▅▇▄▊▊▅▇ ▅▌▍ ▉▆▌▇▅▉▄ ▌▌▋▊▇▋██▄▇ ▌▌▅▄▇▄ ▅▅ ▊▆▅▊▆▆ *▋▄▊▆*
Workshop download/preview in editor
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
Removed foundation from windmill models, updated the skin prefab as well.
This folder should not exist (I think)
Fixed materials of the small bridge
RandomStaticObject and RandomStaticPrefab run on the server as well
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
batching.verbose can be enabled by everyone
Fixed MeshBatch refreshing too often
batching.verbose defaults to false
Made warehouse monument a bit more interesting
Unfucked sphere tank prefab
Unfucked satellite dish prefab
Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab