108,630 Commits over 3,867 Days - 1.17cph!
slightly higher HQM ore drops
can find HQM in some barrels and radtowns (not much, though)
Adding art for the oil crater
▆█ ▉▍█▋▌▅▊▊ ▊▆▍▋▆▇ ▇▌▋▇▉▆▅▌
▇▊▇▋▆▆▊▅ ▅▅▉ ▇▊▋▄▌▄▇▌▍ ▄▆▌
! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉
Fixed wall placement issues
Improved readability of the F2 menu FPS counter and dev toggles
Updated F2 menu dev layer toggles
background loading priority
Fixed load cache not always working
Fixed groundwatch weirdness
▇▌▄▆▋▊▄▊ ▋▍▄▋ ▄▋▋▍▌▇▇▄▌█▇▊▇.█▉▌ ▊█▇▍▌▆▅▍▌
! ▍▇▋▆▊▉▌▆ ▄▇▆ █▇▆▅▄▊▍▌█ █▍▆▅▆▄▇▉▄▌ ▌▊▋▄▍▍▊ ▌▆ ▌▉▇▆▅▆▇
! ▆▅▅▍▆▆▆▉ █▄▄▊▍ ▉▆ ▆▆▅▉▊▋▆
Added command history to F1 console (navigate with up and down arrows)
Throw an exception when asset bundling fails
Disabled warning messages
A few small sound tweaks and second pass on rock sounds
Use editor load methods in editor (not game manifest cache)
▆▍▋▋▆▍█ ▆▇▊█▅▉ ▊█▄▋▇▍▅▊▉▍ ▍▇ ▍▉▌█▇▄█ (▇▋ █▍▆▆▍▊▇, █▉▆▇ ▉█▊▉▅▊▊▆ ▍▅▋▄▋▇▆█▊▌▍▉)
Fixed error spawning some stuff in editor
added static refineries to sphere monument
Removed debug DDraw I forgot (whoops)
▋▌▋▄▆ ██▆▌▄▆▋▆ ▄█▉▅▋█▍▇█ ▇▍▇▌▋ ▆▍ ██▋▇▆█ ▋▌▍▇▄▋
Sphere tank top walkways/core/storage collision accuracy
terrain noise on sat dish
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
Minor player movement tweaks and fixes
More precise collisions, quarry and pumpjack
Construction plan uses non-weapon lookat weights
Always get at least one seed from eating corn/pumpkin
updating hat prefab hopefully the mesh is all good.