128,908 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed a couple of potential NREs handling interactions
Fixed issue with instance buffer resizing + shader instance ID
Added border fadeout to client-only interaction texture
Changed motor rowboat rear submerge detection to use water system
Updated waves to use less variations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup.
Light spinner controller LOD fix.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                complete rewrite of detonator/pager entities
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for SceneToPrefab incorrectly converting disconnected prefab instances
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rolling back eac_hashtool to 
30746 
                
                
                
                
                
             
         
        
            
            
            
                
                Rolling back eac_hashtool 
30746 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed displacement sampling
Fixed water body error on server
Fixed instance buffer resize
Tiny disturbance effect tweak
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for quality/player settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                More client/render guards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Awful workaround for flyhack false positive from certain palms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
31686 to prevent insanity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create directories if they're missing during prefab build
 
                
                
                
                
                
             
         
        
            
            
            
                
                pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from streaming branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed client/render errors and warnings on headless server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted clutter palm culling distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added poolable component to new palm tree prefabs
Fixed LODs / billboard culling on new palm tree prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decomposed monument & other "SceneToPrefab" prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed accidentally forgetting to call the delay timer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Tutorial] Crate replaced with Large wooden Box
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated metas with asset bundles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fall back to non-preprocessed prefabs if file is missing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from new_palm_trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from military_tunnel_lighting_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged from d11_console_version
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11] [Tutorial] Fix for cave collision, Rust Logo material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prefabs for dynamic monument spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch an error about disabled animators a bit earlier to reduce spam