108,608 Commits over 3,867 Days - 1.17cph!
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
Added LitSmokeEmissiveFlame shader variants
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
bunch of megs fixed icons
if( = if (
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added "Particles/Lit Smoke Emissive Flame" shader for helk
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Fix for 4k pvt crash; updated RustMative libraries
Fixed rotation option being disabled
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Don't draw the displacement
FoliageDisplacement boilerplate
improved the movement animations for the stag and the wolf
Let's try not having 5000 audio sources in the camera prefab, see if that works
Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
Allowed trees to spawn all around monuments if those happen to spawn in forests
Refactored some path code
Added topology, splat and width to path placement inspector
Fixed that roadside decor would spawn next to runways
Random collectable stone/ore/wood
Added default Unity terrain shader to shader include list
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Added metal bars to the inside of the top tier wall
Tweaked terrain collision trigger gizmos
Fixed one tiny area in the Hapis tunnel that was triggerless
Can pick up mushrooms
Network++
Added terrain collision triggers to Hapis tunnel
Made clouds play nice with HDR
Time of Day update
Made nights not have a 100% black sky
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
Fixed missing spec map reference on dirt road material
Made grass LOD setting only affect somewhat distant grass patches
Fixed some shaders and materials on super low shader levels
Fixed some rocks that need terrain blending having it disabled
Fixed missing hammer rotate option
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Changed some loading screen names