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108,603 Commits over 3,867 Days - 1.17cph!

9 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
9 Years Ago
Updated river source prefab to better fit the new rivers
9 Years Ago
Tweaked road and river splat adjustments Improved river end detection
9 Years Ago
Rock tweaks
9 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
9 Years Ago
Improved road-terrain transition Improved crossroad blending
9 Years Ago
Fixed path and side object densities being higher than specified
9 Years Ago
Improved placement of high voltage powerlines
9 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
9 Years Ago
Tweaked micro cliff and waterside decor spawn rules
9 Years Ago
Tweaks and fixes
9 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
9 Years Ago
Resize the tangent array a well when resampling a path
9 Years Ago
Removed some duplicate work being done in PathInterpolator
9 Years Ago
added Anim events for the flare view model
9 Years Ago
Added arid forest type
9 Years Ago
Fixed some rocks spawning on roads
9 Years Ago
Updated settings.
9 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
9 Years Ago
Env2
9 Years Ago
Merge from main
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
9 Years Ago
merge from building lod atlasing
9 Years Ago
merge from main
9 Years Ago
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
9 Years Ago
Backup
9 Years Ago
Tweaks and cleanup
9 Years Ago
Fixed roadside / riverside topologies dilating into road / river Optimized some topology checks Fixed missing bridges
9 Years Ago
Added powerline topology around powerlines
9 Years Ago
Tweaks
9 Years Ago
Don't allow road slopes that would break the current Guinness world record
9 Years Ago
9 Years Ago
tweaked some jump animations
9 Years Ago
finished all of the 3rd person handcuff animations.
9 Years Ago
Added collider to high voltage pole
9 Years Ago
Tweaked wire shader
9 Years Ago
Tweaked some rock scales
9 Years Ago
New roads WIP Various improvements for the road and river terrain adjustments
9 Years Ago
Lots of prefab rebuilding or refactoring
9 Years Ago
Added Incendiary ammo types! Added incendiary rocket Added explosive ammo fixed seeing reload options menu when clipsize was 0
9 Years Ago
Forgot to submit graphics tweaks UI prefab
9 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
9 Years Ago
merge from main
9 Years Ago
Better shader error detection
9 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
9 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
9 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
9 Years Ago
Added anisotropy and parallax graphics UI options