115,066 Commits over 3,959 Days - 1.21cph!
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
Commiting merged changes from the new Player animation system
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
Hacked wire plugin to work with different connection offsets on every object
More distance between prefab mountains
Disabled mountain splat transfer (slows down terrain generation too much for now)
Editor texture channel copy tool for mountain masks
Mountain splat transfer implementation
Got legacy legacy gl and glcore paths up to speed
Minor logz optimizations
Fixed underwater
Mountain topology textures
Terrain basemap includes terrain painting layer
Finished water logz
Fixed scattering logz
Fixed shore wetness not showing on terrain base lod=hq
Fixed world space reconstruction for logz + shore transition
Working water depth + surface; needs shore fix
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
Include client version (changeset) when disconnecting because of an exception
Fixed List.Compare handling nulls
Updated facepunch.system with github version
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
Finished high level water shader refactor
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
fixed a bug with the bandage viewmodel giving a warning
SpeedTree billboard shadow casting toggle editor tools
slightly increased starting calories
fixed fire doing less damage to other objects based on what surface it was sitting on
map costs 1 paper instead of 5
fixed not being able to bandage other players
minor emission scale changes
Added convar to toggle the shadow casting behaviour of the sun