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105,872 Commits over 3,806 Days - 1.16cph!

zon
10 Years Ago
Animals now respond to attacks.
10 Years Ago
Fixed minor bug in PathFinder
zon
10 Years Ago
Animals now provide more meat of the (more) appropriate type.
10 Years Ago
Optimized PathFinder
10 Years Ago
Salvaged icepick sounds
zon
10 Years Ago
Fixed a problem where animals wouldn't regain galloping stamina until winded.
zon
10 Years Ago
Animals now weave back and forth as they flee.
10 Years Ago
Added PathFinder namespace (contains standalone pathfinding classes) Added TerrainPath terrain extension (handles terrain-only pathfinding, used for infrastructure) Added TerrainPathConnect terrain modifier (connects object to infrastructure)
zon
10 Years Ago
Improved animal search pattern and made it reset a little more easily.
10 Years Ago
3rd person animations for the 2handed spear hold.
10 Years Ago
Fix for incorrect terrain overlays affecting mostly the path splat Moar parallax in pvt mode
zon
10 Years Ago
Animals now lose momentum while stationary.
zon
10 Years Ago
Fixed bear prefab id.
10 Years Ago
Updated with native modules from build server
10 Years Ago
Fixed some warnings in server path
10 Years Ago
Fixed bug in amplify motion not using native code; should be faster now Fixed pvt parallax mapping; wasn't working before Tweaked pvt init order to avoid undefined/black data when swapping from/to non-pvt Changed way pvt blends into base pyramid; now a bit sharper at mid-distance Increased pvt prepass resolution for sharper pages; doubled pvt cache size in fantastic and beautiful quality modes Updated native libs with latest changes
10 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
10 Years Ago
Attempt to fix "NetException: This message has already been sent!"
10 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
10 Years Ago
recoil basics (not working)
10 Years Ago
finished the view model anims for the 2handed spear. sounds and prefabs commited as well
10 Years Ago
base stuff
zon
10 Years Ago
Animals now accelerate. Fixed and balanced endurance hunting. Reduced amount of predator animals spawned. Animals now tend to flee further. Animals will now think more frequently if they are moving quickly.
10 Years Ago
Better behaviour for disabled entities
10 Years Ago
More profiling
10 Years Ago
When loading a HeldEntity, reset the owner
10 Years Ago
Bunch of clientside profiling
10 Years Ago
Quick and dirty scale tweaking on the lighthouse. Not final.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Ops, re-enabled AIHandler trottling.
zon
10 Years Ago
Adjusted animal senses.
10 Years Ago
added 1sr set of material examples to the shader test scene.
10 Years Ago
network grid tweak
10 Years Ago
Refactored terrain modifier system Added terrain height modifier
10 Years Ago
Fixed missing damagetype on pickaxe + balance
10 Years Ago
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
10 Years Ago
10 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
10 Years Ago
null entity check in SaveAll (something weird is happening)
10 Years Ago
Updated lidgren to r391
10 Years Ago
fixed a gap in floor piece
10 Years Ago
Fix click in pickaxe strike sound
10 Years Ago
tweaked the amount of shaking when firearms are shot.
10 Years Ago
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
10 Years Ago
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
10 Years Ago
added new firing animations for weapons that have aiming down the sight
10 Years Ago
Pickaxe sounds, first pass
10 Years Ago
fixed a bunch of view model animations looking too "floaty".. like how the victims of the Titanic floated on the top of the atlantic ocean.. terrible tragedy
zon
10 Years Ago
AIHandler now tries to run the same amount of ticks every cycle.
10 Years Ago
added missing torch damage type