128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing skinned mesh renderer reference on hazmat_pants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked player movement (mainly animation events and jump conditions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed burlap trousers again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated steam libraries to sdk 1.31
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed connecting from server list (changed with steamworks_net)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished the rest of the player holding spear animations;
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated steam libraries for dedicated server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0 prerelease 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cursor tooltips not showing for players
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 'spear' category to the devplayer script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in Planner+Guide.UpdateComponent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in Lidgren.Client.Cycle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ConstructVision.OnObjectRemoved
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in RifleControl.OnClientTick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in SkinnedMeshCollision.TraceTest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated UnityEngine.dll used by plugins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Howie's placeholder monuments
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wind speed now varies depending on your location and the time of day.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup committing WIP files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged the new flare mesh.
 
                
                
                
                
                
             
         
        
            
            
            
                
                edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                medical syring rigged up and some view model anims done.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in AtmosphericBlend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug output to wakeup command, to diagnose not spawning when pressing the button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to TestLevelTerrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split the snapshot messages until smaller chunks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
 
                
                
                
                
                
             
         
        
            
            
            
                
                created bow_tier1 materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated anims, model, prefab & anim controller for view model bow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.0 prerelease 2