128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                tweaked some of the spear animations; added the sound fx for the spear
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm_spear ( wood / stone )   prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.1 prerelease 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
 
                
                
                
                
                
             
         
        
            
            
            
                
                d3d9 compiler didn't like this all being in one line
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.1 prerelease 4
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed slippy terrain (give terrain a generic physic material)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show warnigns in a different block
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person player holding spear animations ( crouchwalk / jogging )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set max terrain pixel error at lowest setting to 100
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed radiation on wolf monument
Added random radiation monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Medical syringe with world model/LODs and texture work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skinned & re-exported burlap trosuers + LODS with additional scale bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-populated burlap trousers prefab (as mesh update broke it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted change for client of remote players from earlier today (and put it behind a convar instead).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed burlap_trousers missing skinnedMeshRenderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated burlap trouser scale bone positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rotation lerp mode 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved scale bones on player_model
Fixed burlap_trousers prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated burlap trouser scale bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skinnedMeshRenderer reference on burlap_trousers not being set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made ragdolls ignore player collision (for real this time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                more player holding spear animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed options from main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated cave test prefab/scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made player ragdoll ignore collisions with player movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added radiation effects to camera
Added geiger sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made the config file load on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
 
                
                
                
                
                
             
         
        
            
            
            
                
                fiixed issues with hazmat pants mesh + added scale bone for waist
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed hazmat pants prefab ( which broke when updating the mesh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked mesh to remove clipping