127,942 Commits over 4,109 Days - 1.30cph!
Should fix #harvest pumpkin tooltip
Disabled UI dithering until we can come up with something that isn't shit
Fixed front page news header image bugs
Adding watch tower staircase models and prefabs
Attack entity repeat delay cooldown test 2 (RUST-1043)
Fixed BaseMelee editor / standalone inconsistency
fixed ownership xp distribution
working multiple owners
save/load fixes
crafted items have ownership
resource dispenser created resources have ownership based on tool/instigator
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
Fixed mainmenu obscuring the belt bar (!)
Fixed Drag icons sometimes not showing, made bigger
Fixed space pressing buttons after menu is closed
Fixed pie menu drawing over the top of inventory/crafting
Rock can be crafted
Fixed uncomfortable rock repeat rate
Removed debug output from crafting ui
EAC hashtool missing files
Reduced high quality water mesh tessellation by ~20%
Fixed antialias not working
Removed multiple procmap benchmarks
Added barren benchmark
Added postprocess benchmarks
Disable motion vectors if motion blur disabled
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Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
Made blueprint corner status indicators neater
LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
Rebuilt plugins, updated launcher with eac client dll
fixed issue with some of the female clothing having "Madonna tits"
feature complete ownership functonaility (unless its broken )
EAC hashtool config updates
Benchmark results use a truncated average instead of plain average
Rendermode benchmarks
fixed item description text
Crafting queue cleanup
Double click craft
Touched 2800 meta files for no good reason
set up aim throwing for mace