127,611 Commits over 4,109 Days - 1.29cph!
Attempt to fix rock formation offset
Fixed a bunch of skinnables not having their bundle set
Merged rocket factory interior objects for optimisation
Rocket factory lod materials
Added "Navigation" layer
Removed unused "Sky" and "Sky Reflection" layers
Removing old reporting system
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Navigation layer does not collide with anything
Main camera ignores navigation layer
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
Better step height for animals (helping them up stairs more easily).
testing rock_formation_f export without flatten hierarchy
Tweaked build settings for local dynamic nav mesh.
Disabled shadow casting for certain LOD stages on props and overgrowth
Scene2Prefab shadow caster changes
viewmodel organisation - clean exports for some vms
Disabled shadow casting on structures LODs
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
disabling shadow casting on far rocks
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
wip agent/navmesh grid management.
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
Reset default menu music volume
Codegen
Music mixer level tweaks
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Loot barrel impact & gib sounds
Handful of level tweaks
More progress on navmesh grid.