127,965 Commits over 4,109 Days - 1.30cph!
More optimization and bug hunting in navmesh grid and cover system.
More navmesh grid optimizations.
Tweaked snow mound terrain anchors
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
More item description updates and fixes
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
reduced stone pickaxe cost
Fixed coverage queries collection handling
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
Added depth bias for coverage query tests
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Move query buffer resize to the right place
flare effect added to searchlight
searchlight cost reduced
Fixed stack trace red text in main menu because fuck me
Safety first; fix for index out of range
fixed skulls missing nametags
Description fixes + Phrases
More work on optimizing rebaking of navmesh grid cells.
EAC register timeout is 20 seconds
EAC HandleClientUpdate tweaks
Do EAC auth right after Steam auth
adding texture sets wall_tiles_a, wall_tiles_b, materials
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minor light flare added to ceiling lights
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
Removed max draggable from items (except liquids)
More description fixes and updates
More work on optimizing navmesh grid.
EAC SDK update (eliminates GC allocations)
Rebuilt Facepunch.Network and Facepunch.Raknet
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