200,917 Commits over 4,171 Days - 2.01cph!
hovering over the create button on career creation screen will now punch scale and color team and manager name fields red if they're empty, to make it obvious why the create button is disabled.
Manifest.
Removed the client rigidbody cube from testmap.
PlayerInventory to shared content bundle. (was none)
Make sure ItemManager is initialized before we create any items
destroy the preview unit model on exiting career creation screen so it doesn't sit in the scene forever making random noises :D
Added a 10 second timeout to spells in case anything goes wrong with the cast process
Added dummy floor socket at half height of the full wall (support only)
Include wall sockets in building proximity checks
Fixed NRE when a unit leaves the tribe
Charged now uses the PlaceholderAttackView attack view script instead of grabber
Lower spell timeout to 5 seconds
Disable team join chat message
Player rep updates title on server init
Absolute incoming heal amounts in the combat log
nametags and lookat health color/case fixes
progress backup
new brick wall texture sets
LookatHealth uses HealthNormalized
wip career help prompt setup
Paople will now drop any weapons they don't consider to be their best weapon
wip HelptPrompt prefab, basic setup
fixed difficulty options having a fucked up BG colour
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Fixed client spell cancel spam
AI Agro and target management tweaks
Scene tweaks.
Hud tweaks.
Fixed AI forgetting their current target when out of range (now uses range and de-aggro timeout properly, and fixes NPCs getting stuck with a bad target)
Not use npc spawner for loot.
AI target data holds separate last seen/heard times
AI will always sense last attacker
Targeting ring
Less annoying chicken sound spam
Loot stuff
Fixed respawning with NoSprint set to true.
Also sanity reset held items on respawn (reset their blocking state).
Also sanity reset modelState for blocking and channeling on player.
NRE tests in PlayerReputation server side when checking team friendliness.