userTony Fergusoncancel

4,156 Commits over 884 Days - 0.20cph!

5 Months Ago
KillFeed style adjustments
5 Months Ago
Fix KillFeed lifetime
5 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
5 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
5 Months Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
5 Months Ago
Add cl_drawhud cmd
5 Months Ago
Rename bayonet files
5 Months Ago
Force upload bayonet prefab
5 Months Ago
Teams can define their own default equipment
5 Months Ago
Add knife (M9 bayonet variant)
5 Months Ago
Remove SceneFile.LastSaved, use existing hash check to check for external changes for scenes, much cleaner
5 Months Ago
Tweaked acceleration reduction when taking damage
5 Months Ago
Remove dead link from user profiles
5 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
5 Months Ago
Cash grab can support 10v10
5 Months Ago
Add basic support for using right CTRL/SHIFT keys for input actions, I didn't include RALT because my keyboard doesn't seem to work with it (resolves Facepunch/sbox-issues#5506)
5 Months Ago
Look for eligible types in ResourceControlWidget, so it works with inherited types (resolves Facepunch/sbox-issues#5609) https://files.facepunch.com/tony/1b0211b1/sbox-dev_YJS6hP69DC.png
5 Months Ago
Fixed showing any old weapon as a marker
5 Months Ago
Demote spawn point error to a warning
5 Months Ago
More fixes
5 Months Ago
Fix NRE in AimWeaponComponent
5 Months Ago
PlayerAvatar NRE fix
5 Months Ago
Remove unwanted transition
5 Months Ago
New Menu
5 Months Ago
Fixed fucked ambient lighting
5 Months Ago
Tweaks
5 Months Ago
Add damping to lower body blendspaces
5 Months Ago
Set up look at chains, crouched movement
5 Months Ago
Update human_player animgraph to support movement and holdtypes
5 Months Ago
Broadcast between round cleanup event
5 Months Ago
Equipment NRE fix
5 Months Ago
Use DistanceSquared in marker panel Distance check
5 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
5 Months Ago
Fixed spottable team being wrong on spawn
5 Months Ago
Clean up player states correctly, fixed FPS testing scene
5 Months Ago
defuse: Add TeamAssigner to Preparing stage
5 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
5 Months Ago
Would help if I turned back on the other gamemodes
5 Months Ago
Fix defuse objects not spawning
5 Months Ago
Add play area to refinery map
5 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
5 Months Ago
Add a bunch of spawn points to shipment map
5 Months Ago
Add new browser
5 Months Ago
Overhaul lobby creation page
5 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
5 Months Ago
Fix voices showing up for disconnected players
5 Months Ago
Clear ragdolls at a sane time on cash grab too
5 Months Ago
Add gamerule for defining what we do with player ragdolls
5 Months Ago
Reduce base dry fire delay
5 Months Ago
Only use supported game modes in our map pool, instead of all of them