136,368 Commits over 4,444 Days - 1.28cph!

7 Days Ago
3p wire run anim exported and linked to holdtype override controller
7 Days Ago
main -> snapping_fixes
7 Days Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
7 Days Ago
Fix crash when firing weapons - sorry!
7 Days Ago
Merge from main
7 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
7 Days Ago
Compile fix
7 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
7 Days Ago
Add prevent building volume to crash remains
7 Days Ago
Codegen
7 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
7 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
7 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
7 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
7 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
7 Days Ago
Merge from main
7 Days Ago
Fixed all server compile errors and warnings for RRP
7 Days Ago
merge from main
7 Days Ago
Disable detect collisions for falling satellite
7 Days Ago
Menu priorities
7 Days Ago
Inventory access always available. Mount hidden until powered.
7 Days Ago
Tweak remains offset
7 Days Ago
Disable free powerup in the editor by default
7 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
7 Days Ago
Rename inventory access menu
7 Days Ago
SatelliteData.cs cleanup
7 Days Ago
Merge from main
7 Days Ago
Merge from PlayerRIgUpdate2
7 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
7 Days Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
7 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
7 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
7 Days Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
7 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
7 Days Ago
Merge from containerioentity_sorting
7 Days Ago
Merge from main
7 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
7 Days Ago
Merge from PlayerRigUpdate2
7 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
7 Days Ago
Fixed animation warnings on torch
7 Days Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
7 Days Ago
Merge from m16a2
7 Days Ago
Fix NRE in AutoTurret
7 Days Ago
high_level_networking_improvements -> main
7 Days Ago
Mark a few more clan UI methods as UnityEvents
7 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
7 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
Save++ Network++
7 Days Ago
Add EntityRef support to our RPC source generator