157,339 Commits over 4,536 Days - 1.45cph!

11 Days Ago
Stop bots showing up in the report player window
11 Days Ago
pefab explosive setup on some weapons
11 Days Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
11 Days Ago
Glyph/bind resolution cleanup
11 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
11 Days Ago
merge from hazmat_trophy_fixes
11 Days Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
11 Days Ago
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11 Days Ago
Updated Beef Prefabs to have world models linked
11 Days Ago
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11 Days Ago
Refactor duplicate stick suppression calls
11 Days Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
11 Days Ago
Polish to small randomised room L + wires and decals added
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
server_browser_filter_fix -> main
11 Days Ago
Remove dead phrases and input axes
11 Days Ago
Reapply sheep mark attacker hostile
11 Days Ago
Fix beef spoil item not assigned
11 Days Ago
Squirrel anim updates
11 Days Ago
Couple of performance improvements.
11 Days Ago
Fix black paintballs in third person in RRP
11 Days Ago
Workaround to preserve previous heli-specific input cancelling
11 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
11 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
11 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
11 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
11 Days Ago
Squirrel animation content updates
11 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
11 Days Ago
Merge from bindrefactor
11 Days Ago
Refactor two separate bind registration locations into one.
11 Days Ago
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
11 Days Ago
Upgrade SMAA in-place to SMAA T2x
11 Days Ago
Fixed battering ram flaky tests
11 Days Ago
spacing/line fixes
11 Days Ago
Disable debug overlay by default
11 Days Ago
Merge from main
11 Days Ago
client handling terrain deformations in the clipmap render - writes a mask for deformed terrain and uses it to switch between procedural normals and pre-baked - culling bounds also extends down to cover max deformation on each cell - foliage grid invalidates per-cell for deformation, probably should mask it out or act as displacement though
11 Days Ago
Updating frog rig
12 Days Ago
update ik jobs to use safe playables
12 Days Ago
Work on randomised room L so far (WIP and ongoing)
12 Days Ago
Merge from main
12 Days Ago
merge from automated_testing
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Merge from /skins
12 Days Ago
Merge from main
12 Days Ago
Possible StopMontage NRE fix
12 Days Ago
Merge from market_terminal_power_fix
12 Days Ago
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)