userTony Fergusoncancel

4,648 Commits over 976 Days - 0.20cph!

8 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
8 Months Ago
Pawn Refactor (#132)
8 Months Ago
Append (disconnected) to dc'd players
8 Months Ago
Kill feed works again
8 Months Ago
ammo NRE fix
8 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
8 Months Ago
Show disconnected players in the scoreboard distinctly
8 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
8 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
8 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
8 Months Ago
Equipment renderer adjustments
8 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
8 Months Ago
Another NRE fix
8 Months Ago
Fix NRE when shooting Better logic for player marker vis
8 Months Ago
Removed a bunch of code we don't need on the Drone anymore
8 Months Ago
Cleanup, removed unused stuff
8 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
8 Months Ago
Support Buy Menu items again
8 Months Ago
Kill bots playerstates as well as their pawn
8 Months Ago
Vitals UI works for any pawn
8 Months Ago
When possessing a pawn, set its PlayerState
8 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
8 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
8 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
8 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
8 Months Ago
Work in progress Pawn refactor
8 Months Ago
Remove unneeded command line args
8 Months Ago
Start some cleanup valid check FlashbangEffect OnDestroy
8 Months Ago
Use proper 0-1 input for move_bob instead of 0-100
8 Months Ago
Add some missing game setup components to fps_testing scene Reduce gap between chat entries
8 Months Ago
Don't need move_groundspeed here
8 Months Ago
Allow ADS when reloading
8 Months Ago
Ignore case where bullet trace distance would be zero (?)
8 Months Ago
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
8 Months Ago
No need for manual offset for USP
8 Months Ago
Set up move_bob parameter
8 Months Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
8 Months Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
8 Months Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
8 Months Ago
Removed annoying sprint footsteps, use regular footsteps but more range
8 Months Ago
How'd this guy get here?
8 Months Ago
Stash
8 Months Ago
Fixed anarchist team colour being too dark
8 Months Ago
New cash point spots and extracts
8 Months Ago
Fix minimap renderer nre in editor
8 Months Ago
Add slight jigglebone to mounted primary weapons
8 Months Ago
Fix possible marker NRE Fix EquipmentOverlay NRE Fixed CameraController NRE Crosshair NRE fixes Possible ViewModel NRE fix
8 Months Ago
Don't assign default life state
8 Months Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
8 Months Ago
Revert changes to body visibility, was causing too many issues - need to rethink it