4,160 Commits over 884 Days - 0.20cph!
Fixed collider size on dropped weapons
Add IUse, can pick up weapons off the ground
Apply force where the player's aiming when dropping
Can drop weapons (not melee), can't pick up yet
Can right mouse to knife as well
Upped the hearing range for the c4 beeps
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
ResourcesPage path widget directory is relative to the Assets directory
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
Let's see if this works, probably not..
Remove RMR from MP5
Lower the base player accel
Delete PlayerPanel.razor.scss
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
Restore weapon icons to buy menu
Use weapon icons
Add PlayerPanel, kill feed respects team colors
Add inflictor to damage events, pass through to kill feed
Fixed my suspend switching change happening on non-local clients
Can only die once, stops kill feed spam
Add IKillListener (prep for kill feed)
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
Add support for weapon deploy sounds, hook up knife swing/deploy sound
Use BulletSpread instead of hardcoded value
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli
up the decibel range of all weapon sounds
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
Add rough damage indicator system, can only noclip when in dev mode
Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
Silently (without callback) set the player's health to 0 if we force the life state
Don't let the player move their camera if they die (until we get proper death cam/spectating)
Ragdoll the player's renderer when they die
Add notion of armor, can't be bought yet
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104))
Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
Team names and team colours are reflected properly in the UI
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
Minor round state display UI changes
Hook up basic procedural hit reaction
Fixed player collision staying active after death
Don't possess players on respawn, no need
Make player inventory sync
Simplified MainHUD player acquisition
Update C4 weapon name
Player cameras are off by default, will only turn on if it's needed
Add hud to fps testing scene
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
Cut down on a bunch of damage system code
Weapon info panel doesn't move the active weapon around
Bind slot4 and slot5 input actions
lobby_join cmd tries to find the lobby with highest players
Add temp worldspace voice chat