userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

6 Months Ago
Change RootNamespace
6 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
6 Months Ago
Apply force where the player's aiming when dropping
6 Months Ago
Can drop weapons (not melee), can't pick up yet
6 Months Ago
Can right mouse to knife as well
6 Months Ago
Upped the hearing range for the c4 beeps
6 Months Ago
Fixed the m4
6 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
6 Months Ago
Update .sbproj
6 Months Ago
ResourcesPage path widget directory is relative to the Assets directory
6 Months Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
6 Months Ago
Let's see if this works, probably not..
6 Months Ago
More investigation
6 Months Ago
Switching Refactor
6 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
6 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
6 Months Ago
Restore weapon icons to buy menu
6 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
6 Months Ago
Add inflictor to damage events, pass through to kill feed
6 Months Ago
Fixed my suspend switching change happening on non-local clients
6 Months Ago
Can only die once, stops kill feed spam
6 Months Ago
Add KillFeed
6 Months Ago
Add IKillListener (prep for kill feed)
6 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
6 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
6 Months Ago
Use BulletSpread instead of hardcoded value
6 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
6 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
6 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
6 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
6 Months Ago
Ragdoll the player's renderer when they die
6 Months Ago
Add notion of armor, can't be bought yet
6 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
6 Months Ago
Team names and team colours are reflected properly in the UI
6 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
6 Months Ago
Minor round state display UI changes
6 Months Ago
Hook up basic procedural hit reaction
6 Months Ago
Fixed player collision staying active after death
6 Months Ago
Don't possess players on respawn, no need
6 Months Ago
Make player inventory sync
6 Months Ago
Simplified MainHUD player acquisition
6 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
6 Months Ago
Add hud to fps testing scene
6 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
6 Months Ago
Cut down on a bunch of damage system code
6 Months Ago
Remove WeaponViewer
6 Months Ago
Weapon info panel doesn't move the active weapon around
6 Months Ago
Bind slot4 and slot5 input actions
6 Months Ago
lobby_join cmd tries to find the lobby with highest players
6 Months Ago
Add temp worldspace voice chat