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5,741 Commits over 3,804 Days - 0.06cph!

10 Months Ago
SBL LOD0 complete
10 Months Ago
LOD0 progress backup
10 Months Ago
reverted to the og material for house trims
10 Months Ago
updated vcol on decals to tint the recent decal albedo changes
10 Months Ago
reverted changes to workers_house_generic_trims
10 Months Ago
sbl progress backup
10 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
10 Months Ago
10 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
10 Months Ago
Scene 2 Prefab all
10 Months Ago
tweaked collider of oilrig crane cabin
10 Months Ago
bunch of material overrides fixes
10 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
10 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
10 Months Ago
level update
10 Months Ago
storage building large progress
10 Months Ago
backup storage building large
10 Months Ago
storage building large progress
10 Months Ago
merge from main
11 Months Ago
storage building large progress
11 Months Ago
Ferry Terminal S2P
11 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
11 Months Ago
storage building large - wip, material definitions
11 Months Ago
level update
11 Months Ago
some transforms reset
11 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
11 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
11 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
11 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
11 Months Ago
Converting building skins to MeshLOD
11 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
11 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
11 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
11 Months Ago
some optimizations on icicles set prefabs
11 Months Ago
some more prefabs converted to MeshLOD
11 Months Ago
Additional sweep over props folder uncovered some left overs
11 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
11 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
11 Months Ago
ridding some prefabs from shadow proxies
11 Months Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
11 Months Ago
11 Months Ago
Converted some decor prefabs to MeshLOD
11 Months Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
11 Months Ago
Converted small rock formation prefabs to MeshLOD
11 Months Ago
Converted v2 rocks to MeshLOD
11 Months Ago
Converted Rock clutter to MeshLOD
11 Months Ago
Converted cave segments to MeshLOD
11 Months Ago
converting prefabs in /static folder for MeshLOD when possible
11 Months Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
11 Months Ago
Props folder, second pass converting to MeshLOD