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6,070 Commits over 4,260 Days - 0.06cph!

10 Months Ago
moved the static doors out of doors category in the ghostship variant art prefabs
10 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
10 Months Ago
floating city save cleanup of the floating walkways prefabs
10 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
10 Months Ago
shifted t1 workbench around
10 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
10 Months Ago
color tweak on floating_walkways_surfaces_a mat
10 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
10 Months Ago
replaced the two doors in the ghost ship loot room for static doors
10 Months Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
10 Months Ago
fixed boat wall.window dimensions, made colliders snug
10 Months Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
10 Months Ago
trawler_A some zfight improvement among mesh decals
10 Months Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
10 Months Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
10 Months Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
10 Months Ago
merge from ghostships
10 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
11 Months Ago
Adding missing bottom mesh to triangle hull prefab
11 Months Ago
fixed boat door pickup and repair, added guide mesh for door
11 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
11 Months Ago
manifest
11 Months Ago
door.hinged.mboat models, item def, prefab
11 Months Ago
Updated modular boat prefabs with art components, gibs
11 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
11 Months Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
11 Months Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
11 Months Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
11 Months Ago
merge from naval update
11 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
11 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
12 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
12 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
12 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
12 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
12 Months Ago
airfield and LS S2P
1 Year Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
1 Year Ago
ghost ship C and D variants set dressing progress
1 Year Ago
merge from main
1 Year Ago
ghost ship B vraiant set dressing progress
1 Year Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
1 Year Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
1 Year Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
1 Year Ago
baked LODs of trawler ghost ship, updated prefabs
1 Year Ago
ghost ship LODs, Colliders, Prefabs
1 Year Ago
ghost ship model split, some reorganizing
1 Year Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
1 Year Ago
fish crate model, textures, prefabs more set dressing on ship
1 Year Ago
ghost ship set dressing push material tweaks, decal layer tweaks
1 Year Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing