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5,975 Commits over 4,169 Days - 0.06cph!

12 Months Ago
converted nuclear missile silo rooms
12 Months Ago
mil tunnels scene update
12 Months Ago
military tunnels segments
12 Months Ago
merge from jungle update
12 Months Ago
LS updates and S2P
12 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
12 Months Ago
reverted a sewer exit env volume override in compound scene
12 Months Ago
excavator scene2prefab
12 Months Ago
converted env volumes of the excavator
12 Months Ago
fixed some zfighting on jungle_ruins_e structure
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
12 Months Ago
fixed a legacy rotation leftover on armored steps block
12 Months Ago
converted wooden buildings and dredge used in bandit town monument
12 Months Ago
converted wooden buildings used in stables and fishing village monuments
12 Months Ago
converted airfield hangars
12 Months Ago
office building and industrial buildings converted, including prefab variants
12 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
12 Months Ago
converted mining warehouse
12 Months Ago
converted lighthouse
12 Months Ago
converted supermarket + some material tweaks on glass
12 Months Ago
converted gas station monument
12 Months Ago
merge from jungle update
12 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
12 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
12 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
12 Months Ago
jungle ruins s2p to refresh collider changes
12 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
12 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
12 Months Ago
merge from main
12 Months Ago
fixed a missing mesh from collider script on corner_c prefab
12 Months Ago
cave scene tweaks for cave openings (overrides)
12 Months Ago
adjustments to some cave pieces that didn't get full coverage
12 Months Ago
bunkers room dressing save
12 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
12 Months Ago
potential fix for sun passthrough in train tunnel entrance
12 Months Ago
jungle ruins s2p
12 Months Ago
converted cave pieces - cave scenes require S2P to update
12 Months Ago
ferry terminal
12 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
12 Months Ago
merge from 118111
12 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
12 Months Ago
changed environment volumes gizmo color for clarity
12 Months Ago
merge from main
12 Months Ago
moved the rusty gates back into place
12 Months Ago
fixed an offset on jungle skin triangle block
12 Months Ago
fixed an offset on jungle skin floor block
12 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
12 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
12 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line