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5,722 Commits over 3,987 Days - 0.06cph!

11 Months Ago
fixing some lod distances
11 Months Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
11 Months Ago
frontier high wall and gate collider import options
11 Months Ago
manifest update post merge
11 Months Ago
merge from main
11 Months Ago
removing old autospawn cliff related prefab folders
11 Months Ago
removing some incomplete unused content folder
11 Months Ago
removing old cliffs, old formations except types still in use, test folders
11 Months Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
11 Months Ago
enabled damage layer on all siege tower materials with detailLayer
11 Months Ago
adding damaged materials for the ram shell
11 Months Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
11 Months Ago
fixed incorrect material definition on battering ram rear door LOD2
11 Months Ago
meta changes on some collider meshes
11 Months Ago
manifest update
11 Months Ago
roof conditionals colliders and then some
11 Months Ago
roof conditionals link
11 Months Ago
jungle building skin - prefabs for roof conditionals
11 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
11 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
11 Months Ago
jungle skin prefabs setup progress
11 Months Ago
jungle skin - models and gibs
11 Months Ago
jungle skin atlas/material update
11 Months Ago
manifest
11 Months Ago
moved entities to the subEnts folder for clarity
11 Months Ago
updated/placed drawbridge doors in siege tower
11 Months Ago
manifest
11 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
11 Months Ago
drawbridges door prefabs and setup, anim controllers
11 Months Ago
anim import options for drawbridges
11 Months Ago
clipped the open anims on the drawbridges to be the correct span
11 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
11 Months Ago
collider fixed on barge 3600
11 Months Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
11 Months Ago
removed older underwater rock formations from procmap stack and autospawn folder
11 Months Ago
arctic base s2p
11 Months Ago
fixed some floating rock at arctic base
11 Months Ago
fixed glitchy pump pipes on small oilrig
11 Months Ago
updated tutorial island cliffs, rock formations for new style
11 Months Ago
jungle building skin atlas textures, material and initial test meshes
12 Months Ago
trying glass decal as masked, with front culling to soften the look
12 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
12 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
12 Months Ago
Updating battering ram frame models
12 Months Ago
blocking off large oilrig passage
12 Months Ago
moved splitter boxes out of the way in excavator
12 Months Ago
turned wind movement off on LOD1 wall overgrowth
12 Months Ago
replaced rock formation small prefabs in arctic research base
12 Months Ago
Replaced old rock formations in ice lakes random elements
12 Months Ago
Replaced old rock formations in ferry terminal