userVincentcancel
reporust_rebootcancel

5,897 Commits over 3,895 Days - 0.06cph!

1 Year Ago
ue_canyon_b meta
1 Year Ago
fixed rotations on jutting cliffs prefabs
1 Year Ago
garage door textures @2k
1 Year Ago
removed ladder box from sphere tank interior collider
1 Year Ago
made armored window's collider soft side planar
1 Year Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
1 Year Ago
nope - doesn't work
1 Year Ago
playing with shadow proxies for master house shadow flicker
1 Year Ago
fixed cctv name spelling mistake
1 Year Ago
merge from cliffs
1 Year Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
1 Year Ago
hid the barrier at the gates as it often floats on some seeds
1 Year Ago
radtown s2p
1 Year Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
1 Year Ago
reset scale variance on wood log pile
1 Year Ago
spawn legacy wood log piles in all biomes plz
1 Year Ago
manifest
1 Year Ago
manifest
1 Year Ago
prepared prefab on wood pile
1 Year Ago
wood log pile asset and node prep for procmap
1 Year Ago
merge from radtown redux
1 Year Ago
merge from ocean wreck buoy
1 Year Ago
merge from legacy wood log piles
1 Year Ago
merge from divesites branch
1 Year Ago
merge from cliff branch
1 Year Ago
merge from main
1 Year Ago
Added back old arid rock formations in procmap stack
1 Year Ago
removed stone splat from medium rock formation prefabs
1 Year Ago
improved road rejection on jutting cliffs
1 Year Ago
road, rail rejection on hill cliffs
1 Year Ago
merge from radtown redux branch
1 Year Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
1 Year Ago
merge from unique environments to cliffs
1 Year Ago
ue_oasis_c build and level prep
1 Year Ago
renamed files and folders oasis_b build and level
1 Year Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
1 Year Ago
lake b and c builds, unity scene setup
1 Year Ago
updates to lake_a build
1 Year Ago
1 Year Ago
eu_canyon_c build, unity scene setup and autospawn prefab
1 Year Ago
snow splat rejection on canyon a and b
1 Year Ago
eu_canyon_b build, unity scene setup and autospawn prefab
1 Year Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
1 Year Ago
1 Year Ago
fixed no cliffs spawning below zero in test level
1 Year Ago
1 Year Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
1 Year Ago
Cherry picked Remove topology for monuments
1 Year Ago
water triggers inside canyon to remove ocean surface
1 Year Ago
unique environment test level reduced stack