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5,400 Commits over 3,592 Days - 0.06cph!

8 Months Ago
S2P all
8 Months Ago
set sewer branch to skip HLOD by default
8 Months Ago
protocol ++
8 Months Ago
level backup
8 Months Ago
reduced opacity of glue material placed glue meshes around buildings
8 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
8 Months Ago
level update
8 Months Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
8 Months Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
8 Months Ago
updated compound scene
8 Months Ago
rope bridges set LODs, colliders, prefabs
8 Months Ago
added wind to rope bridges
8 Months Ago
compound level flow update (rooftop rope bridges)
8 Months Ago
netting_b texture set rope bridges set WIP models
8 Months Ago
decal layer 1 for graveyard fence
8 Months Ago
orange van pink mat fix
8 Months Ago
tweaked rope ladder wind adherence (lower)
8 Months Ago
merge from main
8 Months Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
8 Months Ago
pad color tweaks
8 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
8 Months Ago
pink mat go
8 Months Ago
compound scene update S2P
8 Months Ago
helipad final art colliders, baked LOD and prefab setup
8 Months Ago
helipad wip asphalt_b texture set
8 Months Ago
fixed pink mats
8 Months Ago
merge from main
8 Months Ago
helipad progress
8 Months Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
8 Months Ago
oilrig trims textures - reduced noise over painted variants
8 Months Ago
decal layer change on some materials
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
some progress from before break
8 Months Ago
merge from collision meshes as shadow fix
8 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
9 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
9 Months Ago
harbor_1 and 2 layout changes continued
9 Months Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
9 Months Ago
swing bridge whitebox - figuring out design
9 Months Ago
removed shadow proxies using colliders as source and some less precise proxies
9 Months Ago
merge from mesh memory review
9 Months Ago
harbor_2 dock island + swing bridge prrof of concept
9 Months Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
9 Months Ago
updated mural texture trees prefab
9 Months Ago
merge from main
9 Months Ago
backup
9 Months Ago
tweaks to terrain trigger volumes
9 Months Ago
merge from main
9 Months Ago
fixed scenes where forkilift material had overrides