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5,573 Commits over 3,957 Days - 0.06cph!

1 Year Ago
1 Year Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
1 Year Ago
Cherry picked Remove topology for monuments
1 Year Ago
water triggers inside canyon to remove ocean surface
1 Year Ago
unique environment test level reduced stack
1 Year Ago
autospawn folder for unique environment prefabs
1 Year Ago
unique environment - canyon_a scene setup
1 Year Ago
updated lake normal texture
1 Year Ago
unique environment - lake_a scene setup
1 Year Ago
merge from temperate cliffs rework
1 Year Ago
merge from PPD branch
1 Year Ago
added road rejection to jutting cliffs
1 Year Ago
extra jutting cliff prefab
1 Year Ago
jutting cliffs progress
1 Year Ago
enabled ppd on brick piles
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
merge from Blend4Way double sided
1 Year Ago
rock formation prefabs (sea) radius and fade improvements
1 Year Ago
propagated the latest changes into procmap stack
1 Year Ago
underwater_divesites scene playable in editor
1 Year Ago
merge from main
1 Year Ago
updated rock formations updated world setup to spawn them
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
work in progress road/rail rejection for coastal cliffs
1 Year Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
1 Year Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
1 Year Ago
radtown S2P
1 Year Ago
tweaks to scaffolding building stair
1 Year Ago
removed underscrores from camera names
1 Year Ago
Added an additional way to get on the radhouse roof
1 Year Ago
named cameras individually
1 Year Ago
radtown S2P
1 Year Ago
Added back door anim event sound component on residential door
1 Year Ago
changed door knock sound from metal to wood on residential door
1 Year Ago
fixed missing box colliders on ground floor chimneys in masterhouse
1 Year Ago
fixed electric fan b using fan a collider..
1 Year Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
1 Year Ago
correct surface type on stairs from walkways set
1 Year Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
1 Year Ago
added missing ceiling box collider in recycler room of storage building large
1 Year Ago
fixed AC unit missing collision on roof, was mesh - not prefab
1 Year Ago
moved mesh colliders from LOD0 to parent on radhouse_large
1 Year Ago
bunch of tweaks along the way
1 Year Ago
assets gym scene - end?
1 Year Ago
assets gym scene wip
1 Year Ago
radtown S2P, refreshed HLOD
1 Year Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
1 Year Ago
storage warehouse material tweaks
1 Year Ago
divesite scene cleanup
1 Year Ago
Added renderer batch component to binbag prefabs