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5,517 Commits over 3,683 Days - 0.06cph!

10 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
10 Months Ago
S2P all
10 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
10 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
10 Months Ago
updated overgrowth prefabs inside spawning junkpiles
10 Months Ago
some missing prefabs
10 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
10 Months Ago
S2P all (overgrowth links refresh)
10 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
10 Months Ago
removed missing mesh bit from static refinery prefab
10 Months Ago
new tree models for monument overgrowth, temperate and snow variants
10 Months Ago
S2P all
10 Months Ago
protocol ++
10 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
10 Months Ago
Updated Workshop scene to have night time lighting
10 Months Ago
harbor2 - boosted ambient pointlights S2P
10 Months Ago
level update and s2p
10 Months Ago
more biome visuals compatible props and structures
10 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
10 Months Ago
updated diesel_collectable prefab
10 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
10 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
10 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
material tweaks and prop prefab variants
10 Months Ago
cherry picking 92516
10 Months Ago
scene backup and S2P for testing
10 Months Ago
removing ground grass decal
10 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
10 Months Ago
'keep out' and road debris decals
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
moved zipline platforms assets over from compound branch - not a merge
10 Months Ago
level backup - moved turret up a balcony
10 Months Ago
Set dressing harbor2 progress materials decal layer #
10 Months Ago
Set dressing harbor2 progress materials decal layer #
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
shifted a bunch of materials' decal layer to #3
10 Months Ago
mossy ground decal
10 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
mossy containers mossy rubble piles mossy plywood walls
10 Months Ago
some fixes to Harbor1 island placement harbor2 backup
10 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
10 Months Ago
excavator yaw prefab, disabled renderer batching on props onboard
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
cherrypicking 91786
10 Months Ago
cherrypicking 91780