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6,029 Commits over 4,230 Days - 0.06cph!

1 Year Ago
fixed a hole in stairwell_bottom_360 collider
1 Year Ago
smoother transitions out of mine tunnels in military tunnels
1 Year Ago
improved env volume accuracy in sewer tunnel prefabs
1 Year Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
1 Year Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
1 Year Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
1 Year Ago
Removed driftwood from buildable caves as it interferes with small deployables
1 Year Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
1 Year Ago
split the frontier floor planks as detail to allow hiding when wallpaper
1 Year Ago
merge from cooling_towers_volumes_fix
1 Year Ago
powerplant S2P
1 Year Ago
disabled spatially aware feature on powerplant cooling towers prefabs
1 Year Ago
adobe floor models split for ceiling wpp
1 Year Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
1 Year Ago
merge from main
1 Year Ago
all caves S2P
1 Year Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
1 Year Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
1 Year Ago
merge from main
1 Year Ago
trawler - checking in pending files
1 Year Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
1 Year Ago
Fixed a hole in tunnel.double.gate collision mesh
1 Year Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
1 Year Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
1 Year Ago
S2P didn't commit first time
1 Year Ago
Fixed a gap in sewers of WTP S2P
1 Year Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
1 Year Ago
S2P all
1 Year Ago
fixed van_b and van_c LOD4/5 occluding players inside
1 Year Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
1 Year Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
1 Year Ago
merge from main
1 Year Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings
1 Year Ago
fixed water culling happening outside the hatch of tunnel entrances
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
progress backup on the trawler greybox
1 Year Ago
S2P jungle ruins
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values