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5,829 Commits over 4,048 Days - 0.06cph!

10 Months Ago
material tweaks to decal/moss
10 Months Ago
launch site trees set dressing++
10 Months Ago
some materials decal layers changes
10 Months Ago
merge from jungle foliage
10 Months Ago
strangler fig wall decal textures/mat and decal prefab
10 Months Ago
some materials decal layers changes
10 Months Ago
launch site trees set dressing++
10 Months Ago
merge from jungle foliage
10 Months Ago
freestanding tree and 360 large canopy strangler fig files/prefabs
10 Months Ago
launch site trees set dressing++
10 Months Ago
merge from jungle foliage
10 Months Ago
extra strangler fig tree types to accomodate corners of buildings
10 Months Ago
launch site factory trees set dressing
10 Months Ago
launch site factory trees set dressing
10 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
10 Months Ago
final prefabs
10 Months Ago
cleanup folder
10 Months Ago
removed unused mat impostor assets billboards setup
10 Months Ago
texture tweaks
10 Months Ago
collisions for strangler figs and sound triggers in foliage
10 Months Ago
strangler fig models - LOD and billboards, materials and textures
10 Months Ago
Fixed missing backfaces on battering ram build stage
11 Months Ago
removed temporary prefab now that we have final prefabs
11 Months Ago
adobe gate/wall item definitions
11 Months Ago
final prefabs for Adobe gate and wall
11 Months Ago
fixed floaty window collision on shipping container skin
11 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
12 Months Ago
setup detail layer for damage on ram materials
1 Year Ago
replaced greybox volumes with the wip floor kit in ruins
1 Year Ago
merge from main
1 Year Ago
backup ruins_e
1 Year Ago
jungle_ruins_e more complex layout design
1 Year Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
1 Year Ago
jungle_ruins_c iteration2
1 Year Ago
adding the surface type mat for gibs
1 Year Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
1 Year Ago
fixed terrain blend map for Lake_a
1 Year Ago
Updated workshop scene set dressing for new rocks
1 Year Ago
jungle_ruins_b iteration2
1 Year Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
1 Year Ago
jungle_ruins_a iteration2
1 Year Ago
jungle ruins topologies for procmap testing, terrain blendmaps
1 Year Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
1 Year Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
1 Year Ago
jungle_ruins_c level layout first iteration
1 Year Ago
jungle_ruins_b progress
1 Year Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
1 Year Ago
reverting 108949 - caused compilation issues
1 Year Ago
ruin_a backup
1 Year Ago
jungle_ruins_a layout first iteration