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5,931 Commits over 4,138 Days - 0.06cph!

12 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
12 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
12 Months Ago
trawler ship - interiors greybox
12 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
12 Months Ago
merge from LOD Baking tool
12 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
12 Months Ago
Refreshed LODs lighthouse
12 Months Ago
trawler ship progress backup
12 Months Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
12 Months Ago
trawler ship, traversal solved using standard stairs prefabs we already have
12 Months Ago
backup for branch hop
12 Months Ago
trawler greybox progress
12 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
12 Months Ago
import option tweak to watertight hatch spec map
12 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
12 Months Ago
softened a crease in canyon_c terrain
12 Months Ago
updated cliff rock position at WTP
12 Months Ago
fixed a spot where you could get stuck at satellite dish
12 Months Ago
Old Tvs tweaks to prefabs and texture import options
12 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
12 Months Ago
old radio material missed.. project save thanks Unity
12 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
12 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
12 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
12 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
12 Months Ago
first aid cabinet prefab tweaks
12 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
12 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
12 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
12 Months Ago
merge from art_generic_props
12 Months Ago
ziggurat topology painting improvements, better road connection added
12 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
12 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
12 Months Ago
manifest
12 Months Ago
hinged doors for zigg security gates
12 Months Ago
zigg scene backup, relinked props to prefabs
12 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
12 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
12 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
1 Year Ago
Refreshed LODs with the new lod baking tool, a first pass
1 Year Ago
replaced the gate_a with gate_b in the zigg scene
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
1 Year Ago
standalone leaks decals for the zigg + prefabs
1 Year Ago
closed up holes in bamboo scafholds set tubes
1 Year Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
1 Year Ago
fixed bamboo scafholds ladders volume
1 Year Ago
ziggurat scene update and S2P
1 Year Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant