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5,775 Commits over 4,018 Days - 0.06cph!

1 Year Ago
creation gibs list for floor and wall frames
1 Year Ago
foundation step doesn't need detail collider as it isn't see-through
1 Year Ago
roof alignment fixes, eliminating zfight in a few places
1 Year Ago
fixing some lod distances
1 Year Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
1 Year Ago
frontier high wall and gate collider import options
1 Year Ago
manifest update post merge
1 Year Ago
merge from main
1 Year Ago
removing old autospawn cliff related prefab folders
1 Year Ago
removing some incomplete unused content folder
1 Year Ago
removing old cliffs, old formations except types still in use, test folders
1 Year Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
1 Year Ago
enabled damage layer on all siege tower materials with detailLayer
1 Year Ago
adding damaged materials for the ram shell
1 Year Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
1 Year Ago
fixed incorrect material definition on battering ram rear door LOD2
1 Year Ago
meta changes on some collider meshes
1 Year Ago
manifest update
1 Year Ago
roof conditionals colliders and then some
1 Year Ago
roof conditionals link
1 Year Ago
jungle building skin - prefabs for roof conditionals
1 Year Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
1 Year Ago
jungle skin prefabs setup progress - floor frames, wall frames
1 Year Ago
jungle skin prefabs setup progress
1 Year Ago
jungle skin - models and gibs
1 Year Ago
jungle skin atlas/material update
1 Year Ago
manifest
1 Year Ago
moved entities to the subEnts folder for clarity
1 Year Ago
updated/placed drawbridge doors in siege tower
1 Year Ago
manifest
1 Year Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
1 Year Ago
drawbridges door prefabs and setup, anim controllers
1 Year Ago
anim import options for drawbridges
1 Year Ago
clipped the open anims on the drawbridges to be the correct span
1 Year Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
1 Year Ago
collider fixed on barge 3600
1 Year Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
1 Year Ago
removed older underwater rock formations from procmap stack and autospawn folder
1 Year Ago
arctic base s2p
1 Year Ago
fixed some floating rock at arctic base
1 Year Ago
fixed glitchy pump pipes on small oilrig
1 Year Ago
updated tutorial island cliffs, rock formations for new style
1 Year Ago
jungle building skin atlas textures, material and initial test meshes
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
1 Year Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
1 Year Ago
Updating battering ram frame models
1 Year Ago
blocking off large oilrig passage
1 Year Ago
moved splitter boxes out of the way in excavator
1 Year Ago
turned wind movement off on LOD1 wall overgrowth