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5,193 Commits over 3,500 Days - 0.06cph!

12 Months Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
12 Months Ago
global scene 2 prefab
12 Months Ago
fixed gaps in oilrig interiors meshes
12 Months Ago
allow melee into the splash dmg fix colliders
12 Months Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
12 Months Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
12 Months Ago
attempting to fix unable to pick up item in LS
12 Months Ago
Blocked vertical access inside pigeon nest
12 Months Ago
increased draw distance selectively on some props in desert base dwellings
12 Months Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
12 Months Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
12 Months Ago
Missing cover on LOD1 of top_walkways
12 Months Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
12 Months Ago
fix for cave_large_hard through terrain around cenote - added rocks
12 Months Ago
fix for cave_medium_easy through terrain - added rocks
12 Months Ago
Fixed dressing clipping in link-stairwell-b-1200
12 Months Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
12 Months Ago
Fixed hole in wood tier doorway
12 Months Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
12 Months Ago
Fixed a crate blocking players on the small oilrig docks
12 Months Ago
fixed gaps in SC skin floor triangle
12 Months Ago
disabled shadow proxies on static cars
12 Months Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
12 Months Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
12 Months Ago
better shadow proxy picks for static cars
12 Months Ago
fixed Brick half wall hard side blocking triangle foundation placement
12 Months Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
12 Months Ago
fixed LOD1 on block.stairs.Lshape brick skin
12 Months Ago
improved brick ramps gibs
12 Months Ago
Deleting window.bars brick version as not needed
12 Months Ago
remodelled the brick window block to have a rectangular shape like other blocks
12 Months Ago
FT S2P
12 Months Ago
Fixed Ferry Terminal spawning in arctic biome
12 Months Ago
Reverted flashlight projector changes to previous values
12 Months Ago
new brick roof models/gibs
12 Months Ago
merge from main
12 Months Ago
updated brick skin textures, added a roof tiles texture
12 Months Ago
Made monument topo bigger around road node
12 Months Ago
FT S2P
12 Months Ago
reverting to straight exit out of ferry terminal
12 Months Ago
Ferry terminal monument topology tweak
12 Months Ago
merge from NMS/Props for clarity
12 Months Ago
wallpaper skin models and prefabs base setup
12 Months Ago
Added subway maps to various underground tunnels and platform stops
12 Months Ago
added subway map to FT
12 Months Ago
subway maps models and textures + prefabs
12 Months Ago
brick skin texture polish
12 Months Ago
tweaked wood door to match other doors bounds vertically
12 Months Ago
re-exported single wood door textures for higher quality
12 Months Ago
custom shadow proxies for brick wall meshes