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5,966 Commits over 4,169 Days - 0.06cph!

12 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
12 Months Ago
enabled r/w on jungle earth pit collision mesh
12 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
12 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
12 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
12 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
12 Months Ago
offset for wall corners zfight
12 Months Ago
smoothed out an erosion line in canyon A
12 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
12 Months Ago
set dressing push on the remainder of the jungle ruins, s2p
12 Months Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
12 Months Ago
allowing piper nigrum prefabs to cull at 300m
12 Months Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
12 Months Ago
zigg water surface collider was not set as 'convex' - S2P
12 Months Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
12 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
12 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
12 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
12 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
12 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
12 Months Ago
made the bamboo ladders trigger volumes wider by .125
12 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
12 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
12 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
12 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
12 Months Ago
zigg s2p
12 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
1 Year Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
1 Year Ago
Added ladder trigger volume to zigg water tank
1 Year Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
1 Year Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
1 Year Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
1 Year Ago
updated layer on jungle number decals prefabs
1 Year Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
1 Year Ago
prefab cleanup - added guard rails
1 Year Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
1 Year Ago
zigg scene ivy set dressing pass - feel free to iterate on
1 Year Ago
trawler ship - interiors greybox
1 Year Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
1 Year Ago
merge from LOD Baking tool
1 Year Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
1 Year Ago
Refreshed LODs lighthouse
1 Year Ago
trawler ship progress backup
1 Year Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
1 Year Ago
trawler ship, traversal solved using standard stairs prefabs we already have
1 Year Ago
backup for branch hop
1 Year Ago
trawler greybox progress
1 Year Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
1 Year Ago
import option tweak to watertight hatch spec map
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin