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5,595 Commits over 3,957 Days - 0.06cph!

1 Year Ago
merge from divesites branch
1 Year Ago
merge from cliff branch
1 Year Ago
merge from main
1 Year Ago
Added back old arid rock formations in procmap stack
1 Year Ago
removed stone splat from medium rock formation prefabs
1 Year Ago
improved road rejection on jutting cliffs
1 Year Ago
road, rail rejection on hill cliffs
1 Year Ago
merge from radtown redux branch
1 Year Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
1 Year Ago
merge from unique environments to cliffs
1 Year Ago
ue_oasis_c build and level prep
1 Year Ago
renamed files and folders oasis_b build and level
1 Year Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
1 Year Ago
lake b and c builds, unity scene setup
1 Year Ago
updates to lake_a build
1 Year Ago
1 Year Ago
eu_canyon_c build, unity scene setup and autospawn prefab
1 Year Ago
snow splat rejection on canyon a and b
1 Year Ago
eu_canyon_b build, unity scene setup and autospawn prefab
1 Year Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
1 Year Ago
1 Year Ago
fixed no cliffs spawning below zero in test level
1 Year Ago
1 Year Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
1 Year Ago
Cherry picked Remove topology for monuments
1 Year Ago
water triggers inside canyon to remove ocean surface
1 Year Ago
unique environment test level reduced stack
1 Year Ago
autospawn folder for unique environment prefabs
1 Year Ago
unique environment - canyon_a scene setup
1 Year Ago
updated lake normal texture
1 Year Ago
unique environment - lake_a scene setup
1 Year Ago
merge from temperate cliffs rework
1 Year Ago
merge from PPD branch
1 Year Ago
added road rejection to jutting cliffs
1 Year Ago
extra jutting cliff prefab
1 Year Ago
jutting cliffs progress
1 Year Ago
enabled ppd on brick piles
1 Year Ago
large rock formation a test case jutting cliff test case
1 Year Ago
merge from Blend4Way double sided
1 Year Ago
rock formation prefabs (sea) radius and fade improvements
1 Year Ago
propagated the latest changes into procmap stack
1 Year Ago
underwater_divesites scene playable in editor
1 Year Ago
merge from main
1 Year Ago
updated rock formations updated world setup to spawn them
1 Year Ago
road/rail rejection for coastal cliffs
1 Year Ago
work in progress road/rail rejection for coastal cliffs
1 Year Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
1 Year Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
1 Year Ago
radtown S2P
1 Year Ago
tweaks to scaffolding building stair