userVincentcancel
reporust_rebootcancel

5,975 Commits over 4,169 Days - 0.06cph!

1 Year Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
1 Year Ago
merge from main
1 Year Ago
enabled r/w on ziggurat gate colliders
1 Year Ago
some tweaking of the jungle_ruins_e alpha map
1 Year Ago
enabled spatially aware environment volumes in Ziggurat
1 Year Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
1 Year Ago
S2P jungle ruins - to refresh latest collider changes
1 Year Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
1 Year Ago
jungle_ruins b/c S2P
1 Year Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
1 Year Ago
enabled r/w on jungle earth pit collision mesh
1 Year Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
1 Year Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
1 Year Ago
Adding prevent movement volume to zigg gate prefab to fix kick
1 Year Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
1 Year Ago
offset for wall corners zfight
1 Year Ago
smoothed out an erosion line in canyon A
1 Year Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
1 Year Ago
set dressing push on the remainder of the jungle ruins, s2p
1 Year Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
1 Year Ago
allowing piper nigrum prefabs to cull at 300m
1 Year Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
1 Year Ago
zigg water surface collider was not set as 'convex' - S2P
1 Year Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
1 Year Ago
Fixed incorrect surface types on condenser tanks - S2P required
1 Year Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
1 Year Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
1 Year Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
1 Year Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
1 Year Ago
made the bamboo ladders trigger volumes wider by .125
1 Year Ago
Fixed foundation triangle not having its link to jungle skin piece
1 Year Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
1 Year Ago
replaced remaining loose models in ziggurat scene with their prefab versions
1 Year Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
1 Year Ago
zigg s2p
1 Year Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
1 Year Ago
resized the jungle building skin textures to final rez - fixed floor.triangle missing its jungle skin script
1 Year Ago
Added ladder trigger volume to zigg water tank
1 Year Ago
lowered normal intensity on zigg exterior concrete layer to nominal value as stronger values make projected decals display incorrectly
1 Year Ago
Zigg scene, fixed the terrain alpha map - tweaked terrain splats (less gravel, more forest soil) - did some set dressing around the water tanks area
1 Year Ago
jungle zigg tank large - tweaked materials to better mesh with the surrounding environment, added a decal for moss on top. Arranged folder structure
1 Year Ago
updated layer on jungle number decals prefabs
1 Year Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
1 Year Ago
prefab cleanup - added guard rails
1 Year Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
1 Year Ago
zigg scene ivy set dressing pass - feel free to iterate on
1 Year Ago
trawler ship - interiors greybox
1 Year Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
1 Year Ago
merge from LOD Baking tool
1 Year Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly