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5,400 Commits over 3,592 Days - 0.06cph!

9 Months Ago
forklift textures polish removed old material variations
9 Months Ago
merge from main
9 Months Ago
re-textured forklift
9 Months Ago
warning stickers deferred decals added decals to some barrels
9 Months Ago
removing old textures
9 Months Ago
refreshed barrel art updated prefabs
9 Months Ago
tweaked related materials
9 Months Ago
better generic rust textures and metal base textures
9 Months Ago
detail maps tweaks
9 Months Ago
texture tweaks - ao
9 Months Ago
texture tweaks - ao
9 Months Ago
further mask downscale, using a small res mask to sharpen transitions
9 Months Ago
assigned LODs on foundation wall b/c/d
9 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
9 Months Ago
tweak regular white and green bus variants
9 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
9 Months Ago
texture sizes plugging some holes in the mesh
9 Months Ago
layer change
9 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
9 Months Ago
twitch rivals decal prefab textures updated, materials updated
9 Months Ago
merge from packed blend branch
9 Months Ago
texture set changes - removing incorrect metalness from some bits
9 Months Ago
merge from packed blend branch
9 Months Ago
progress - texture set #3 texture polish
9 Months Ago
progress - texture set #3
9 Months Ago
Setup random variants to roof's bottomline prefabs
9 Months Ago
progress backup
10 Months Ago
cherry picking new shader from diogo's branch
10 Months Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
10 Months Ago
frontier roof vs floor: round 2
10 Months Ago
triangle roof gaps
10 Months Ago
gingerbread triangle roof gap
10 Months Ago
fixed offset in gingerbread triangle roofs colliders
10 Months Ago
merge from main
10 Months Ago
merge from main with the holy re-serialized materials of deeath
10 Months Ago
latest greybox content... and it's a wrap before review
10 Months Ago
radiation volumes interactive props
10 Months Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
10 Months Ago
breaking down the interior greybox into task folders/individual meshes
10 Months Ago
merge from main
10 Months Ago
fixed offset in gingerbread roof top line concave conditionals
10 Months Ago
continuity improvements on gingerbread roof meshes features
10 Months Ago
removed conditional wood topping on gingerbread triangle roofs
10 Months Ago
gingerbread triangle roof blocks pivot offset fix
10 Months Ago
some extra frontier roof colliders fix
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
monument greybox progress
10 Months Ago
monument greybox progress