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5,402 Commits over 3,592 Days - 0.06cph!

1 Year Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
1 Year Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
1 Year Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
1 Year Ago
added DeployableIgnore layer to SC skin stairs landings
1 Year Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
1 Year Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
1 Year Ago
merge from creation gibs
1 Year Ago
creation gibs overrides and some adobe creation gibs polish
1 Year Ago
added specific destruct gibs for top tier foundation wall
1 Year Ago
merge from building skins 3
1 Year Ago
final pass on SC textures
1 Year Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
1 Year Ago
specific adobe skin construction gibs models
1 Year Ago
specific destroy gibs for armored stair landings
1 Year Ago
fixed some wood tier gibs transform rotation
1 Year Ago
more texture polish to SC skin interior wood
1 Year Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
1 Year Ago
re-added belt collider
1 Year Ago
merge from main
1 Year Ago
Updating quarry deployable static and fixing materials Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones Re-organized prefab a little for clarity
1 Year Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
1 Year Ago
made foundation.steps of SC skin last lod to be see through between steps
1 Year Ago
phys material change
1 Year Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
1 Year Ago
assigned surface type to SC skin gibs
1 Year Ago
removing unused gibs
1 Year Ago
fixed incorrect gibs on foundation.metal
1 Year Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
1 Year Ago
checkin desk files for Isaac
1 Year Ago
precision tweaks to roof triangle up collider
1 Year Ago
fixed concave conditional lookup being hooked up with a convex piece
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
Fixed potato graphics metalness issue on SC material
1 Year Ago
fixed jittery SC foundation steps
1 Year Ago
changed import settings on collider meshes for SC skin
1 Year Ago
more accurate colliders for SC floors
1 Year Ago
fixed offset in SC triangle.spiral prefabs
1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
fixed SC floor frames gibs assignment
1 Year Ago
fixed SC foundation hole nexto adjacent tiers
1 Year Ago
eliminating gap between roof and wall from LOD2
1 Year Ago
fixed regression disabling tint on shipping container material
1 Year Ago
visually different softside for SC wall.half
1 Year Ago
ferry terminal now spawns on procmap alongside harbors
1 Year Ago
decals fix on ferry terminal building
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0