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5,837 Commits over 4,079 Days - 0.06cph!

1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
merge from 10052 (pink wires fix)
1 Year Ago
updated sbl material to take advantage of new tinting
1 Year Ago
added a tint alpha channel to corrugated_e_white texture
1 Year Ago
merge from /main/deferred-decal-extra
1 Year Ago
merge from /main/blend4way-tintmask
1 Year Ago
radtown redux set dressing progress backup
1 Year Ago
storage_building_large LODs, Colliders pass, prefab setup
1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
fixed culling side wrong on light fixture transparent materials
1 Year Ago
fixing some materials switches that were the result of meshlod changes
1 Year Ago
merge from black bin fix
1 Year Ago
backup
1 Year Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
1 Year Ago
removed a left over tickbox for a biome override on ground concrete foliage
1 Year Ago
fixed wall_300_pillar LOD1 rotation
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
LOD0 progress backup
1 Year Ago
reverted to the og material for house trims
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
1 Year Ago
fixed biome override on some crack grass nested prefabs supermarket
1 Year Ago
Scene 2 Prefab all
1 Year Ago
tweaked collider of oilrig crane cabin
1 Year Ago
bunch of material overrides fixes
1 Year Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
1 Year Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
1 Year Ago
level update
1 Year Ago
storage building large progress
1 Year Ago
backup storage building large
1 Year Ago
storage building large progress
1 Year Ago
merge from main
1 Year Ago
storage building large progress
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD