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5,402 Commits over 3,592 Days - 0.06cph!

1 Year Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
1 Year Ago
merge from main
1 Year Ago
fixing some roof top line prefab issues with shipping container skin
1 Year Ago
terrain config colors tweaks
1 Year Ago
tweak
1 Year Ago
tweaks and levels
1 Year Ago
raised lava surface fx a notch
1 Year Ago
bespoke prefabs for lava rock formations
1 Year Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
1 Year Ago
lava biome polish
1 Year Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
1 Year Ago
fixed seam in lava pond
1 Year Ago
cherry picking 80238 refraction shader fix
1 Year Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
1 Year Ago
backup
1 Year Ago
resources and biome polish
1 Year Ago
new lakeside topology to facilitate spawning decor by lava lake
1 Year Ago
levels backup
1 Year Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
1 Year Ago
enabled stochastic tiling on lava lake
1 Year Ago
lava lake bergs and sheets variants made from iceberg set
1 Year Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
1 Year Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
1 Year Ago
Lava biome terrain foliage variants
1 Year Ago
lava basic damage volumes changed lava flow map to exr
1 Year Ago
merge from main
1 Year Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
1 Year Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
1 Year Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
1 Year Ago
fix for deployables socket angle rejection not working on adobe roof
1 Year Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
1 Year Ago
tweaking values to flashlights
1 Year Ago
fixed water_drum_b shadow proxy not being deleted
1 Year Ago
some changes to the roof.stone.bootom.line prefab to mitigate draw distance/LOD Bias outcomes
1 Year Ago
re-uv'd the thatched LOD1 roofs to display hay
1 Year Ago
reduced volume of wall.half and wall.low colliders
1 Year Ago
fixed roof conditional end bits being swapped L/R
1 Year Ago
fixed triangle frame gibs material definition
1 Year Ago
fixed sheet metal wall.left / wall.right conditionals
1 Year Ago
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type fixed custom normals on floor, triangle floor
1 Year Ago
fixed incorrect vertex normals on spiral stairs
1 Year Ago
fixed uv seam on wall half
1 Year Ago
merge from main/building_skins_3
1 Year Ago
adobe skin texture improvements
1 Year Ago
merge from main/building_skins_3
1 Year Ago
merge from main
1 Year Ago
fixing a few roof condition issues
1 Year Ago
fixed early culling adobe floor frames
1 Year Ago
adobe skin wall logs stick out further without collision
1 Year Ago
adobe skin texture improvements