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5,881 Commits over 3,895 Days - 0.06cph!

1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
some fixes to Harbor1 island placement harbor2 backup
1 Year Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
1 Year Ago
excavator yaw prefab, disabled renderer batching on props onboard
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
cherrypicking 91786
1 Year Ago
cherrypicking 91780
1 Year Ago
cherrypicking 91734
1 Year Ago
cherrypicking 91731
1 Year Ago
tweaked grounds mesh
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
merge from main
1 Year Ago
some set dressing for helipad roof
1 Year Ago
fixed forklift material on cargoship style 2
1 Year Ago
mats decal layer tweaks continued
1 Year Ago
some more decals to support overgrowth assets bicycle rack standalone prop mesh some set dressing
1 Year Ago
NMS S2P
1 Year Ago
Added missing S2P label to NMS scene
1 Year Ago
S2P oilrigs
1 Year Ago
fixed floating water junkpiles barrels
1 Year Ago
resized textures added flat top platform model set dressing
1 Year Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
1 Year Ago
compound scene changes (platforms placement)
1 Year Ago
zipline platforms wip
1 Year Ago
S2P all
1 Year Ago
set sewer branch to skip HLOD by default
1 Year Ago
protocol ++
1 Year Ago
level backup
1 Year Ago
reduced opacity of glue material placed glue meshes around buildings
1 Year Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
1 Year Ago
level update
1 Year Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
1 Year Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
1 Year Ago
updated compound scene
1 Year Ago
rope bridges set LODs, colliders, prefabs
1 Year Ago
added wind to rope bridges
1 Year Ago
compound level flow update (rooftop rope bridges)
1 Year Ago
netting_b texture set rope bridges set WIP models
1 Year Ago
decal layer 1 for graveyard fence
1 Year Ago
orange van pink mat fix
1 Year Ago
tweaked rope ladder wind adherence (lower)
1 Year Ago
merge from main
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)