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5,400 Commits over 3,592 Days - 0.06cph!

1 Year Ago
Adobe skin simple stair is see through - updated colliders and gibs Fixed some adobe prefabs using brick or other skin collision meshes, figured this would not ship with it, needs its own resource Renamed correctly a bunch of gibs in brutalist skin, some misnamed LODs
1 Year Ago
adding shipping container skin color lookup material tweaks
1 Year Ago
re-applied shadow proxies removal
1 Year Ago
merge from NMS
1 Year Ago
merge from main
1 Year Ago
re-texturing the floor frames and wall frame to be less like the wood tier
1 Year Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
1 Year Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
1 Year Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
1 Year Ago
changed damage type and script on hatch to kill
1 Year Ago
disabled pile of crates that was left visible over burn pile S2P
1 Year Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
1 Year Ago
Added HLOD to NMS scene S2P
1 Year Ago
added some HLOD tags to some props, tweak o some props distance culling
1 Year Ago
some uv mapping improvements to brick window bars
1 Year Ago
1 Year Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
1 Year Ago
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
1 Year Ago
Added hurt volume under the NMS hatch
1 Year Ago
NMS inaccurate hatch colliders fix
1 Year Ago
fixed elevator cabin button travel
1 Year Ago
Added wood braces to the adobe skin interior walls
1 Year Ago
updated office elevator cabin call call buttons
1 Year Ago
resized building skin atlases to 2048 max. enabled crunch compression
1 Year Ago
higher quality conditional wall corner meshes
1 Year Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
1 Year Ago
brutalist skin roof conditionals models and setup
1 Year Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
1 Year Ago
fixed brick skin models not being set fully to construction layer
1 Year Ago
manifest
1 Year Ago
Brutalist skin floor frames and wall frame models/prefabs
1 Year Ago
manifest
1 Year Ago
block's head prefabs links brutalist building grade file
1 Year Ago
brutalist building blocks prefabs setup
1 Year Ago
fixed some pivots added gib models
1 Year Ago
brutalist skin models and colliders + mat
1 Year Ago
brutalist skin atlas textures
1 Year Ago
building blocks colliders padding
1 Year Ago
updating gib scripts on prefabs
1 Year Ago
delete some old gib model
1 Year Ago
metas and cleanup
1 Year Ago
gib models update across all building tiers
1 Year Ago
changed layer to construction layer
1 Year Ago
Added a special padding to wall, doorway, window, half wall, roof walls block
1 Year Ago
merge from main
1 Year Ago
S2P all monuments
1 Year Ago
assets zoo level reset
1 Year Ago
re-applying props prefab connections
1 Year Ago
workscene backup -post removal
1 Year Ago
workscene backup