userVincentcancel
reporust_rebootcancel

5,400 Commits over 3,592 Days - 0.06cph!

1 Year Ago
re-baked HLOD now that scale transforms are correct on all buildings
1 Year Ago
fixes and polish
1 Year Ago
fixes and polish
1 Year Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
1 Year Ago
refreshing the splats and topology maps with the latest monument changes
1 Year Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
1 Year Ago
moss overgrowth prefabs for dressing monuments
1 Year Ago
detail dressing progress
1 Year Ago
new road barrier textures
1 Year Ago
ferry ramp flaps texture redo
1 Year Ago
backup
1 Year Ago
ferry terminal S2P
1 Year Ago
ferry terminal dressing progress
1 Year Ago
drawbridge model vcol update material tweaks
1 Year Ago
ferry ramp flaps LODs/Colliders and prefab
1 Year Ago
level update, S2P
1 Year Ago
fixed an error on ferry_terminal_exterior prefab
1 Year Ago
ship barrier LODs/Colliders and prefab
1 Year Ago
reworked vista view of terminal sea side wip ship barrier model
1 Year Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
1 Year Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
1 Year Ago
ferry skybridge wip, some positioning tweaks
1 Year Ago
ferry skybridge wip, some positioning tweaks
1 Year Ago
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
1 Year Ago
merge from main
1 Year Ago
door change
1 Year Ago
added an exit card logic for the NMS security room
1 Year Ago
disabled can hand open on the office elevator doors
1 Year Ago
vcol fix on LOD0/LOD3
1 Year Ago
Updated the giant door hatch with temporary opening circuit
1 Year Ago
tweaked anim and anim speed
1 Year Ago
manifest
1 Year Ago
NMS giant hatch files and door prefab
1 Year Ago
manifest
1 Year Ago
office lift buttons
1 Year Ago
added the elevator shafts prefabs to the scene S2P
1 Year Ago
elevator backup
1 Year Ago
manifest
1 Year Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
1 Year Ago
manifest
1 Year Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
1 Year Ago
made a working elevator shaft based on underground tunnels for NMS
1 Year Ago
terrain tweaks
1 Year Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
1 Year Ago
mask splat painting
1 Year Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
1 Year Ago
cliffs and rocks dressing terrain adjustments
1 Year Ago
sculpted terrain
1 Year Ago
basic terrain sculpt
1 Year Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid