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5,767 Commits over 3,804 Days - 0.06cph!

1 Year Ago
some missing file
1 Year Ago
server cull tag to stairs landing art in respective prefabs
1 Year Ago
gingerbread wall frame and floor frames models
1 Year Ago
gingerbread building skin models/LODs Gibs and colliders
1 Year Ago
large and small planters deploy volume tweak
1 Year Ago
oilrigs S2P
1 Year Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
1 Year Ago
filled codelock backfaces
1 Year Ago
Fixed cargoship light fixtures materials
1 Year Ago
ferry terminal S2P
1 Year Ago
tweaked the splat mask on ferry terminal to blend correctly
1 Year Ago
harbors s2p
1 Year Ago
misc tweaks and fixes to the harbor_2 loot spawns
1 Year Ago
loose mats that were not committed
1 Year Ago
loose mats that were not committed
1 Year Ago
merge from art generic props
1 Year Ago
merge from main
1 Year Ago
Merge from quarry_desployable_refresh
1 Year Ago
Mining quarries monuments S2P
1 Year Ago
S2P mining quarry monuments
1 Year Ago
S2P monuments containing pumpjacks
1 Year Ago
trainyard tweaks
1 Year Ago
1 Year Ago
1 Year Ago
Building grade skin components added to blocks prefabs for frontier skin
1 Year Ago
frontier skin building grade
1 Year Ago
roof.triangle.up.top.line conditional
1 Year Ago
conditional prefabs linkage pass
1 Year Ago
save for asset zoo
1 Year Ago
gibs linkage pass
1 Year Ago
colliders linkage pass
1 Year Ago
frontier wall and floor frames models and prefabs
1 Year Ago
Core building prefabs for frontier skin
1 Year Ago
some pivot offsets fixes
1 Year Ago
frontier convex roofs re-export
1 Year Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
1 Year Ago
HAB armor prefab with client/server distinction for colliders
1 Year Ago
manifest
1 Year Ago
specific collider mesh for HAB door
1 Year Ago
HAB armor files
1 Year Ago
convex roof corners fix
1 Year Ago
merge from main
1 Year Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
1 Year Ago
frontier skin models / gibs / colliders and texture atlases
1 Year Ago
merge from main
1 Year Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
1 Year Ago
softened side conditional colliders of brick roof to avoid block
1 Year Ago
fixed missing base color in a couple of materials
1 Year Ago
Added missing ambient light to festive garland window
1 Year Ago
fix for ramp/steps blocker