5,594 Commits over 3,957 Days - 0.06cph!
correct pickup/repair item definition
merge from building_skins_4
reduced patterning on brutalist wall segments
changed the decal type in roof.triangle.up
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
compound murals current work in progress backup
Added normal maps for concrete decals
Enabled normal map on new decals
Added translucency to corn plants
Excavator yaw prefab - fixed some props not having IsDynamic
Fixed T1 HAB armor door being included in the gibs
cherrypicked from decal fix
Shipping container fixes to triangle up / down roof pieces (better alignment)
fixing several bugs
improved destruction gibs on frames and foundation steps
cherry pick from /editor-decal-update-fix
Linked the Prefab Context Editing Scene in the right field in Project Settings so all artists can use
Prefab context editing scene (contains Main Camera and Skydome)
added decal prefabs to relevant building blocks
concrete decals polish pass, resized, added some cracks decal
removed previous textures
updated brutalist skin textures
UV mapping fixes post texture update
Redo of some gibs post texture update
Ziplines flow in level
S2P
Placeable Zipline platforms whitebox prefabs
colbalt brutalist statue greybox
level backup
church building greybox
level update
cityhall building greybox
basic rooftop dressing to figure out layout around helipad
Re-organizing windmill folder for clarity
Bandit Town S2P (uses windmill_static)
Fixed missing materials on windmill - This was because the windmill shared materials with quarry deployable that were removed
brutalist skin creation gibs replacement list
brutalist building skin destruction gibs models /relink in prefabs
gingerbread skin creation gibs replacement list
LOD distance tweak on briefcase
Building grade skin components added to blocks prefabs for gingerbread skin