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6,031 Commits over 4,230 Days - 0.06cph!

2 Years Ago
updated vcol on decals to tint the recent decal albedo changes
2 Years Ago
reverted changes to workers_house_generic_trims
2 Years Ago
sbl progress backup
2 Years Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
2 Years Ago
2 Years Ago
fixed biome override on some crack grass nested prefabs supermarket
2 Years Ago
Scene 2 Prefab all
2 Years Ago
tweaked collider of oilrig crane cabin
2 Years Ago
bunch of material overrides fixes
2 Years Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
2 Years Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
2 Years Ago
level update
2 Years Ago
storage building large progress
2 Years Ago
backup storage building large
2 Years Ago
storage building large progress
2 Years Ago
merge from main
2 Years Ago
storage building large progress
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
storage building large - wip, material definitions
2 Years Ago
level update
2 Years Ago
some transforms reset
2 Years Ago
Converted the shed to use MeshLOD instead of rendererLOD
2 Years Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
2 Years Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
2 Years Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
2 Years Ago
Converting building skins to MeshLOD
2 Years Ago
converting to meshLOD the prefabs that can in Prefabs/Building
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
some more prefabs converted to MeshLOD
2 Years Ago
Additional sweep over props folder uncovered some left overs
2 Years Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
2 Years Ago
Converted deployables prefabs to MeshLOD when possible to do so
2 Years Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
2 Years Ago
ridding some prefabs from shadow proxies
2 Years Ago
2 Years Ago
Converted some decor prefabs to MeshLOD
2 Years Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
2 Years Ago
Converted small rock formation prefabs to MeshLOD
2 Years Ago
Converted v2 rocks to MeshLOD
2 Years Ago
Converted Rock clutter to MeshLOD
2 Years Ago
Converted cave segments to MeshLOD
2 Years Ago
converting prefabs in /static folder for MeshLOD when possible
2 Years Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
2 Years Ago
Props folder, second pass converting to MeshLOD
2 Years Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
2 Years Ago
merge from meshlod converter
2 Years Ago