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5,874 Commits over 3,895 Days - 0.06cph!

1 Year Ago
frontier skin models / gibs / colliders and texture atlases
1 Year Ago
merge from main
1 Year Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
1 Year Ago
softened side conditional colliders of brick roof to avoid block
1 Year Ago
fixed missing base color in a couple of materials
1 Year Ago
Added missing ambient light to festive garland window
1 Year Ago
fix for ramp/steps blocker
1 Year Ago
collision update
1 Year Ago
brutalist skin roof colliders tweak
1 Year Ago
large oilrig S2P
1 Year Ago
re-applying 84964
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
1 Year Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
1 Year Ago
merge from main
1 Year Ago
Missing girder in bucket_excavator_arm_end_COL
1 Year Ago
Missing quad sphere tank in collider
1 Year Ago
oilrig S2P
1 Year Ago
fixed large oilrig interior collider issues
1 Year Ago
removed left-over helper mesh in export
1 Year Ago
aligned brick skin roof UVs proper
1 Year Ago
fixed brick skin spiral stairs zfight on highlight
1 Year Ago
Padding roof conditional colliders just in case
1 Year Ago
Brick Skin Gap in roof conditional
1 Year Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
1 Year Ago
Fixed inaccurate colliders on L and U stairs brick
1 Year Ago
fixed hammer highlight not complete on brick foundations
1 Year Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
1 Year Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
1 Year Ago
More lenient placement checks for large water catcher
1 Year Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
1 Year Ago
global scene 2 prefab
1 Year Ago
fixed gaps in oilrig interiors meshes
1 Year Ago
allow melee into the splash dmg fix colliders
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
attempting to fix unable to pick up item in LS
1 Year Ago
Blocked vertical access inside pigeon nest
1 Year Ago
increased draw distance selectively on some props in desert base dwellings
1 Year Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
1 Year Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
1 Year Ago
Missing cover on LOD1 of top_walkways
1 Year Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
1 Year Ago
fix for cave_large_hard through terrain around cenote - added rocks
1 Year Ago
fix for cave_medium_easy through terrain - added rocks
1 Year Ago
Fixed dressing clipping in link-stairwell-b-1200
1 Year Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
1 Year Ago
Fixed hole in wood tier doorway
1 Year Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs