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6,057 Commits over 4,260 Days - 0.06cph!

2 Years Ago
set dressing progress backup
2 Years Ago
set dressing progress backup
2 Years Ago
set dressing progress backup
2 Years Ago
merge from 10052 (pink wires fix)
2 Years Ago
updated sbl material to take advantage of new tinting
2 Years Ago
added a tint alpha channel to corrugated_e_white texture
2 Years Ago
merge from /main/deferred-decal-extra
2 Years Ago
merge from /main/blend4way-tintmask
2 Years Ago
radtown redux set dressing progress backup
2 Years Ago
storage_building_large LODs, Colliders pass, prefab setup
2 Years Ago
turned default gutter material green for now (test)
2 Years Ago
re-saved fridge textures to 2k
2 Years Ago
some terrain sculpting to accentuate grassy areas
2 Years Ago
fixed culling side wrong on light fixture transparent materials
2 Years Ago
fixing some materials switches that were the result of meshlod changes
2 Years Ago
merge from black bin fix
2 Years Ago
backup
2 Years Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
2 Years Ago
removed a left over tickbox for a biome override on ground concrete foliage
2 Years Ago
fixed wall_300_pillar LOD1 rotation
2 Years Ago
radtown S2P
2 Years Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
2 Years Ago
SBL LOD0 complete
2 Years Ago
LOD0 progress backup
2 Years Ago
reverted to the og material for house trims
2 Years Ago
updated vcol on decals to tint the recent decal albedo changes
2 Years Ago
reverted changes to workers_house_generic_trims
2 Years Ago
sbl progress backup
2 Years Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
2 Years Ago
2 Years Ago
fixed biome override on some crack grass nested prefabs supermarket
2 Years Ago
Scene 2 Prefab all
2 Years Ago
tweaked collider of oilrig crane cabin
2 Years Ago
bunch of material overrides fixes
2 Years Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
2 Years Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
2 Years Ago
level update
2 Years Ago
storage building large progress
2 Years Ago
backup storage building large
2 Years Ago
storage building large progress
2 Years Ago
merge from main
2 Years Ago
storage building large progress
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
storage building large - wip, material definitions
2 Years Ago
level update
2 Years Ago
some transforms reset
2 Years Ago
Converted the shed to use MeshLOD instead of rendererLOD
2 Years Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material