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5,400 Commits over 3,592 Days - 0.06cph!

1 Year Ago
Excavator S2P
1 Year Ago
Removed un-harvestable tree entities from giant excavator scene
1 Year Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
1 Year Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
1 Year Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
1 Year Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
1 Year Ago
Attempt to fix invalid splats for cave_large_sewers
1 Year Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
1 Year Ago
Initial unity scene for Caldera, terrain and splats setup
1 Year Ago
timber mine xmas skin prefabs
1 Year Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
1 Year Ago
re-skin materials gingerbread_floor textures
1 Year Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
1 Year Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
1 Year Ago
S2P ferry terminal
1 Year Ago
ferry terminal scene cleanup
1 Year Ago
drawbridge latest - backup
1 Year Ago
ferry terminal drawbridge wip
1 Year Ago
related materials review
1 Year Ago
re-worked oilrig_trims textures added some metal and rusty specific maps
1 Year Ago
fixed hole in the ground near warehouse building
1 Year Ago
removed duplicate skylights on the warehouse roof
1 Year Ago
merge - drawbridge wip
1 Year Ago
fixed powerlines baked LODs displaying backfaces on doublesided geometry
1 Year Ago
fixed incorrect material ID assignments on hvac_exhaust prefab
1 Year Ago
S2P WTP, Trainyard, Excavator
1 Year Ago
Fixes to building privileges in WTP, Trainyard, Excavator
1 Year Ago
fixed some holes in ferry terminal interior and exterior meshes
1 Year Ago
fixed some holes in ferry terminal interior meshes
1 Year Ago
ferry terminal interior LODs/Colliders and prefab
1 Year Ago
doors missing colliders some cleaning up of the subway entrance prefab dressing
1 Year Ago
made an emissive map for office_vents set some scene tweaks resize warehouse door texture to 2048
1 Year Ago
new texture sets interior dressing
1 Year Ago
improved opacity map for office_vents texture
1 Year Ago
ferry terminal interior wip added some new ceiling light props
1 Year Ago
ferry terminal interior wip
1 Year Ago
ferry terminal interior - detail greybox wip
1 Year Ago
terminal building - fixed an offset on the pivots
1 Year Ago
s2p
1 Year Ago
terminal exterior LODs/Colliders - prefab
1 Year Ago
s2p
1 Year Ago
tweaks for make traversal better around windows lowered AO factor on some props
1 Year Ago
terminal exterior final art before LODs
1 Year Ago
terminal exterior pre vcol
1 Year Ago
terminal exterior wip
1 Year Ago
terminal exterior wip
1 Year Ago
terminal building - material definition
1 Year Ago
missing colliders on metal rowboat props fixed gaps between meshes some LOD polish, uv fixes ladder volumes/electric lines
1 Year Ago
level update and S2P
1 Year Ago
ferry terminal grounds - final art models/colliders/LOD bakes