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5,969 Commits over 4,169 Days - 0.06cph!

2 Years Ago
accidentaly placed crates on a cover spot, removed the crates
2 Years Ago
big rig s2p
2 Years Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
2 Years Ago
oilrigs s2p
2 Years Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
2 Years Ago
manifest
2 Years Ago
oilrigs s2p
2 Years Ago
swapped computer station for cctv desk in oilrigs
2 Years Ago
merge from sat tube branch for CCTV desk
2 Years Ago
re-enabled detail layer on distant crates LOD
2 Years Ago
Fixed flickering on overgrowth billboards
2 Years Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
2 Years Ago
mossy rubble piles use material config instead of biome visuals
2 Years Ago
Snapped all crates on cargo ship back to the ground
2 Years Ago
oilrigs s2p
2 Years Ago
fixed flickering decals in moonpool
2 Years Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
2 Years Ago
missing materials
2 Years Ago
fixed colliders of barges being too skinny
2 Years Ago
missing material config effect specific to objects using Particle layer already in default state
2 Years Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
2 Years Ago
added stairs near bridge on H2 to help getting up the dock
2 Years Ago
fixed plywood mossy set having part. layer on by default
2 Years Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
2 Years Ago
cherry picking bridge LOD fix
2 Years Ago
cracks grass environment volume mask - removed submarine
2 Years Ago
S2P all
2 Years Ago
Structures folder particle accum setup directly on materials
2 Years Ago
Props folder particle accum setup directly on materials
2 Years Ago
junkpiles use biome visuals for foliage like rest of the game foliage
2 Years Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
2 Years Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
2 Years Ago
extended building topology reach in H2
2 Years Ago
Lowered barges, fixed a barrel spawn or two
2 Years Ago
lowered both harbors by 1m S2P
2 Years Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Years Ago
extended monument topology on H2 to prevent seaweed poking
2 Years Ago
Harbors terrain heightmap fixes
2 Years Ago
water wells S2P
2 Years Ago
added back waterwell deployable 'usable secondary' barrel volume
2 Years Ago
water well D - some redesign to fix the blocked access
2 Years Ago
harbor_2 re-applying ambient lights kill S2P
2 Years Ago
added a smidge of radiation to container dressing style 1
2 Years Ago
harbor_2 topology refresh: monument and building topo
2 Years Ago
reduced rad barrel glow factor
2 Years Ago
updated terrain blend textures for both harbor monuments
2 Years Ago
updated terrain at the back of mills shipping co building
2 Years Ago
missing ladder segment on H2 S2P both Harbors
2 Years Ago
barge water culling volume water visibility fix
2 Years Ago
fixed harbor_grounds_a collider offset