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5,400 Commits over 3,592 Days - 0.06cph!

1 Year Ago
lowered bunker entrance corridor segment by 6m
1 Year Ago
cave_large_hard S2P
1 Year Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
1 Year Ago
updated prevent movement collider on cliff_medium_sloped_L
1 Year Ago
stables_b S2P
1 Year Ago
fixed incorrect setup on scrap_searchlight_static
1 Year Ago
small oilrig S2P
1 Year Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
1 Year Ago
merge from main
1 Year Ago
fixed spawn point
1 Year Ago
custom map world stack exception, allow arid rock formation into lake topology
1 Year Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
1 Year Ago
lava lake model/material and flow map
1 Year Ago
adding diogo's standard flow shader <3
1 Year Ago
Caldera map solid baseline build
1 Year Ago
prefab'd the custom map world setup stack
1 Year Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
1 Year Ago
fixed the world setup stack
1 Year Ago
caldera backup
1 Year Ago
compound S2P
1 Year Ago
compound level
1 Year Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
1 Year Ago
fixed some holes left behind in residential buildings LOD2's
1 Year Ago
cave_large_sewer S2P
1 Year Ago
attempt to fix terrain trigger in cave_large_sewers chimney
1 Year Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
1 Year Ago
compound s2p
1 Year Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
1 Year Ago
caves s2p
1 Year Ago
cave segments S2P
1 Year Ago
cherry picking 78943
1 Year Ago
killed shadow proxies on cave segments - needs deep S2P
1 Year Ago
compound S2P
1 Year Ago
added some extra sentries to cover exits extra dressing
1 Year Ago
merge from main
1 Year Ago
compound s2p
1 Year Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
1 Year Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
1 Year Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
1 Year Ago
new road segments LODs and Colliders, prefabs
1 Year Ago
compound level progress
1 Year Ago
tweaking perimeter wall for flush placement around garages
1 Year Ago
Compound cover and flow polish, narrowed some areas down a notch for extra coziness static version of small planters for decor and misc
1 Year Ago
compound s2p
1 Year Ago
compound HLOD update
1 Year Ago
compound graffiti models/textures/prefabs
1 Year Ago
compound topologies painting
1 Year Ago
adding hurt volumes to compound walls barbed wire
1 Year Ago
compound early dressing
1 Year Ago
mirrored train tunnel entrance (entrance_c) some more set dressing/cover pass