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6,031 Commits over 4,230 Days - 0.06cph!

2 Years Ago
merge from meshlod converter
2 Years Ago
radtown level backup
2 Years Ago
pushcarts default tint = red
2 Years Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
2 Years Ago
some extra breeze block piles for set dressing
2 Years Ago
merge from meshlod converter
2 Years Ago
radtown S2P
2 Years Ago
quick rubble dressing pass around damaged brick walls to test out new models
2 Years Ago
rubble pile scrap models, textures, prefabs
2 Years Ago
merge from meshlod_converter
2 Years Ago
removing unused prefabs
2 Years Ago
oilrigs S2P
2 Years Ago
tweaked volume placement
2 Years Ago
small rig vent prefab was missing environment volumes
2 Years Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
2 Years Ago
forgot to re-add a deferred mesh decal component
2 Years Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
2 Years Ago
fixed door awning position in storage warehouse building
2 Years Ago
some brick pile texture tweaks
2 Years Ago
master house decal pass
2 Years Ago
radtown S2P
2 Years Ago
master house LODs, Collider pass, Prefab setup and baked LOD
2 Years Ago
master house interior progress
2 Years Ago
master house interior progress
2 Years Ago
master house wip
2 Years Ago
reduced small rubbish skip AO map size, set lid colliders to convex
2 Years Ago
latest work in progress on master house
2 Years Ago
master house backup
2 Years Ago
added decal layer ID 1,2,3 to terrain material
2 Years Ago
merge from terrain-decal-fix
2 Years Ago
materials prep on masterhouse
2 Years Ago
level update, s2p
2 Years Ago
workers_house building - final models, colliders, prefabs
2 Years Ago
workers house latest wip
2 Years Ago
merge from main
2 Years Ago
worker house wip files
2 Years Ago
backup latest wip
2 Years Ago
backup - materials wip for worker house and mapping wip
2 Years Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
2 Years Ago
created a residential hinged door from previous residential building door
2 Years Ago
powerlines ziplines prefab rebuilt
2 Years Ago
fixed cargo ship harbor container displaying further than the others
2 Years Ago
Implementing some of QA's first round of feedback on radtown redux S2P
2 Years Ago
primitive colliders for generic doors and windows frames
2 Years Ago
radtown scene update
2 Years Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Years Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
2 Years Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
2 Years Ago
rain gutters set greybox
2 Years Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor