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5,881 Commits over 3,895 Days - 0.06cph!

2 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
2 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
2 Years Ago
fix for cave_medium_easy through terrain - added rocks
2 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
2 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
2 Years Ago
Fixed hole in wood tier doorway
2 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
2 Years Ago
Fixed a crate blocking players on the small oilrig docks
2 Years Ago
fixed gaps in SC skin floor triangle
2 Years Ago
disabled shadow proxies on static cars
2 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
2 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
2 Years Ago
better shadow proxy picks for static cars
2 Years Ago
fixed Brick half wall hard side blocking triangle foundation placement
2 Years Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
2 Years Ago
fixed LOD1 on block.stairs.Lshape brick skin
2 Years Ago
improved brick ramps gibs
2 Years Ago
Deleting window.bars brick version as not needed
2 Years Ago
remodelled the brick window block to have a rectangular shape like other blocks
2 Years Ago
FT S2P
2 Years Ago
Fixed Ferry Terminal spawning in arctic biome
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
new brick roof models/gibs
2 Years Ago
merge from main
2 Years Ago
updated brick skin textures, added a roof tiles texture
2 Years Ago
Made monument topo bigger around road node
2 Years Ago
FT S2P
2 Years Ago
reverting to straight exit out of ferry terminal
2 Years Ago
Ferry terminal monument topology tweak
2 Years Ago
merge from NMS/Props for clarity
2 Years Ago
wallpaper skin models and prefabs base setup
2 Years Ago
Added subway maps to various underground tunnels and platform stops
2 Years Ago
added subway map to FT
2 Years Ago
subway maps models and textures + prefabs
2 Years Ago
brick skin texture polish
2 Years Ago
tweaked wood door to match other doors bounds vertically
2 Years Ago
re-exported single wood door textures for higher quality
2 Years Ago
custom shadow proxies for brick wall meshes
2 Years Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
2 Years Ago
terrain heightmap regression (add to heightmap scripts)
2 Years Ago
ferry terminal S2P
2 Years Ago
road node adjustment
2 Years Ago
ferry terminal S2P
2 Years Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
2 Years Ago
bunker rooms S2P
2 Years Ago
merge from caves_lighting_fix
2 Years Ago
merge from flashlight tweaks
2 Years Ago
updated wall lights prefabs used in underground train tunnels
2 Years Ago
ferry terminal S2P
2 Years Ago
clamping fishing net textures