5,400 Commits over 3,592 Days - 0.06cph!
deleting obsolete texture
loot wagon prefab colliders settings
Made some bespoke art for the train_wagon_loot wagon
Uses a gravel pile overlay that wont yield anything
Modified the train_wagon_fueltank to have three hatches, hatches are openable
Updated prefab
new textures for corrugated_a (I might revert this if it turns out too life changing)
Added gibs for the ore wagon, updated prefab
Gave the compound wall its own detail mask, edited materials
further tweaks to stairs_ladders and material
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
metal_beam and metal_beam_b texture sets refresh
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
Re-modelled concrete debris set to match the new texture layout
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
made the electrical boxes textures less repetitive
Lighting debug scene
Some sample materials to go with it
Made the fuel tank prop colliders tighter
Added the collector, fuel tank and bin back into the coaling tower external prefab
Added coaling tower logo
Updated coaling tower prefab
Painted train topology in trainyard on rails
Derailed the trainyard static trains
Updated TrainWagonUnloadable.entity
Adding art for the ore wagon, various ore materials
iron_ore and sulfur_ore texture sets for wagons/piles
Adding a variant of the kinetic wheel entity that contains only the wheel part
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
big button compact variant with arrow mask texture for directional functions
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
Coaling tower colliders and setup
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
coaling tower LODs and prefabs setup
Trainyard terrain sculpting splat/topology painting
coaling tower progress - decal pass
Added a trampled_coal texture set for the floors and walls cover layer
coaling tower building intermediate update
tweaks to industrial markings textures
made the pipelines texture proper seamless on the beams tile strips
coaling tower - basic UVs - initial material setup and blend material tweaking
material updates following texture changes