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5,400 Commits over 3,592 Days - 0.06cph!

2 Years Ago
fixed gaps in powerplant sewer drains placement
2 Years Ago
material updates following texture changes
2 Years Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
2 Years Ago
Updated charcoal textures for new ones
2 Years Ago
removed some patterning in sidewalk_b
2 Years Ago
material updates following texture changes
2 Years Ago
concrete_h +with some moss re-made concrete_trim textures
2 Years Ago
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
2 Years Ago
material updates following texture changes
2 Years Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
2 Years Ago
material updates following texture changes
2 Years Ago
missing mesh decal renderer scripts on some prefabs
2 Years Ago
material updates following texture changes
2 Years Ago
uploading re-worked texture sets concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
2 Years Ago
reverted LightGroupAtTime
2 Years Ago
new textures for concrete_wall set
2 Years Ago
material updates following texture changes
2 Years Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
2 Years Ago
merge from monument_lighting_upgrade
2 Years Ago
trainyard backup
2 Years Ago
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
2 Years Ago
stair_ladders set extra
2 Years Ago
material updates following texture changes
2 Years Ago
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
2 Years Ago
Separated greybox into tasks objects/folders
2 Years Ago
Reworked the machine greybox
2 Years Ago
Coaling tower greybox iteration 3 Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use More fleshing out of the interior interactive elements/space
2 Years Ago
coaling tower greybox iteration - added interior
2 Years Ago
Some more fleshing out of the coaling tower interactivity aspects
2 Years Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox
2 Years Ago
Powerplant greencard skip fix (fixed inside the existing external prefab) - this will require a S2P later on
2 Years Ago
Adding barbwire parts back into LOD1 for stone wall and stone gate so players on lower settings are aware of them
2 Years Ago
merge from may_22_bugfixes
2 Years Ago
merge from save224
2 Years Ago
greatly reduced shadow proxies artifacts on temperate cliffs
2 Years Ago
compound s2p
2 Years Ago
fixed issues with compound railway floating in certain seeds - shrunk railway length
2 Years Ago
fixed codelock on compound farming machine
2 Years Ago
Fixed dressing errors on powerline platforms
2 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
2 Years Ago
blackbin shadow proxy rotation fix
2 Years Ago
Some alignment fixes Fixed a material regression
2 Years Ago
art zoo backup
2 Years Ago
Adobe skin - floor frames and wall frames final art LODs/Colliders/Gibs and prefab setup
2 Years Ago
Adobe skin - final art LODs/Colliders/Gibs and prefab setup
2 Years Ago
stairs prefabs better fitment with door and window inserts fixed offset on triangle stairs
2 Years Ago
wall frame / floor frames base prep
2 Years Ago
manifest
2 Years Ago
progress backup - various fixes
2 Years Ago
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