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5,587 Commits over 3,957 Days - 0.06cph!

2 Years Ago
Fixing offsets/rotations in foundations on some tiers to unify the system to the same pivot location
2 Years Ago
fixed an incorrect gib assignment for adobe foundation wall
2 Years Ago
fixed SC skin roof top line models clipping into walls above it
2 Years Ago
fixed incorrect floor gibs on metal foundations
2 Years Ago
better gibs for stone ramp
2 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
2 Years Ago
some tweaks to floor colliders
2 Years Ago
refreshed stone wall frame LOD0 to be higher detail
2 Years Ago
better creation gibs for Floor frames
2 Years Ago
better creation gibs for Wall frames
2 Years Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
2 Years Ago
separated glass from rest of the meshes - ferry terminal exterior and interior building
2 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
2 Years Ago
added DeployableIgnore layer to SC skin stairs landings
2 Years Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
2 Years Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
2 Years Ago
merge from creation gibs
2 Years Ago
creation gibs overrides and some adobe creation gibs polish
2 Years Ago
added specific destruct gibs for top tier foundation wall
2 Years Ago
merge from building skins 3
2 Years Ago
final pass on SC textures
2 Years Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
2 Years Ago
specific adobe skin construction gibs models
2 Years Ago
specific destroy gibs for armored stair landings
2 Years Ago
fixed some wood tier gibs transform rotation
2 Years Ago
more texture polish to SC skin interior wood
2 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
2 Years Ago
re-added belt collider
2 Years Ago
merge from main
2 Years Ago
Updating quarry deployable static and fixing materials Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones Re-organized prefab a little for clarity
2 Years Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
2 Years Ago
made foundation.steps of SC skin last lod to be see through between steps
2 Years Ago
phys material change
2 Years Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
2 Years Ago
assigned surface type to SC skin gibs
2 Years Ago
removing unused gibs
2 Years Ago
fixed incorrect gibs on foundation.metal
2 Years Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
2 Years Ago
checkin desk files for Isaac
2 Years Ago
precision tweaks to roof triangle up collider
2 Years Ago
fixed concave conditional lookup being hooked up with a convex piece
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
Fixed potato graphics metalness issue on SC material
2 Years Ago
fixed jittery SC foundation steps
2 Years Ago
more accurate colliders for SC floors
2 Years Ago
changed import settings on collider meshes for SC skin
2 Years Ago
fixed offset in SC triangle.spiral prefabs
2 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
2 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms