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5,881 Commits over 3,895 Days - 0.06cph!

2 Years Ago
made foundation.steps of SC skin last lod to be see through between steps
2 Years Ago
phys material change
2 Years Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
2 Years Ago
assigned surface type to SC skin gibs
2 Years Ago
removing unused gibs
2 Years Ago
fixed incorrect gibs on foundation.metal
2 Years Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
2 Years Ago
checkin desk files for Isaac
2 Years Ago
precision tweaks to roof triangle up collider
2 Years Ago
fixed concave conditional lookup being hooked up with a convex piece
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
removed offset in SC triangle.down prefab
2 Years Ago
Fixed potato graphics metalness issue on SC material
2 Years Ago
fixed jittery SC foundation steps
2 Years Ago
changed import settings on collider meshes for SC skin
2 Years Ago
more accurate colliders for SC floors
2 Years Ago
fixed offset in SC triangle.spiral prefabs
2 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
2 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
2 Years Ago
fixed SC floor frames gibs assignment
2 Years Ago
fixed SC foundation hole nexto adjacent tiers
2 Years Ago
eliminating gap between roof and wall from LOD2
2 Years Ago
fixed regression disabling tint on shipping container material
2 Years Ago
visually different softside for SC wall.half
2 Years Ago
ferry terminal now spawns on procmap alongside harbors
2 Years Ago
decals fix on ferry terminal building
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
2 Years Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
2 Years Ago
merge from main
2 Years Ago
fixing some roof top line prefab issues with shipping container skin
2 Years Ago
terrain config colors tweaks
2 Years Ago
tweak
2 Years Ago
tweaks and levels
2 Years Ago
raised lava surface fx a notch
2 Years Ago
bespoke prefabs for lava rock formations
2 Years Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
2 Years Ago
lava biome polish
2 Years Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
2 Years Ago
fixed seam in lava pond
2 Years Ago
cherry picking 80238 refraction shader fix
2 Years Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
2 Years Ago
backup
2 Years Ago
resources and biome polish
2 Years Ago
new lakeside topology to facilitate spawning decor by lava lake
2 Years Ago
levels backup
2 Years Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
2 Years Ago
enabled stochastic tiling on lava lake
2 Years Ago
lava lake bergs and sheets variants made from iceberg set