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5,779 Commits over 4,018 Days - 0.06cph!

2 Years Ago
removed left-over helper mesh in export
2 Years Ago
aligned brick skin roof UVs proper
2 Years Ago
fixed brick skin spiral stairs zfight on highlight
2 Years Ago
Padding roof conditional colliders just in case
2 Years Ago
Brick Skin Gap in roof conditional
2 Years Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
2 Years Ago
Fixed inaccurate colliders on L and U stairs brick
2 Years Ago
fixed hammer highlight not complete on brick foundations
2 Years Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
2 Years Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
2 Years Ago
More lenient placement checks for large water catcher
2 Years Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
2 Years Ago
global scene 2 prefab
2 Years Ago
fixed gaps in oilrig interiors meshes
2 Years Ago
allow melee into the splash dmg fix colliders
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
attempting to fix unable to pick up item in LS
2 Years Ago
Blocked vertical access inside pigeon nest
2 Years Ago
increased draw distance selectively on some props in desert base dwellings
2 Years Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
2 Years Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
2 Years Ago
Missing cover on LOD1 of top_walkways
2 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
2 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
2 Years Ago
fix for cave_medium_easy through terrain - added rocks
2 Years Ago
Fixed dressing clipping in link-stairwell-b-1200
2 Years Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
2 Years Ago
Fixed hole in wood tier doorway
2 Years Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
2 Years Ago
Fixed a crate blocking players on the small oilrig docks
2 Years Ago
fixed gaps in SC skin floor triangle
2 Years Ago
disabled shadow proxies on static cars
2 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
2 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
2 Years Ago
better shadow proxy picks for static cars
2 Years Ago
fixed Brick half wall hard side blocking triangle foundation placement
2 Years Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
2 Years Ago
fixed LOD1 on block.stairs.Lshape brick skin
2 Years Ago
improved brick ramps gibs
2 Years Ago
Deleting window.bars brick version as not needed
2 Years Ago
remodelled the brick window block to have a rectangular shape like other blocks
2 Years Ago
Fixed Ferry Terminal spawning in arctic biome
2 Years Ago
FT S2P
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
new brick roof models/gibs
2 Years Ago
merge from main
2 Years Ago
updated brick skin textures, added a roof tiles texture
2 Years Ago
Made monument topo bigger around road node
2 Years Ago
reverting to straight exit out of ferry terminal