5,400 Commits over 3,592 Days - 0.06cph!
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Railroad track procgen uses alpha dithering on the sides to better fade into terrain
Updated World Setup prefab
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procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
Made the custom normals point up on a wider portion of the gravel on track
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merge from brick building
Grass, moss and gravel do not spawn on rail topology
New spawn populations for bushes on railside topology for all biomes to provide cover
Medium sized rocks don't spawn on rail topology
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data
Updated procgen railroad mesh: up facing vertex normals on the edges
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
Adding a cinematic only version of studio light projector for paddy
Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower
Adding warning signs to the arctic garage door
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Fixed fog inconsistencies on glass material in arctic garage
Updated card reader location on the arctic garage building
Tweaked puzzle values to reset the garage door every 3minutes
Arctic garage door - fixed some animation flipping with pistons
Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped
Manifest
Arctic garage door - animations/door controller and prefab
Rotated the garages in the scene as last export placed them correctly facing Z
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
Adding work in progress garage
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FIxing a 0.1 offset on square ladder hatch prefab
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Fixing brick foundation walls drawing with 3m negative offset
Adding light sources to heaters
Adding set of electric heaters - models/prefabs/texture files
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
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Building brick skin prefabs setup - start
Building brick skin LODs/Gibs/Colliders files
Building brick skin models progress
Building brick skin preview models - pre-LODs
Removing previous iteration files
Fixed misplaced rock LODs in excavator monument