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5,771 Commits over 3,804 Days - 0.06cph!

2 Years Ago
Updated the giant door hatch with temporary opening circuit
2 Years Ago
tweaked anim and anim speed
2 Years Ago
manifest
2 Years Ago
NMS giant hatch files and door prefab
2 Years Ago
manifest
2 Years Ago
office lift buttons
2 Years Ago
added the elevator shafts prefabs to the scene S2P
2 Years Ago
elevator backup
2 Years Ago
manifest
2 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
2 Years Ago
manifest
2 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab
2 Years Ago
made a working elevator shaft based on underground tunnels for NMS
2 Years Ago
terrain tweaks
2 Years Ago
fixed cliffs clashing with interior pieces offset on terrain anchors
2 Years Ago
mask splat painting
2 Years Ago
NMS Procmap setup Terrain topologies and blendmap setup S2P
2 Years Ago
cliffs and rocks dressing terrain adjustments
2 Years Ago
sculpted terrain
2 Years Ago
basic terrain sculpt
2 Years Ago
Moved prefab head to origin, zeroed all sub categories to stay on the grid
2 Years Ago
lowered bunker entrance corridor segment by 6m
2 Years Ago
cave_large_hard S2P
2 Years Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
2 Years Ago
updated prevent movement collider on cliff_medium_sloped_L
2 Years Ago
stables_b S2P
2 Years Ago
fixed incorrect setup on scrap_searchlight_static
2 Years Ago
small oilrig S2P
2 Years Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
2 Years Ago
merge from main
2 Years Ago
fixed spawn point
2 Years Ago
custom map world stack exception, allow arid rock formation into lake topology
2 Years Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
2 Years Ago
lava lake model/material and flow map
2 Years Ago
adding diogo's standard flow shader <3
2 Years Ago
Caldera map solid baseline build
2 Years Ago
prefab'd the custom map world setup stack
2 Years Ago
reduced island altitude by 10%, this might help with some monuments flattenned the crater lava area, this will allow arid monuments to spawn in the crater volcano hill is smoother
2 Years Ago
fixed the world setup stack
2 Years Ago
caldera backup
2 Years Ago
compound S2P
2 Years Ago
compound level
2 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
2 Years Ago
fixed some holes left behind in residential buildings LOD2's
2 Years Ago
cave_large_sewer S2P
2 Years Ago
attempt to fix terrain trigger in cave_large_sewers chimney
2 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
2 Years Ago
compound s2p
2 Years Ago
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
2 Years Ago
caves s2p