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5,400 Commits over 3,592 Days - 0.06cph!

2 Years Ago
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2 Years Ago
Manifest
2 Years Ago
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2 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
2 Years Ago
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2 Years Ago
procgen railroad track painted with vertex alpha on its edges - to be used for terrain normal capture
2 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
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3 Years Ago
merge from brick building
3 Years Ago
merge from main
3 Years Ago
Grass, moss and gravel do not spawn on rail topology
3 Years Ago
New spawn populations for bushes on railside topology for all biomes to provide cover
3 Years Ago
Medium sized rocks don't spawn on rail topology
3 Years Ago
Train tracks textures: balance work on albedo, mipmap seaming countermeasures, fixed AO map showing obsolete data Updated procgen railroad mesh: up facing vertex normals on the edges
3 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
3 Years Ago
Adding a cinematic only version of studio light projector for paddy
3 Years Ago
Fixed the garage door clip importing only 90% of frames Made garage door anim go 7.5degrees lower
3 Years Ago
Adding warning signs to the arctic garage door
3 Years Ago
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3 Years Ago
Fixed fog inconsistencies on glass material in arctic garage
3 Years Ago
Updated card reader location on the arctic garage building Tweaked puzzle values to reset the garage door every 3minutes
3 Years Ago
deleting unused models
3 Years Ago
Arctic garage door - fixed some animation flipping with pistons Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped Manifest
3 Years Ago
Arctic garage door - animations/door controller and prefab
3 Years Ago
Rotated the garages in the scene as last export placed them correctly facing Z
3 Years Ago
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
3 Years Ago
Adding work in progress garage
3 Years Ago
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3 Years Ago
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3 Years Ago
FIxing a 0.1 offset on square ladder hatch prefab
3 Years Ago
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3 Years Ago
Fixing brick foundation walls drawing with 3m negative offset
3 Years Ago
Adding light sources to heaters
3 Years Ago
Adding set of electric heaters - models/prefabs/texture files
3 Years Ago
merge from main
3 Years Ago
MT S2P
3 Years Ago
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Building brick skin prefabs setup - start
3 Years Ago
Building brick skin LODs/Gibs/Colliders files
3 Years Ago
Building brick skin models progress
3 Years Ago
Building brick skin preview models - pre-LODs Removing previous iteration files
3 Years Ago
Excavator S2P
3 Years Ago
Fixed misplaced rock LODs in excavator monument