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5,771 Commits over 3,804 Days - 0.06cph!

1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
Fixed potato graphics metalness issue on SC material
1 Year Ago
fixed jittery SC foundation steps
1 Year Ago
changed import settings on collider meshes for SC skin
1 Year Ago
more accurate colliders for SC floors
1 Year Ago
fixed offset in SC triangle.spiral prefabs
1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
fixed SC floor frames gibs assignment
1 Year Ago
fixed SC foundation hole nexto adjacent tiers
1 Year Ago
eliminating gap between roof and wall from LOD2
1 Year Ago
fixed regression disabling tint on shipping container material
1 Year Ago
visually different softside for SC wall.half
1 Year Ago
ferry terminal now spawns on procmap alongside harbors
1 Year Ago
decals fix on ferry terminal building
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
1 Year Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
1 Year Ago
merge from main
1 Year Ago
fixing some roof top line prefab issues with shipping container skin
1 Year Ago
terrain config colors tweaks
1 Year Ago
tweak
1 Year Ago
tweaks and levels
1 Year Ago
raised lava surface fx a notch
1 Year Ago
bespoke prefabs for lava rock formations
1 Year Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
1 Year Ago
lava biome polish
1 Year Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
1 Year Ago
fixed seam in lava pond
1 Year Ago
cherry picking 80238 refraction shader fix
1 Year Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
1 Year Ago
backup
1 Year Ago
resources and biome polish
1 Year Ago
new lakeside topology to facilitate spawning decor by lava lake
1 Year Ago
levels backup
1 Year Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
1 Year Ago
enabled stochastic tiling on lava lake
1 Year Ago
lava lake bergs and sheets variants made from iceberg set
1 Year Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
1 Year Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
1 Year Ago
Lava biome terrain foliage variants
1 Year Ago
lava basic damage volumes changed lava flow map to exr
1 Year Ago
merge from main
1 Year Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
1 Year Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
1 Year Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
1 Year Ago
fix for deployables socket angle rejection not working on adobe roof
1 Year Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue