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5,829 Commits over 4,048 Days - 0.06cph!

2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
tweaks to terrain trigger volumes
2 Years Ago
merge from main
2 Years Ago
fixed scenes where forkilift material had overrides
2 Years Ago
forklift textures polish removed old material variations
2 Years Ago
merge from main
2 Years Ago
re-textured forklift
2 Years Ago
warning stickers deferred decals added decals to some barrels
2 Years Ago
removing old textures
2 Years Ago
refreshed barrel art updated prefabs
2 Years Ago
tweaked related materials
2 Years Ago
better generic rust textures and metal base textures
2 Years Ago
detail maps tweaks
2 Years Ago
texture tweaks - ao
2 Years Ago
texture tweaks - ao
2 Years Ago
further mask downscale, using a small res mask to sharpen transitions
2 Years Ago
assigned LODs on foundation wall b/c/d
2 Years Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
2 Years Ago
tweak regular white and green bus variants
2 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
2 Years Ago
texture sizes plugging some holes in the mesh
2 Years Ago
layer change
2 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
2 Years Ago
twitch rivals decal prefab textures updated, materials updated
2 Years Ago
texture set changes - removing incorrect metalness from some bits
2 Years Ago
merge from packed blend branch
2 Years Ago
merge from packed blend branch
2 Years Ago
progress - texture set #3 texture polish
2 Years Ago
progress - texture set #3
2 Years Ago
Setup random variants to roof's bottomline prefabs
2 Years Ago
progress backup
2 Years Ago
cherry picking new shader from diogo's branch
2 Years Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
2 Years Ago
frontier roof vs floor: round 2
2 Years Ago
triangle roof gaps
2 Years Ago
gingerbread triangle roof gap
2 Years Ago
fixed offset in gingerbread triangle roofs colliders
2 Years Ago
merge from main
2 Years Ago
merge from main with the holy re-serialized materials of deeath
2 Years Ago
latest greybox content... and it's a wrap before review
2 Years Ago
radiation volumes interactive props
2 Years Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
2 Years Ago
breaking down the interior greybox into task folders/individual meshes
2 Years Ago
merge from main
2 Years Ago
fixed offset in gingerbread roof top line concave conditionals
2 Years Ago
continuity improvements on gingerbread roof meshes features
2 Years Ago
removed conditional wood topping on gingerbread triangle roofs
2 Years Ago
gingerbread triangle roof blocks pivot offset fix
2 Years Ago
some extra frontier roof colliders fix