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5,880 Commits over 4,110 Days - 0.06cph!

2 Years Ago
S2P oilrigs
2 Years Ago
fixed floating water junkpiles barrels
2 Years Ago
resized textures added flat top platform model set dressing
2 Years Ago
some extra zipline platform set pieces some set dressing on a couple rooftop, as a sort of vertical slice
2 Years Ago
compound scene changes (platforms placement)
2 Years Ago
zipline platforms wip
2 Years Ago
S2P all
2 Years Ago
set sewer branch to skip HLOD by default
2 Years Ago
protocol ++
2 Years Ago
level backup
2 Years Ago
reduced opacity of glue material placed glue meshes around buildings
2 Years Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
2 Years Ago
level update
2 Years Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
2 Years Ago
shifted decal layers around for some materials to avoid projecting out of context random color detail map and mask for rope bridges (for a splash of color)
2 Years Ago
updated compound scene
2 Years Ago
rope bridges set LODs, colliders, prefabs
2 Years Ago
added wind to rope bridges
2 Years Ago
compound level flow update (rooftop rope bridges)
2 Years Ago
netting_b texture set rope bridges set WIP models
2 Years Ago
decal layer 1 for graveyard fence
2 Years Ago
orange van pink mat fix
2 Years Ago
tweaked rope ladder wind adherence (lower)
2 Years Ago
merge from main
2 Years Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
2 Years Ago
pad color tweaks
2 Years Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
2 Years Ago
pink mat go
2 Years Ago
compound scene update S2P
2 Years Ago
helipad final art colliders, baked LOD and prefab setup
2 Years Ago
helipad wip asphalt_b texture set
2 Years Ago
fixed pink mats
2 Years Ago
merge from main
2 Years Ago
helipad progress
2 Years Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
2 Years Ago
oilrig trims textures - reduced noise over painted variants
2 Years Ago
decal layer change on some materials
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
some progress from before break
2 Years Ago
merge from collision meshes as shadow fix
2 Years Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
2 Years Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
2 Years Ago
harbor_1 and 2 layout changes continued
2 Years Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
2 Years Ago
swing bridge whitebox - figuring out design
2 Years Ago
removed shadow proxies using colliders as source and some less precise proxies
2 Years Ago
merge from mesh memory review
2 Years Ago
harbor_2 dock island + swing bridge prrof of concept
2 Years Ago
harbor_2 cargoship dock - clearing space for a longer dock alley