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5,969 Commits over 4,169 Days - 0.06cph!

2 Years Ago
Fixed large oilrig gas room roof being see through
2 Years Ago
reverting a material changes to main's version
2 Years Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
2 Years Ago
small oilrig scene progress S2P
2 Years Ago
small oilrig prefabs update colliders update
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
updated church position
2 Years Ago
better looking brick blend layers
2 Years Ago
oilrig_1 S2P
2 Years Ago
updated level3 lods and colliders to remove last flow blockers to the structure
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
oilrig_1 s2p
2 Years Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
2 Years Ago
moonpool progress wip, basic test lighting
2 Years Ago
missing recycling decals
2 Years Ago
Level 3 hall, cctv room and vent progress, sat tube progress
2 Years Ago
Level 3 hall, cctv room and vent progress
2 Years Ago
merge from main
2 Years Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
2 Years Ago
oilrig L3 texturing progress
2 Years Ago
oilrig sat tube greybox full greybox flow
2 Years Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
2 Years Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
2 Years Ago
oilrig - sat tubes greybox models
2 Years Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
2 Years Ago
tweaked light group at time on harbor2
2 Years Ago
water wells S2P
2 Years Ago
static triangle wood foundation rotation fix
2 Years Ago
Updated the barrel of the water well deployable, this one had slipped through.
2 Years Ago
S2P all
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
2 Years Ago
updated overgrowth prefabs inside spawning junkpiles
2 Years Ago
some missing prefabs
2 Years Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
2 Years Ago
S2P all (overgrowth links refresh)
2 Years Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
2 Years Ago
removed missing mesh bit from static refinery prefab
2 Years Ago
new tree models for monument overgrowth, temperate and snow variants
2 Years Ago
S2P all
2 Years Ago
protocol ++
2 Years Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
2 Years Ago
Updated Workshop scene to have night time lighting
2 Years Ago
harbor2 - boosted ambient pointlights S2P
2 Years Ago
level update and s2p
2 Years Ago
more biome visuals compatible props and structures
2 Years Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
2 Years Ago
updated diesel_collectable prefab
2 Years Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
2 Years Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask