userVincentcancel
reporust_rebootcancel

5,972 Commits over 4,169 Days - 0.06cph!

2 Years Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
2 Years Ago
S2P oilrigs
2 Years Ago
more collision prep
2 Years Ago
Fixed large oilrig gas room roof being see through
2 Years Ago
reverting a material changes to main's version
2 Years Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
2 Years Ago
small oilrig scene progress S2P
2 Years Ago
small oilrig prefabs update colliders update
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
updated church position
2 Years Ago
better looking brick blend layers
2 Years Ago
oilrig_1 S2P
2 Years Ago
updated level3 lods and colliders to remove last flow blockers to the structure
2 Years Ago
backup moved moonpool crane to props folder
2 Years Ago
oilrig_1 s2p
2 Years Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
2 Years Ago
moonpool progress wip, basic test lighting
2 Years Ago
missing recycling decals
2 Years Ago
Level 3 hall, cctv room and vent progress, sat tube progress
2 Years Ago
Level 3 hall, cctv room and vent progress
2 Years Ago
merge from main
2 Years Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
2 Years Ago
oilrig L3 texturing progress
2 Years Ago
oilrig sat tube greybox full greybox flow
2 Years Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
2 Years Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
2 Years Ago
oilrig - sat tubes greybox models
2 Years Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
2 Years Ago
tweaked light group at time on harbor2
2 Years Ago
water wells S2P
2 Years Ago
static triangle wood foundation rotation fix
2 Years Ago
Updated the barrel of the water well deployable, this one had slipped through.
2 Years Ago
S2P all
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
2 Years Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
2 Years Ago
updated overgrowth prefabs inside spawning junkpiles
2 Years Ago
some missing prefabs
2 Years Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
2 Years Ago
S2P all (overgrowth links refresh)
2 Years Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
2 Years Ago
removed missing mesh bit from static refinery prefab
2 Years Ago
new tree models for monument overgrowth, temperate and snow variants
2 Years Ago
S2P all
2 Years Ago
protocol ++
2 Years Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
2 Years Ago
Updated Workshop scene to have night time lighting
2 Years Ago
harbor2 - boosted ambient pointlights S2P
2 Years Ago
level update and s2p
2 Years Ago
more biome visuals compatible props and structures
2 Years Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update