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6,057 Commits over 4,260 Days - 0.06cph!

47 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
48 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
48 Days Ago
tweaked central oak for better fit in market place near final splat painting
48 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
51 Days Ago
fixing some flow issues on the damaged side of the apt building
51 Days Ago
apartment_complex_1 s2p
51 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
51 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
51 Days Ago
removing decorative skull from flat medium as it throws errors
51 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
52 Days Ago
cleared a prop from clipping in basement flat
52 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
52 Days Ago
updated the building topology and added a collider for tree guards
52 Days Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
53 Days Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
54 Days Ago
untangled changes from erik's prefab and changes from this AM
55 Days Ago
some visual tweaks to bench_b
55 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
56 Days Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
2 Months Ago
more set dressing progress in streets
2 Months Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
2 Months Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
2 Months Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
2 Months Ago
some more marketplace work
2 Months Ago
some more marketplace, rejigged trees to produce a bigger focal point
2 Months Ago
marketplace set dressing - some more iterating, more work needed on front street end
2 Months Ago
marketplace set dressing backup
2 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
2 Months Ago
low fences colliders
2 Months Ago
merge from main
2 Months Ago
low fences LODs and updated prefabs
2 Months Ago
removed the interior concrete lip from the apartment core facade
2 Months Ago
Adding low fences LOD0's Updated playground fences
2 Months Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
2 Months Ago
early playground layout
2 Months Ago
quick level save before playground area start
2 Months Ago
placed the new bed prefabs into apartments, removed temp ones
2 Months Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
2 Months Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
2 Months Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
2 Months Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
3 Months Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
3 Months Ago
some more world layer setup for recent props
3 Months Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
3 Months Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
3 Months Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
3 Months Ago
removed overhang from crypt window collider
3 Months Ago
added temporary oven model to apartment prefabs for preview
3 Months Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
3 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living