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6,017 Commits over 4,230 Days - 0.06cph!

56 Days Ago
Altered placement of a ladder in Harbor_2 as it stood too close to Cargoship path
58 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
58 Days Ago
some more world layer setup for recent props
58 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
58 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
2 Months Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
2 Months Ago
removed overhang from crypt window collider
2 Months Ago
added temporary oven model to apartment prefabs for preview
2 Months Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
2 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living
2 Months Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Months Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
2 Months Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
2 Months Ago
apartment complex exterior baked LODs
2 Months Ago
increased culling distance for bandit sentry static
2 Months Ago
fixed specular values on oilrig leg baked lod mat
2 Months Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Months Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
2 Months Ago
crypt foundation triangle collider convex on
2 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
2 Months Ago
renames for wall tiles mosaic textures
2 Months Ago
some cleanup post merge
2 Months Ago
merge from main
2 Months Ago
colliders for the previous batch of prefabs
2 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
2 Months Ago
concrete debris and rebar lods and prefabs
3 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
3 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
3 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
3 Months Ago
Fixed offset on male socket of floor frame grill
3 Months Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
3 Months Ago
merge from main
3 Months Ago
3 Months Ago
fixing some textures left over and some incorrect import options for ao maps
3 Months Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
3 Months Ago
prefabs/Wallpaper/ ok
3 Months Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
3 Months Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
3 Months Ago
prefabs/Deployable ok
3 Months Ago
prefabs/clothes ok
3 Months Ago
prefabs/ammo ok prefabs/building ok
3 Months Ago
vehicles folder ok
3 Months Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
3 Months Ago
parts of /nature folder ok
3 Months Ago
effects folder ok
3 Months Ago
building folder ok
3 Months Ago
props folder ok
3 Months Ago
structures folder ok
3 Months Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on