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5,885 Commits over 4,110 Days - 0.06cph!

3 Months Ago
cargoship LOD3 glass is see through now
3 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
3 Months Ago
fixed moved AC tubes in cave_large_sewers
3 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
3 Months Ago
removed renderer batch selectively on floating junkpiles crates
3 Months Ago
auto updated mats and metas from old versions of editor
3 Months Ago
re-added decal mask 0 to space station skin
3 Months Ago
merge from main
3 Months Ago
expanded floating cities shore vectors
3 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
3 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
3 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
3 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
3 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
3 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
3 Months Ago
roof conditionals visual polish various fixes
3 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
3 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
3 Months Ago
space station building skin models and gibs files
3 Months Ago
tweaked material of boat building station to use new texture
3 Months Ago
merge from floating cities
3 Months Ago
test mesh add
3 Months Ago
atlas A textures and mat
3 Months Ago
removed batching scripts from cargoship prefab
3 Months Ago
merge from floating cities
3 Months Ago
S2P redo after stomp
3 Months Ago
merge from naval update
3 Months Ago
FCs S2P for all recent fixes
3 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
3 Months Ago
static speargun prefab cleanup
3 Months Ago
removed renderer batch on compound bow placed on non lodgroup type object
3 Months Ago
gun display rack weapons wont cast shadows
3 Months Ago
fixed static tarp materials having wind enabled
3 Months Ago
material simplifications on temperate_portacabin_building_300_600
3 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
3 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
3 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
3 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
3 Months Ago
merge from floating cities
3 Months Ago
merge from naval update
3 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
4 Months Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
4 Months Ago
FC barge 3600/4200 shadow proxies
4 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
4 Months Ago
material color tweak to better track the unoptimised original look
4 Months Ago
fixed interior props cull group being disabled (was temporary)
4 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
4 Months Ago
shadow proxies for prison and sec tower
4 Months Ago
shadow proxies for meshes with over 1 material in FCs
4 Months Ago
trimming on FC4, FC2 S2P FCs