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6,067 Commits over 4,260 Days - 0.06cph!

54 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
54 Days Ago
custom shadow proxies for apartment block building exterior
54 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
55 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
55 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
55 Days Ago
fixed apartment_b_concrete_mixed_slab
55 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
56 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
56 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
56 Days Ago
More set dressing around the outskirts of the monument HLOD updated S2P
57 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
57 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
57 Days Ago
tweaked central oak for better fit in market place near final splat painting
58 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
2 Months Ago
fixing some flow issues on the damaged side of the apt building
2 Months Ago
apartment_complex_1 s2p
2 Months Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
2 Months Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
2 Months Ago
removing decorative skull from flat medium as it throws errors
2 Months Ago
cleaning a bunch of missing references in the level and in project art prefabs
2 Months Ago
cleared a prop from clipping in basement flat
2 Months Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
2 Months Ago
updated the building topology and added a collider for tree guards
2 Months Ago
adding art for tree_guard_fences, prefabs some splat repaint to fit the ground below trees
2 Months Ago
adding models and final prefab for the nova apartments sign added renderer batch on new bench prefabs some tweaks to scene
2 Months Ago
untangled changes from erik's prefab and changes from this AM
2 Months Ago
some visual tweaks to bench_b
2 Months Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
2 Months Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
2 Months Ago
more set dressing progress in streets
2 Months Ago
set dressing push on marketplace optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
3 Months Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
3 Months Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
3 Months Ago
some more marketplace work
3 Months Ago
some more marketplace, rejigged trees to produce a bigger focal point
3 Months Ago
marketplace set dressing - some more iterating, more work needed on front street end
3 Months Ago
marketplace set dressing backup
3 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
3 Months Ago
low fences colliders
3 Months Ago
merge from main
3 Months Ago
low fences LODs and updated prefabs
3 Months Ago
removed the interior concrete lip from the apartment core facade
3 Months Ago
Adding low fences LOD0's Updated playground fences
3 Months Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
3 Months Ago
early playground layout
3 Months Ago
quick level save before playground area start
3 Months Ago
placed the new bed prefabs into apartments, removed temp ones
3 Months Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
3 Months Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
3 Months Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p