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5,609 Commits over 3,957 Days - 0.06cph!

4 Months Ago
S2P all
4 Months Ago
fixed a hole in stairwell_bottom_360 collider
4 Months Ago
smoother transitions out of mine tunnels in military tunnels
4 Months Ago
improved env volume accuracy in sewer tunnel prefabs
4 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
4 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
4 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
4 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
4 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
4 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
4 Months Ago
merge from cooling_towers_volumes_fix
4 Months Ago
powerplant S2P
4 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
4 Months Ago
adobe floor models split for ceiling wpp
4 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
4 Months Ago
merge from main
4 Months Ago
all caves S2P
4 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
4 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
4 Months Ago
merge from main
4 Months Ago
trawler - checking in pending files
4 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
4 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
4 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
4 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
4 Months Ago
S2P didn't commit first time
4 Months Ago
Fixed a gap in sewers of WTP S2P
4 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
4 Months Ago
S2P all
4 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
4 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
4 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
4 Months Ago
merge from main
5 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
5 Months Ago
fixed blocker by train car in mil tunnels slope
5 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
5 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
5 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
5 Months Ago
merge from main
5 Months Ago
ziggurat S2P
5 Months Ago
LOD distance review on bamboo scaffoldings
5 Months Ago
fixed water culling happening outside the hatch of tunnel entrances
5 Months Ago
caves S2P
5 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
5 Months Ago
merge from main
5 Months Ago
progress backup on the trawler greybox
5 Months Ago
S2P jungle ruins
5 Months Ago
reduced strangler fig wall decal dist
5 Months Ago
ziggurat S2P
5 Months Ago
Disabled shadow casting on ziggurat skylight spotlights