userVincentcancel
reporust_rebootcancel

5,991 Commits over 4,169 Days - 0.06cph!

2 Months Ago
boat display models rw
2 Months Ago
materials first pass, texturing start on apartments exterior
2 Months Ago
rotated penthouse bath door to prevent blocking path
2 Months Ago
Added layer to the scene for props testing
2 Months Ago
merge from main
2 Months Ago
apartment complex greybox - polishing demolished side a bit some layout adjustments to fit newer greyboxed buildings
2 Months Ago
apartment complex greybox - some demolition on one side of the building
2 Months Ago
layout and set dressing work on the apartment front yard continued
2 Months Ago
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
2 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
2 Months Ago
apartment complex layout refinement to street and ground surfaces
2 Months Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
2 Months Ago
Texture resizing LODs and other tileables
2 Months Ago
updated the layout of the complex based on the smaller road width
2 Months Ago
merge from compound redesign to collect all the art assets created during that branch dev
2 Months Ago
setting compound scene back to 'main' state for now
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
moving the redesigned level to another scene for safer merges across branches
2 Months Ago
early layout for the marketplace
2 Months Ago
added terrain triggers, basic splat and topology painting
2 Months Ago
some more doodling on the monument layout
2 Months Ago
second pass on environment volumes
2 Months Ago
first pass on environment volumes
2 Months Ago
apartments building facade, atrium and corridors progress
2 Months Ago
apartments greybox progress
3 Months Ago
spawnpoint adjustment
3 Months Ago
apartments greybox progress, early facade mockup test
3 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
3 Months Ago
scene backup
3 Months Ago
apartment large and medium greybox
3 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
3 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
3 Months Ago
applied more concistency on collisions for roof bottom line conditionals
3 Months Ago
material tweaks
3 Months Ago
less ambient occlusion after all
3 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
3 Months Ago
fixed smoothness of softside stone wall being empty
3 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
3 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
3 Months Ago
foundation triangle crypt displays correct wall type
3 Months Ago
re-applied crypt building grades to blocks post merge
3 Months Ago
creation gibs gib replacement update
3 Months Ago
floor and wall frame models and prefabs
3 Months Ago
crypt building skin prefabs, building grade
3 Months Ago
work in progress on block prefabs - bespoke collisions
3 Months Ago
work in progress on block prefabs backup
3 Months Ago
RW on blocks, work in progress on block prefabs backup
3 Months Ago
crypt building skin blocks models and gibs updated textures, materials