userVincentcancel
reporust_rebootcancel

5,533 Commits over 3,714 Days - 0.06cph!

58 Days Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
2 Months Ago
jungle skin prefabs setup progress - floor frames, wall frames
2 Months Ago
jungle skin prefabs setup progress
2 Months Ago
jungle skin - models and gibs
2 Months Ago
jungle skin atlas/material update
2 Months Ago
manifest
2 Months Ago
moved entities to the subEnts folder for clarity
2 Months Ago
updated/placed drawbridge doors in siege tower
2 Months Ago
manifest
2 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
2 Months Ago
drawbridges door prefabs and setup, anim controllers
2 Months Ago
anim import options for drawbridges
2 Months Ago
clipped the open anims on the drawbridges to be the correct span
2 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
2 Months Ago
collider fixed on barge 3600
2 Months Ago
fixed a ton of floating foliage in underwater divesites, some ground gaps
2 Months Ago
removed older underwater rock formations from procmap stack and autospawn folder
2 Months Ago
arctic base s2p
2 Months Ago
fixed some floating rock at arctic base
2 Months Ago
fixed glitchy pump pipes on small oilrig
2 Months Ago
updated tutorial island cliffs, rock formations for new style
3 Months Ago
jungle building skin atlas textures, material and initial test meshes
3 Months Ago
trying glass decal as masked, with front culling to soften the look
3 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
3 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
3 Months Ago
Updating battering ram frame models
3 Months Ago
blocking off large oilrig passage
3 Months Ago
moved splitter boxes out of the way in excavator
3 Months Ago
turned wind movement off on LOD1 wall overgrowth
3 Months Ago
replaced rock formation small prefabs in arctic research base
3 Months Ago
Replaced old rock formations in ice lakes random elements
3 Months Ago
Replaced old rock formations in ferry terminal
3 Months Ago
swamp_c house side rework
3 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
3 Months Ago
cleared tunnel obstruction in military_tunnel
3 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
3 Months Ago
save++
3 Months Ago
pivot work on battering ram wheel
3 Months Ago
battering ram shell temp preview
3 Months Ago
update to visuals prefab pivot (temporary)
3 Months Ago
updated ram hardware models to reflect latest concept changes
3 Months Ago
battering ram update to work in progress visuals
3 Months Ago
3 Months Ago
fixed car lift collider box being offset in y/z
3 Months Ago
3 Months Ago
fixed storage building large ceiling collider gap
3 Months Ago
backup ram prefab
3 Months Ago
modular car style suspensions for battering ram and skateboard
3 Months Ago
battering ram temporary greybox
4 Months Ago