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5,899 Commits over 4,110 Days - 0.06cph!

23 Days Ago
re-applied crypt building grades to blocks post merge
24 Days Ago
creation gibs gib replacement update
24 Days Ago
floor and wall frame models and prefabs
24 Days Ago
crypt building skin prefabs, building grade
24 Days Ago
work in progress on block prefabs - bespoke collisions
24 Days Ago
work in progress on block prefabs backup
25 Days Ago
RW on blocks, work in progress on block prefabs backup
25 Days Ago
crypt building skin blocks models and gibs updated textures, materials
30 Days Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
33 Days Ago
merge from main
33 Days Ago
current progress for skin blocks parts and material
41 Days Ago
ghostships - fixed some zfighting with wood planks
43 Days Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
43 Days Ago
crypt building skin atlas textures and material setup
47 Days Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
2 Months Ago
Fixed slim gap in half wall hard side
2 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
2 Months Ago
Added space station skin roof top line mesh and conditional prefabs
2 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
2 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
3 Months Ago
increased culling distance of recycler
3 Months Ago
added bespoke parent convex volume mesh for ghost ship
3 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
3 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
3 Months Ago
S2P all
3 Months Ago
fixed cover prop on trawler_D shifting locations
3 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
3 Months Ago
smoother stairs movement
3 Months Ago
turned floor.triangle.grill collision convex
3 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
3 Months Ago
fixed triangulation not clear enough on space station half wall
3 Months Ago
Fixed casino floor zfighting - S2P FCs
3 Months Ago
LS gap, lowered box in gap
3 Months Ago
more splat work ferry terminal
3 Months Ago
more splat on the right of ferry terminal
3 Months Ago
glass surface types for airfield hangars
3 Months Ago
deleted stray foundation piece water_well_b
3 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
3 Months Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
3 Months Ago
enabled decal layers [all] on mboat materials
3 Months Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
3 Months Ago
fixed incorrect surface types on adobe frame prefabs
3 Months Ago
S2P all
3 Months Ago
Projector in stables_b now permanently on
3 Months Ago
plugged gap in stairs_overhang_300x300_corner
3 Months Ago
closed gaps at floor level on watch towers
3 Months Ago
filler in gap quality 0 Launch site
3 Months Ago
fixed wooden_building_c LOD1 roof not double sided
3 Months Ago
small oilrig set dressing fixes
3 Months Ago
bunch of shadow proxies to fix light leaking in oilrig