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5,897 Commits over 3,895 Days - 0.06cph!

3 Months Ago
locker open lod1 shelves fix
3 Months Ago
fixed flickering from env volume in gas station garage
3 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
3 Months Ago
fixed sewer volume clipping in water treatment
3 Months Ago
fixed flickering from env volume in oilrig computer room
3 Months Ago
large oilrig env volumes slightly brighter
3 Months Ago
latest batch of textured props for trawler ship
3 Months Ago
trawler ship props progress
3 Months Ago
merge from S2P_bugfixes_for_quickfire
3 Months Ago
S2P all
3 Months Ago
fixed a hole in stairwell_bottom_360 collider
3 Months Ago
smoother transitions out of mine tunnels in military tunnels
3 Months Ago
improved env volume accuracy in sewer tunnel prefabs
3 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
3 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
3 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
3 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
3 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
3 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
3 Months Ago
merge from cooling_towers_volumes_fix
3 Months Ago
powerplant S2P
3 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
3 Months Ago
adobe floor models split for ceiling wpp
3 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
3 Months Ago
merge from main
3 Months Ago
all caves S2P
3 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
3 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
3 Months Ago
merge from main
3 Months Ago
trawler - checking in pending files
3 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
3 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
3 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
3 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
3 Months Ago
S2P didn't commit first time
3 Months Ago
Fixed a gap in sewers of WTP S2P
3 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
3 Months Ago
S2P all
3 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
3 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
3 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
3 Months Ago
merge from main
4 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
4 Months Ago
fixed blocker by train car in mil tunnels slope
4 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
4 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
4 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
4 Months Ago
merge from main
4 Months Ago
ziggurat S2P
4 Months Ago
LOD distance review on bamboo scaffoldings