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5,202 Commits over 3,500 Days - 0.06cph!

20 Days Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
20 Days Ago
20 Days Ago
Converted some decor prefabs to MeshLOD
20 Days Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
20 Days Ago
Converted small rock formation prefabs to MeshLOD
20 Days Ago
Converted v2 rocks to MeshLOD
20 Days Ago
Converted Rock clutter to MeshLOD
20 Days Ago
Converted cave segments to MeshLOD
20 Days Ago
converting prefabs in /static folder for MeshLOD when possible
23 Days Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
23 Days Ago
Props folder, second pass converting to MeshLOD
23 Days Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
23 Days Ago
merge from meshlod converter
23 Days Ago
23 Days Ago
merge from meshlod converter
24 Days Ago
radtown level backup
24 Days Ago
pushcarts default tint = red
24 Days Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
24 Days Ago
some extra breeze block piles for set dressing
24 Days Ago
merge from meshlod converter
24 Days Ago
radtown S2P
24 Days Ago
quick rubble dressing pass around damaged brick walls to test out new models
24 Days Ago
rubble pile scrap models, textures, prefabs
24 Days Ago
merge from meshlod_converter
25 Days Ago
removing unused prefabs
25 Days Ago
oilrigs S2P
25 Days Ago
tweaked volume placement
25 Days Ago
small rig vent prefab was missing environment volumes
25 Days Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
26 Days Ago
forgot to re-add a deferred mesh decal component
26 Days Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
26 Days Ago
fixed door awning position in storage warehouse building
26 Days Ago
some brick pile texture tweaks
26 Days Ago
master house decal pass
30 Days Ago
radtown S2P
30 Days Ago
master house LODs, Collider pass, Prefab setup and baked LOD
33 Days Ago
master house interior progress
34 Days Ago
master house interior progress
39 Days Ago
master house wip
39 Days Ago
reduced small rubbish skip AO map size, set lid colliders to convex
40 Days Ago
latest work in progress on master house
41 Days Ago
master house backup
41 Days Ago
added decal layer ID 1,2,3 to terrain material
41 Days Ago
merge from terrain-decal-fix
41 Days Ago
materials prep on masterhouse
45 Days Ago
level update, s2p
45 Days Ago
workers_house building - final models, colliders, prefabs
47 Days Ago
workers house latest wip
48 Days Ago
merge from main
49 Days Ago
worker house wip files