userVincentcancel
reporust_rebootcancel

5,400 Commits over 3,592 Days - 0.06cph!

25 Days Ago
vintage wallpapers update updated materials to spec/gloss
25 Days Ago
Fixed UVs on wallpaper block meshes
27 Days Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
29 Days Ago
ue_canyon_b meta
29 Days Ago
fixed rotations on jutting cliffs prefabs
31 Days Ago
garage door textures @2k
31 Days Ago
removed ladder box from sphere tank interior collider
31 Days Ago
made armored window's collider soft side planar
31 Days Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
31 Days Ago
nope - doesn't work
31 Days Ago
playing with shadow proxies for master house shadow flicker
31 Days Ago
fixed cctv name spelling mistake
32 Days Ago
merge from cliffs
32 Days Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
32 Days Ago
hid the barrier at the gates as it often floats on some seeds
32 Days Ago
radtown s2p
32 Days Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
32 Days Ago
reset scale variance on wood log pile
32 Days Ago
spawn legacy wood log piles in all biomes plz
32 Days Ago
manifest
32 Days Ago
manifest
32 Days Ago
prepared prefab on wood pile
32 Days Ago
wood log pile asset and node prep for procmap
33 Days Ago
merge from radtown redux
33 Days Ago
merge from ocean wreck buoy
33 Days Ago
merge from legacy wood log piles
33 Days Ago
merge from divesites branch
33 Days Ago
merge from cliff branch
33 Days Ago
merge from main
33 Days Ago
Added back old arid rock formations in procmap stack
33 Days Ago
removed stone splat from medium rock formation prefabs
33 Days Ago
improved road rejection on jutting cliffs
33 Days Ago
road, rail rejection on hill cliffs
36 Days Ago
merge from radtown redux branch
37 Days Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
37 Days Ago
merge from unique environments to cliffs
37 Days Ago
ue_oasis_c build and level prep
38 Days Ago
renamed files and folders oasis_b build and level
38 Days Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
39 Days Ago
lake b and c builds, unity scene setup
39 Days Ago
updates to lake_a build
40 Days Ago
41 Days Ago
eu_canyon_c build, unity scene setup and autospawn prefab
41 Days Ago
snow splat rejection on canyon a and b
41 Days Ago
eu_canyon_b build, unity scene setup and autospawn prefab
41 Days Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
43 Days Ago
43 Days Ago
fixed no cliffs spawning below zero in test level
43 Days Ago
44 Days Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)