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5,851 Commits over 4,079 Days - 0.06cph!

4 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
4 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
4 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
4 Months Ago
commit of annoying material list that keep modifying until committed
4 Months Ago
FC2 scene to prefab
4 Months Ago
disabling lightgroupattime throughout for now
4 Months Ago
commit of annoying material list that keep modifying until committed
4 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
4 Months Ago
tweaking light int and radius, killing shadows
4 Months Ago
checking in floating city 2
4 Months Ago
initial lighting pass on security prison barge
4 Months Ago
initial lighting pass on medical barge
4 Months Ago
initial lighting pass on farm barge
4 Months Ago
initial lighting pass on sec tower, supply barge, food barge
4 Months Ago
lighting pass on floating walkways docks
4 Months Ago
spacing out light sources more evenly on floating walkways prefabs
4 Months Ago
prison barge, environment volumes polish
4 Months Ago
food barge, environment volumes polish
4 Months Ago
medical barge, environment volumes polish
4 Months Ago
supplies barge, simplified environment volumes down to 3
4 Months Ago
string lights red and green materials bunch of lighting on barges and docks
4 Months Ago
tweaks to culling distance to several prefabs
4 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
4 Months Ago
floating cities s2p
4 Months Ago
swapped mountable chairs left on all barges
4 Months Ago
swapped mountable chairs on floating docks
4 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
4 Months Ago
medical barge set dressing polish
4 Months Ago
security prison barge set dressing polish
4 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
4 Months Ago
more floating walkways work on set dressing
4 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
4 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
4 Months Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
4 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
4 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
4 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
4 Months Ago
improved flow on floating_city_floating_walkways_B
4 Months Ago
floating city 2 flow polish, better connection to casino barge
4 Months Ago
halved vertex AO intensity on chicken cages (material)
4 Months Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
4 Months Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
5 Months Ago
floating city 2 layout polish, better connection to casino barge
5 Months Ago
floating city 2 layout polish
5 Months Ago
Medical barge, shifted location of security tower a bit for better flow
5 Months Ago
floating city 2 layout update, connected most barges and piers together
5 Months Ago
floating city 1 s2p
5 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
5 Months Ago
floating city 2 initial idea layout
5 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities