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5,400 Commits over 3,592 Days - 0.06cph!

3 Months Ago
fixing some materials switches that were the result of meshlod changes
3 Months Ago
merge from black bin fix
3 Months Ago
backup
3 Months Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
3 Months Ago
3 Months Ago
removed a left over tickbox for a biome override on ground concrete foliage
3 Months Ago
fixed wall_300_pillar LOD1 rotation
3 Months Ago
radtown S2P
3 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
3 Months Ago
SBL LOD0 complete
3 Months Ago
LOD0 progress backup
3 Months Ago
reverted to the og material for house trims
3 Months Ago
updated vcol on decals to tint the recent decal albedo changes
3 Months Ago
reverted changes to workers_house_generic_trims
3 Months Ago
sbl progress backup
3 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
3 Months Ago
3 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
3 Months Ago
Scene 2 Prefab all
3 Months Ago
tweaked collider of oilrig crane cabin
3 Months Ago
bunch of material overrides fixes
3 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
3 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
3 Months Ago
level update
3 Months Ago
storage building large progress
3 Months Ago
backup storage building large
3 Months Ago
storage building large progress
3 Months Ago
merge from main
3 Months Ago
storage building large progress
3 Months Ago
Ferry Terminal S2P
3 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
3 Months Ago
storage building large - wip, material definitions
3 Months Ago
level update
3 Months Ago
some transforms reset
3 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
3 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
3 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
3 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
3 Months Ago
Converting building skins to MeshLOD
3 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
3 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
3 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
3 Months Ago
some optimizations on icicles set prefabs
3 Months Ago
some more prefabs converted to MeshLOD
3 Months Ago
Additional sweep over props folder uncovered some left overs
3 Months Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
3 Months Ago
Converted deployables prefabs to MeshLOD when possible to do so
3 Months Ago
ridding some prefabs from shadow proxies
3 Months Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
3 Months Ago