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6,057 Commits over 4,260 Days - 0.06cph!

4 Months Ago
some more model breakdown/rebuilding in prefabs
4 Months Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
4 Months Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
4 Months Ago
more overall glass damage for the building
4 Months Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
4 Months Ago
put back some greybox materials on the apartment building interiors for readability
4 Months Ago
some polish on the base of the building and other bits
4 Months Ago
fixed an offset on the socket male of the ladder hatch
4 Months Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
4 Months Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
4 Months Ago
disabled entities inside apartments to improve editor performance
4 Months Ago
more apartment building facade set dressing
4 Months Ago
merge from main
4 Months Ago
backup before merge
4 Months Ago
progress on vpaint, facade set dressing
4 Months Ago
progress on the damaged wing, vpaint
4 Months Ago
progress on the damaged wing, some set dressing
4 Months Ago
apartment bulding concrete debris prefabs and models
4 Months Ago
some progress on the damaged wing
4 Months Ago
manifest apartment doors and other prefabs in static folder updated
4 Months Ago
fixed some pivot issue on door.apartment.b that had it offset compared to others
4 Months Ago
apartment complex models backup
4 Months Ago
thicker/detailed window frames to match apartments around
4 Months Ago
merge from main
4 Months Ago
pushing scene before merge
4 Months Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
4 Months Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
4 Months Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
4 Months Ago
disabled mip streaming on the decal textures for shipping containers
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from shipping container optims branch
4 Months Ago
re-enable isDynamic on shipping containers onboard cargoshiptest and trawler_D ghost ship
4 Months Ago
re-factored shipping container prefabs, placed decals
4 Months Ago
shipping container texture repack projected decals and decal materials
4 Months Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
4 Months Ago
some model fixes and conditional polish for low wall corners
4 Months Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
4 Months Ago
new textures for building generic trim set to enable vertex blend use
4 Months Ago
texturing progress - apartment complex
5 Months Ago
texturing progress - apartment complex monument S2P
5 Months Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
5 Months Ago
improved building_generic_trims textures
5 Months Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
5 Months Ago
texturing progress - apartment complex
5 Months Ago
boat display models rw
5 Months Ago
materials first pass, texturing start on apartments exterior
5 Months Ago
rotated penthouse bath door to prevent blocking path
5 Months Ago
Added layer to the scene for props testing
5 Months Ago
merge from main