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6,069 Commits over 4,230 Days - 0.06cph!

4 Months Ago
some more doodling on the monument layout
4 Months Ago
second pass on environment volumes
4 Months Ago
first pass on environment volumes
4 Months Ago
apartments building facade, atrium and corridors progress
4 Months Ago
apartments greybox progress
4 Months Ago
spawnpoint adjustment
4 Months Ago
apartments greybox progress, early facade mockup test
4 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
4 Months Ago
scene backup
4 Months Ago
apartment large and medium greybox
4 Months Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
4 Months Ago
enabled serverside collider on crypt skin bottom line conditionals
4 Months Ago
applied more concistency on collisions for roof bottom line conditionals
4 Months Ago
material tweaks
4 Months Ago
less ambient occlusion after all
4 Months Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
4 Months Ago
fixed smoothness of softside stone wall being empty
4 Months Ago
polish on atlas textures with AO pass reinforced where skulls are
4 Months Ago
some vertex normal weights polish on doorway and window blocks added doorway and window blocks projected decal for the bone ornaments crypt bones decal projector files/textures
4 Months Ago
foundation triangle crypt displays correct wall type
4 Months Ago
re-applied crypt building grades to blocks post merge
4 Months Ago
creation gibs gib replacement update
4 Months Ago
floor and wall frame models and prefabs
4 Months Ago
crypt building skin prefabs, building grade
4 Months Ago
work in progress on block prefabs - bespoke collisions
4 Months Ago
work in progress on block prefabs backup
4 Months Ago
RW on blocks, work in progress on block prefabs backup
4 Months Ago
crypt building skin blocks models and gibs updated textures, materials
5 Months Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
5 Months Ago
merge from main
5 Months Ago
current progress for skin blocks parts and material
5 Months Ago
ghostships - fixed some zfighting with wood planks
5 Months Ago
material iteration, bespoke gloss for soft side mud wall look based off plaster_c
5 Months Ago
crypt building skin atlas textures and material setup
5 Months Ago
fixed a floating junkpile in excavator_yaw prefab excavator S2P
6 Months Ago
Fixed slim gap in half wall hard side
6 Months Ago
Added brutalist skin roof top line mesh and conditional prefabs
6 Months Ago
Added space station skin roof top line mesh and conditional prefabs
6 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
6 Months Ago
Fixed a space station triangle roof conditional being toptier prefab
6 Months Ago
increased culling distance of recycler
6 Months Ago
added bespoke parent convex volume mesh for ghost ship
6 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
6 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
6 Months Ago
S2P all
6 Months Ago
fixed cover prop on trawler_D shifting locations
6 Months Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
6 Months Ago
smoother stairs movement
6 Months Ago
turned floor.triangle.grill collision convex
6 Months Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps