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5,536 Commits over 3,714 Days - 0.06cph!

6 Months Ago
hid the barrier at the gates as it often floats on some seeds
6 Months Ago
radtown s2p
6 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
6 Months Ago
reset scale variance on wood log pile
6 Months Ago
spawn legacy wood log piles in all biomes plz
6 Months Ago
manifest
6 Months Ago
manifest
6 Months Ago
prepared prefab on wood pile
6 Months Ago
wood log pile asset and node prep for procmap
6 Months Ago
merge from radtown redux
6 Months Ago
merge from ocean wreck buoy
6 Months Ago
merge from legacy wood log piles
6 Months Ago
merge from divesites branch
6 Months Ago
merge from cliff branch
6 Months Ago
merge from main
6 Months Ago
Added back old arid rock formations in procmap stack
6 Months Ago
removed stone splat from medium rock formation prefabs
6 Months Ago
improved road rejection on jutting cliffs
6 Months Ago
road, rail rejection on hill cliffs
6 Months Ago
merge from radtown redux branch
6 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
6 Months Ago
merge from unique environments to cliffs
6 Months Ago
ue_oasis_c build and level prep
6 Months Ago
renamed files and folders oasis_b build and level
6 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
6 Months Ago
lake b and c builds, unity scene setup
6 Months Ago
updates to lake_a build
6 Months Ago
6 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
6 Months Ago
snow splat rejection on canyon a and b
6 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
6 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
6 Months Ago
6 Months Ago
fixed no cliffs spawning below zero in test level
6 Months Ago
6 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
6 Months Ago
Cherry picked Remove topology for monuments
6 Months Ago
water triggers inside canyon to remove ocean surface
6 Months Ago
unique environment test level reduced stack
6 Months Ago
autospawn folder for unique environment prefabs
6 Months Ago
unique environment - canyon_a scene setup
6 Months Ago
updated lake normal texture
6 Months Ago
unique environment - lake_a scene setup
6 Months Ago
merge from temperate cliffs rework
6 Months Ago
merge from PPD branch
6 Months Ago
added road rejection to jutting cliffs
6 Months Ago
extra jutting cliff prefab
6 Months Ago
jutting cliffs progress
6 Months Ago
enabled ppd on brick piles
6 Months Ago
large rock formation a test case jutting cliff test case