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5,764 Commits over 4,018 Days - 0.06cph!

44 Days Ago
improved flow on floating_city_floating_walkways_B
44 Days Ago
floating city 2 flow polish, better connection to casino barge
44 Days Ago
halved vertex AO intensity on chicken cages (material)
44 Days Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
45 Days Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
49 Days Ago
floating city 2 layout polish, better connection to casino barge
49 Days Ago
floating city 2 layout polish
49 Days Ago
Medical barge, shifted location of security tower a bit for better flow
50 Days Ago
floating city 2 layout update, connected most barges and piers together
50 Days Ago
floating city 1 s2p
50 Days Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
50 Days Ago
floating city 2 initial idea layout
50 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
50 Days Ago
centered pivot of medical barge
50 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
50 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
51 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
51 Days Ago
floating city save cleanup of the floating walkways prefabs
51 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
51 Days Ago
shifted t1 workbench around
52 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
52 Days Ago
color tweak on floating_walkways_surfaces_a mat
52 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
55 Days Ago
replaced the two doors in the ghost ship loot room for static doors
56 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
56 Days Ago
fixed boat wall.window dimensions, made colliders snug
56 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
58 Days Ago
trawler_A some zfight improvement among mesh decals
58 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
58 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
58 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
58 Days Ago
merge from ghostships
58 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
59 Days Ago
Adding missing bottom mesh to triangle hull prefab
59 Days Ago
fixed boat door pickup and repair, added guide mesh for door
59 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
2 Months Ago
manifest
2 Months Ago
door.hinged.mboat models, item def, prefab
2 Months Ago
Updated modular boat prefabs with art components, gibs
2 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
2 Months Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
2 Months Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
2 Months Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
2 Months Ago
merge from naval update
2 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
2 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
3 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
3 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
3 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
3 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass