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5,821 Commits over 4,048 Days - 0.06cph!

57 Days Ago
made queue barriers R/W for batching
57 Days Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
60 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
2 Months Ago
prison barge - tweaks to culled groups
2 Months Ago
tweaks to mannequin draw distances via lodgroup
2 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
2 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
2 Months Ago
supplies barge culling volumes for props
2 Months Ago
fixed tarp material override order on security tower tarps
2 Months Ago
med bay barge culling volumes for props
2 Months Ago
removed unused scripts on hanging tarp prefabs
2 Months Ago
food barge and floating piers culling volumes for props
2 Months Ago
farm barge culling volumes for props, full refactor of prefab groups
2 Months Ago
commit of annoying material list that keep modifying until committed
2 Months Ago
prison barge culling volumes for props
2 Months Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
2 Months Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
2 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
2 Months Ago
commit of annoying material list that keep modifying until committed
2 Months Ago
FC2 scene to prefab
2 Months Ago
disabling lightgroupattime throughout for now
2 Months Ago
commit of annoying material list that keep modifying until committed
2 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
2 Months Ago
tweaking light int and radius, killing shadows
2 Months Ago
checking in floating city 2
2 Months Ago
initial lighting pass on security prison barge
2 Months Ago
initial lighting pass on medical barge
2 Months Ago
initial lighting pass on farm barge
2 Months Ago
initial lighting pass on sec tower, supply barge, food barge
2 Months Ago
lighting pass on floating walkways docks
2 Months Ago
spacing out light sources more evenly on floating walkways prefabs
2 Months Ago
prison barge, environment volumes polish
2 Months Ago
food barge, environment volumes polish
2 Months Ago
medical barge, environment volumes polish
2 Months Ago
supplies barge, simplified environment volumes down to 3
2 Months Ago
string lights red and green materials bunch of lighting on barges and docks
2 Months Ago
tweaks to culling distance to several prefabs
2 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
2 Months Ago
floating cities s2p
2 Months Ago
swapped mountable chairs left on all barges
2 Months Ago
swapped mountable chairs on floating docks
2 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
2 Months Ago
medical barge set dressing polish
2 Months Ago
security prison barge set dressing polish
2 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout