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5,922 Commits over 4,138 Days - 0.06cph!

4 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
4 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
4 Months Ago
roof conditionals visual polish various fixes
4 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
4 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
4 Months Ago
space station building skin models and gibs files
4 Months Ago
tweaked material of boat building station to use new texture
4 Months Ago
merge from floating cities
4 Months Ago
test mesh add
4 Months Ago
atlas A textures and mat
4 Months Ago
removed batching scripts from cargoship prefab
4 Months Ago
merge from floating cities
4 Months Ago
S2P redo after stomp
4 Months Ago
merge from naval update
4 Months Ago
FCs S2P for all recent fixes
4 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
4 Months Ago
static speargun prefab cleanup
4 Months Ago
removed renderer batch on compound bow placed on non lodgroup type object
4 Months Ago
gun display rack weapons wont cast shadows
4 Months Ago
fixed static tarp materials having wind enabled
4 Months Ago
material simplifications on temperate_portacabin_building_300_600
4 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
4 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
4 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
4 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
4 Months Ago
merge from floating cities
4 Months Ago
merge from naval update
4 Months Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
4 Months Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
4 Months Ago
FC barge 3600/4200 shadow proxies
4 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
5 Months Ago
material color tweak to better track the unoptimised original look
5 Months Ago
fixed interior props cull group being disabled (was temporary)
5 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
5 Months Ago
shadow proxies for prison and sec tower
5 Months Ago
shadow proxies for meshes with over 1 material in FCs
5 Months Ago
trimming on FC4, FC2 S2P FCs
5 Months Ago
FC3 s2p
5 Months Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
5 Months Ago
Reducing per pixel complexity on FC materials - pass 2
5 Months Ago
Reducing per pixel complexity on FC materials - pass one of a few
5 Months Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
5 Months Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
5 Months Ago
merge from guide_materials_tweaks
5 Months Ago
tweaked guide material settings further
5 Months Ago
tweaked guide material settings for enhanced readability of geometric details
5 Months Ago
cover pass ghost ship
5 Months Ago
converted ladder hatch prefabs to use convex box colliders only added modular boat floor frame and floor.triangle frame prefabs
5 Months Ago
Added generic terrain to FC4 Added baked shore vectors Move the boat vendor on the pier Setup an HLOD for the scene
5 Months Ago
Improved shore vectors on FC1,2,3 Removed access to casino top floor from barge in FC2 Updated HLODs on FC2,3