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5,517 Commits over 3,683 Days - 0.06cph!

4 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
4 Months Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
4 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
4 Months Ago
Improved ground contact on divesite rocks/props being off the ground
4 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
4 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
4 Months Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
4 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
4 Months Ago
removed splat set nodes from coastal cliffs
4 Months Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
4 Months Ago
skins update
4 Months Ago
green vintage wallpaper skin files
4 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
4 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
4 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
4 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
4 Months Ago
missing alpha texture lake_a
4 Months Ago
vintage wallpapers update updated materials to spec/gloss
4 Months Ago
Fixed UVs on wallpaper block meshes
4 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
4 Months Ago
ue_canyon_b meta
4 Months Ago
fixed rotations on jutting cliffs prefabs
4 Months Ago
garage door textures @2k
4 Months Ago
removed ladder box from sphere tank interior collider
4 Months Ago
made armored window's collider soft side planar
4 Months Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
4 Months Ago
nope - doesn't work
4 Months Ago
playing with shadow proxies for master house shadow flicker
4 Months Ago
fixed cctv name spelling mistake
4 Months Ago
merge from cliffs
4 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
4 Months Ago
hid the barrier at the gates as it often floats on some seeds
4 Months Ago
radtown s2p
4 Months Ago
cleared a blocker in master house bedroom added back missing ceiling lights in off variants in storage building large detached the barriers from front gates to allow AI vehicles through cleared a wider pathway for AI vehicles to drive through town raised mud tracks slightly to cope with procmap weirdness by the roadside
4 Months Ago
reset scale variance on wood log pile
4 Months Ago
spawn legacy wood log piles in all biomes plz
4 Months Ago
manifest
4 Months Ago
manifest
4 Months Ago
prepared prefab on wood pile
4 Months Ago
wood log pile asset and node prep for procmap
4 Months Ago
merge from radtown redux
4 Months Ago
merge from ocean wreck buoy
4 Months Ago
merge from legacy wood log piles
4 Months Ago
merge from divesites branch
4 Months Ago
merge from cliff branch
4 Months Ago
merge from main
4 Months Ago
Added back old arid rock formations in procmap stack
4 Months Ago
removed stone splat from medium rock formation prefabs
4 Months Ago
improved road rejection on jutting cliffs
4 Months Ago
road, rail rejection on hill cliffs