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5,952 Commits over 4,138 Days - 0.06cph!

4 Months Ago
fixed wooden_building_c LOD1 roof not double sided
4 Months Ago
small oilrig set dressing fixes
4 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
4 Months Ago
fixed stairs being ass at excavator smaller machine
4 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
4 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
4 Months Ago
added prevent movement volume to block LOS error spot
4 Months Ago
Glass small surface type for industrial buildings
4 Months Ago
plugged more holes in countryside tunnel entrance
4 Months Ago
env volume fix at computer station room at train tunnel hatches
4 Months Ago
rebaked powerlines LOD2 textures
4 Months Ago
Fixed Spot with inaccurate colliders on cargoship
4 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
4 Months Ago
easier traversal on stairs in WTP
4 Months Ago
glass surface type > glass small on security towers
4 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
4 Months Ago
fixed early culling barricades at trainyard
4 Months Ago
cargoship LOD3 glass is see through now
4 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
4 Months Ago
fixed moved AC tubes in cave_large_sewers
4 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
4 Months Ago
removed renderer batch selectively on floating junkpiles crates
4 Months Ago
auto updated mats and metas from old versions of editor
4 Months Ago
re-added decal mask 0 to space station skin
4 Months Ago
merge from main
4 Months Ago
expanded floating cities shore vectors
4 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
4 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
4 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
4 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
4 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
4 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
4 Months Ago
roof conditionals visual polish various fixes
4 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
4 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
4 Months Ago
space station building skin models and gibs files
4 Months Ago
tweaked material of boat building station to use new texture
5 Months Ago
merge from floating cities
5 Months Ago
test mesh add
5 Months Ago
atlas A textures and mat
5 Months Ago
removed batching scripts from cargoship prefab
5 Months Ago
merge from floating cities
5 Months Ago
S2P redo after stomp
5 Months Ago
merge from naval update
5 Months Ago
FCs S2P for all recent fixes
5 Months Ago
fixed boombox.static causing errors in conjunction with culling volumes now uses meshlod and a shadowproxy as it is an expensive object
5 Months Ago
static speargun prefab cleanup
5 Months Ago
removed renderer batch on compound bow placed on non lodgroup type object
5 Months Ago
gun display rack weapons wont cast shadows
5 Months Ago
fixed static tarp materials having wind enabled