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5,202 Commits over 3,500 Days - 0.06cph!

3 Months Ago
Added environment volumes to portacabins to prevent snowy props in them
3 Months Ago
fixed floating barrel in small rig
3 Months Ago
small rig s2p
3 Months Ago
Fixed redcard and bluecard doors gaps in small rig
3 Months Ago
big rig s2p
3 Months Ago
accidentaly placed crates on a cover spot, removed the crates
3 Months Ago
big rig s2p
3 Months Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
3 Months Ago
oilrigs s2p
3 Months Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
3 Months Ago
manifest
3 Months Ago
oilrigs s2p
3 Months Ago
swapped computer station for cctv desk in oilrigs
3 Months Ago
merge from sat tube branch for CCTV desk
3 Months Ago
re-enabled detail layer on distant crates LOD
3 Months Ago
Fixed flickering on overgrowth billboards
3 Months Ago
mossy rubble piles use material config instead of biome visuals
3 Months Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
3 Months Ago
Snapped all crates on cargo ship back to the ground
3 Months Ago
oilrigs s2p
3 Months Ago
fixed flickering decals in moonpool
3 Months Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
3 Months Ago
missing materials
3 Months Ago
fixed colliders of barges being too skinny
3 Months Ago
missing material config effect specific to objects using Particle layer already in default state
3 Months Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
3 Months Ago
added stairs near bridge on H2 to help getting up the dock
3 Months Ago
fixed plywood mossy set having part. layer on by default
3 Months Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
3 Months Ago
cherry picking bridge LOD fix
3 Months Ago
cracks grass environment volume mask - removed submarine
3 Months Ago
S2P all
3 Months Ago
Structures folder particle accum setup directly on materials
3 Months Ago
Props folder particle accum setup directly on materials
3 Months Ago
junkpiles use biome visuals for foliage like rest of the game foliage
3 Months Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
3 Months Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
3 Months Ago
extended building topology reach in H2
3 Months Ago
Lowered barges, fixed a barrel spawn or two
3 Months Ago
lowered both harbors by 1m S2P
3 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
3 Months Ago
extended monument topology on H2 to prevent seaweed poking
3 Months Ago
Harbors terrain heightmap fixes
3 Months Ago
water wells S2P
3 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
3 Months Ago
water well D - some redesign to fix the blocked access
3 Months Ago
harbor_2 re-applying ambient lights kill S2P
3 Months Ago
added a smidge of radiation to container dressing style 1
3 Months Ago
harbor_2 topology refresh: monument and building topo
3 Months Ago
reduced rad barrel glow factor