5,763 Commits over 4,018 Days - 0.06cph!
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
Removed the locks that were part of our door textures
Research Table art, prefab integration with lods/gibs/col
Adding floor spikes, model, mats, prefab, gibs and collisions
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry
Adding quarry animations, updated the prefab
water catchers 2.0 - models, textures, mat, lods and gibs
water catchers - added custom collision and prefabs ready to implement
wood ladder/lods/gibs/prefab update
some water catcher visual polish
forgot the prefab dayum :P
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
Adding scrap searchlight files (ready to go)
Adding atlas texture and mat
Moved top tier skin lods to atlas texture, prefabs updated
Moved metal skin lods to atlas texture, prefabs updated
Moved stone skin lods to atlas texture, prefabs updated
Moved wood skin lods to atlas texture, prefabs updated
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
Lots of prefab rebuilding or refactoring
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
merge from building lod atlasing
checking in some meta/fbx files
Scrap ceiling light, ~~all the files
reducing ceiling light textures sizes to 512
Oiljack animations and prefab setup
Updated quarry bucket collision
Added Oiljack gibs
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Windmill files update - models, collision, LODs, Gibs, animation
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lowered sandbags barricade
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new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
Added a debug scene for SESSAO
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