5,609 Commits over 3,957 Days - 0.06cph!
Stonewall gate codelock socket
removing previous models before re-factoring
Adjusted hatch height on stonegate model
material tweaks/blend mask armored metal
Building doors animations, models and prefab refactoring
Texture edits to armored door
Signs gibs models/prefab update
Spears (stone/wood) gibs models/prefab update
arrow and bow material updates, arrow gibs models
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some water catchers partial texture rework/materials to rust material
Patrol Helicopter Gibs unique collisions - Gibs re-export
Adding a rotated version of small_stash
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Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Tool cupboard model, textures, lods and gibs
Sentry detailed greybox models
fixed foundation.steps.collision orientation
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sentry models, textures, mats, prefab art refactoring
LODs,Gibs
Collision pass
90 rotation on sockets spheres to match model
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Jack O Lanterns, model/LODs/Prefabs and item defs
Adding the jack o lanterns to the misc loot table
Upping chest texture res slightly (too muddy)
Twig tier accurate collisions models
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Stone tier accurate collisions models
Meta files
Sheet metal tier accurate collisions models
Armored metal tier accurate collisions models
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Keylock uses the keylock model
Chicken meat worldmodel uses the right meshes/mats
Twig and sheet metal col extra detail
Removed emissive material from keylock
Quarry ladder optimizations, prefab update
Quarry LOD Atlasing (on L2 & L3)
Oiljack LOD Atlasing (on L3)
Building Skins Interior blocks and wallpaper/floors carpet example textures