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5,724 Commits over 3,987 Days - 0.06cph!

5 Months Ago
merge from j25_monument_fixes
5 Months Ago
S2P all
5 Months Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
5 Months Ago
increased culling distance on static doors
5 Months Ago
inreased culling distance of supermarket shelves
5 Months Ago
fixed gaps in small oilrig structure top model and collider
5 Months Ago
locker open lod1 shelves fix
5 Months Ago
fixed flickering from env volume in gas station garage
5 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
5 Months Ago
fixed sewer volume clipping in water treatment
5 Months Ago
fixed flickering from env volume in oilrig computer room
5 Months Ago
large oilrig env volumes slightly brighter
5 Months Ago
latest batch of textured props for trawler ship
5 Months Ago
trawler ship props progress
5 Months Ago
merge from S2P_bugfixes_for_quickfire
5 Months Ago
S2P all
5 Months Ago
fixed a hole in stairwell_bottom_360 collider
5 Months Ago
smoother transitions out of mine tunnels in military tunnels
5 Months Ago
improved env volume accuracy in sewer tunnel prefabs
5 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
5 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
5 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
5 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
5 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
5 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
5 Months Ago
merge from cooling_towers_volumes_fix
5 Months Ago
powerplant S2P
5 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
5 Months Ago
adobe floor models split for ceiling wpp
5 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
5 Months Ago
merge from main
5 Months Ago
all caves S2P
5 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
5 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
5 Months Ago
merge from main
5 Months Ago
trawler - checking in pending files
5 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
5 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
5 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
5 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
5 Months Ago
S2P didn't commit first time
5 Months Ago
Fixed a gap in sewers of WTP S2P
5 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
5 Months Ago
S2P all
5 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
5 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
5 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
5 Months Ago
merge from main
6 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
6 Months Ago
fixed blocker by train car in mil tunnels slope