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5,606 Commits over 3,957 Days - 0.06cph!

5 Months Ago
converted lighthouse
5 Months Ago
converted supermarket + some material tweaks on glass
5 Months Ago
converted gas station monument
5 Months Ago
merge from jungle update
5 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
5 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
5 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
5 Months Ago
jungle ruins s2p to refresh collider changes
5 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
5 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
5 Months Ago
merge from main
5 Months Ago
fixed a missing mesh from collider script on corner_c prefab
5 Months Ago
cave scene tweaks for cave openings (overrides)
5 Months Ago
adjustments to some cave pieces that didn't get full coverage
5 Months Ago
bunkers room dressing save
5 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
5 Months Ago
potential fix for sun passthrough in train tunnel entrance
5 Months Ago
jungle ruins s2p
5 Months Ago
converted cave pieces - cave scenes require S2P to update
5 Months Ago
ferry terminal
5 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
5 Months Ago
merge from 118111
5 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
5 Months Ago
changed environment volumes gizmo color for clarity
5 Months Ago
merge from main
5 Months Ago
moved the rusty gates back into place
5 Months Ago
fixed an offset on jungle skin triangle block
5 Months Ago
fixed an offset on jungle skin floor block
5 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
5 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
5 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
5 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
5 Months Ago
merge from main
5 Months Ago
enabled r/w on ziggurat gate colliders
5 Months Ago
some tweaking of the jungle_ruins_e alpha map
5 Months Ago
enabled spatially aware environment volumes in Ziggurat
5 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
5 Months Ago
S2P jungle ruins - to refresh latest collider changes
5 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
5 Months Ago
jungle_ruins b/c S2P
5 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
5 Months Ago
enabled r/w on jungle earth pit collision mesh
5 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
5 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
5 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
5 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
5 Months Ago
offset for wall corners zfight
5 Months Ago
smoothed out an erosion line in canyon A
5 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
5 Months Ago
set dressing push on the remainder of the jungle ruins, s2p