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5,839 Commits over 3,865 Days - 0.06cph!

2 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
2 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
2 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
2 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
2 Months Ago
first aid cabinet prefab tweaks
2 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
2 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
2 Months Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
2 Months Ago
merge from art_generic_props
2 Months Ago
ziggurat topology painting improvements, better road connection added
2 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
2 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
2 Months Ago
manifest
2 Months Ago
hinged doors for zigg security gates
2 Months Ago
zigg scene backup, relinked props to prefabs
2 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
2 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
2 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
2 Months Ago
Refreshed LODs with the new lod baking tool, a first pass
3 Months Ago
replaced the gate_a with gate_b in the zigg scene
3 Months Ago
fixed pink missing materials on masterhouse in radtown
3 Months Ago
ziggurat basic lootspawn pass S2P
3 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
3 Months Ago
standalone leaks decals for the zigg + prefabs
3 Months Ago
closed up holes in bamboo scafholds set tubes
3 Months Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
3 Months Ago
fixed bamboo scafholds ladders volume
3 Months Ago
ziggurat scene update and S2P
3 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
3 Months Ago
ladder volumes in prefabs for bamboo ladders
3 Months Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
3 Months Ago
zigg scene - platforms LD work
3 Months Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
3 Months Ago
merge from jungle ruins
3 Months Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
3 Months Ago
zigg scene hierarchy cleanup
3 Months Ago
zigg jungle overgwrowth progress
3 Months Ago
zigg jungle overgwrowth progress
3 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
3 Months Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
3 Months Ago
rocket factory model changes against boosting
3 Months Ago
chenged the jungle ziggurat prefab to world layer
3 Months Ago
merge from jungle ruins
3 Months Ago
merge from mjungle_ruins for gantry kit
3 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
3 Months Ago
zigg level backup
3 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
3 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
3 Months Ago
changed incorrect layers on recent props prefabs
3 Months Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings