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5,839 Commits over 3,865 Days - 0.06cph!

47 Days Ago
converted airfield hangars
47 Days Ago
office building and industrial buildings converted, including prefab variants
47 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
48 Days Ago
converted mining warehouse
48 Days Ago
converted lighthouse
48 Days Ago
converted supermarket + some material tweaks on glass
48 Days Ago
converted gas station monument
48 Days Ago
merge from jungle update
48 Days Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
49 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
49 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
49 Days Ago
jungle ruins s2p to refresh collider changes
49 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
49 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
49 Days Ago
merge from main
50 Days Ago
fixed a missing mesh from collider script on corner_c prefab
50 Days Ago
cave scene tweaks for cave openings (overrides)
50 Days Ago
adjustments to some cave pieces that didn't get full coverage
50 Days Ago
bunkers room dressing save
50 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
50 Days Ago
potential fix for sun passthrough in train tunnel entrance
50 Days Ago
jungle ruins s2p
50 Days Ago
converted cave pieces - cave scenes require S2P to update
50 Days Ago
ferry terminal
50 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
50 Days Ago
merge from 118111
50 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
50 Days Ago
changed environment volumes gizmo color for clarity
50 Days Ago
merge from main
50 Days Ago
moved the rusty gates back into place
50 Days Ago
fixed an offset on jungle skin triangle block
50 Days Ago
fixed an offset on jungle skin floor block
50 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
50 Days Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
50 Days Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
51 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
51 Days Ago
merge from main
51 Days Ago
enabled r/w on ziggurat gate colliders
51 Days Ago
some tweaking of the jungle_ruins_e alpha map
51 Days Ago
enabled spatially aware environment volumes in Ziggurat
51 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
54 Days Ago
S2P jungle ruins - to refresh latest collider changes
54 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
54 Days Ago
jungle_ruins b/c S2P
54 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
54 Days Ago
enabled r/w on jungle earth pit collision mesh
54 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
54 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
54 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
54 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used