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6,081 Commits over 4,230 Days - 0.06cph!

60 Days Ago
fixed specular values on oilrig leg baked lod mat
60 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
2 Months Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
2 Months Ago
crypt foundation triangle collider convex on
2 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
2 Months Ago
renames for wall tiles mosaic textures
2 Months Ago
some cleanup post merge
2 Months Ago
merge from main
2 Months Ago
colliders for the previous batch of prefabs
2 Months Ago
apartment complex windows/doorframes and glass lods and prefabs
2 Months Ago
concrete debris and rebar lods and prefabs
2 Months Ago
Adding some roof barriers models to the apartment complex main building scene save
2 Months Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
2 Months Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures
2 Months Ago
Fixed offset on male socket of floor frame grill
2 Months Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
fixing some textures left over and some incorrect import options for ao maps
2 Months Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
2 Months Ago
prefabs/Wallpaper/ ok
2 Months Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
2 Months Ago
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
2 Months Ago
prefabs/Deployable ok
2 Months Ago
prefabs/clothes ok
2 Months Ago
prefabs/ammo ok prefabs/building ok
2 Months Ago
vehicles folder ok
2 Months Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
3 Months Ago
parts of /nature folder ok
3 Months Ago
effects folder ok
3 Months Ago
building folder ok
3 Months Ago
props folder ok
3 Months Ago
structures folder ok
3 Months Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
3 Months Ago
removing art folder that should not ship with game
3 Months Ago
textures/generic/ folder ok
3 Months Ago
replaced single doors with double doors in apartment complex
3 Months Ago
manifest
3 Months Ago
static double door prefab
3 Months Ago
fixed roof.triangle.down conditional top line wrong prefab link
3 Months Ago
fixed crypt foundation step culling before network grid
3 Months Ago
merge from main
3 Months Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
3 Months Ago
apartment complex initial roof layout and some set dressing monument S2P
3 Months Ago
some more model breakdown/rebuilding in prefabs
3 Months Ago
re-organizing prefabs and models added some rope ladders on damaged side to climb back up the roof many other tweaks
3 Months Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
3 Months Ago
more overall glass damage for the building
3 Months Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end