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5,697 Commits over 3,987 Days - 0.06cph!

23 Days Ago
floating city save cleanup of the floating walkways prefabs
23 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
23 Days Ago
shifted t1 workbench around
24 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
24 Days Ago
color tweak on floating_walkways_surfaces_a mat
24 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
28 Days Ago
replaced the two doors in the ghost ship loot room for static doors
28 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
29 Days Ago
fixed boat wall.window dimensions, made colliders snug
29 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
30 Days Ago
trawler_A some zfight improvement among mesh decals
30 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
31 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
31 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
31 Days Ago
merge from ghostships
31 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
31 Days Ago
Adding missing bottom mesh to triangle hull prefab
31 Days Ago
fixed boat door pickup and repair, added guide mesh for door
31 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
34 Days Ago
manifest
34 Days Ago
door.hinged.mboat models, item def, prefab
35 Days Ago
Updated modular boat prefabs with art components, gibs
35 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
37 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
37 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
37 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
38 Days Ago
merge from naval update
38 Days Ago
some quick tweaks to prefabs, rhib and deck cranes
38 Days Ago
texture sizes for rhib crane, disabled srgb on AO maps
2 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
2 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
2 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
2 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
2 Months Ago
airfield and LS S2P
3 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
3 Months Ago
ghost ship C and D variants set dressing progress
3 Months Ago
merge from main
3 Months Ago
ghost ship B vraiant set dressing progress
3 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
3 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
3 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
3 Months Ago
baked LODs of trawler ghost ship, updated prefabs
3 Months Ago
ghost ship LODs, Colliders, Prefabs
3 Months Ago
ghost ship model split, some reorganizing
3 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
3 Months Ago
fish crate model, textures, prefabs more set dressing on ship
3 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
3 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
3 Months Ago
ghost ship interior progress set dressing pass
3 Months Ago
ghost ship interior progress