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5,481 Commits over 3,653 Days - 0.06cph!

45 Days Ago
large caves rocks dressing
45 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
49 Days Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
49 Days Ago
LS - changed a pallet placement in factory side room
49 Days Ago
added a building topology ring around oases to block rail/roads coming too close
49 Days Ago
radtown s2p
49 Days Ago
radioactive water surface border fix
49 Days Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
49 Days Ago
50 Days Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
56 Days Ago
caves - need another pass to finish with overhang rock in some scenes
56 Days Ago
water treatment plant
56 Days Ago
56 Days Ago
56 Days Ago
56 Days Ago
56 Days Ago
nuclear missile silo
57 Days Ago
military_tunnel - gaps left around terrain holes
57 Days Ago
57 Days Ago
57 Days Ago
57 Days Ago
arctic research base
57 Days Ago
Manually added cliffs to lake scenes the old fashion way
58 Days Ago
attempt at preventing seaweeds close to coastal rocks
59 Days Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
59 Days Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
59 Days Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
60 Days Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
60 Days Ago
Wider terrain blend map for swamp_b
3 Months Ago
fixed bird shit decal projecting on decal layer0
3 Months Ago
softened canyon_a pinch
3 Months Ago
removed hurt volume from the frontier gate
3 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
3 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
3 Months Ago
Improved icelakes blend map textures
3 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
3 Months Ago
setting cliffside as 'topology not' for power substations
3 Months Ago
disabled 'check placement map' on terrain filters of radtown
3 Months Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
3 Months Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
3 Months Ago
Enabled Mountain toplogy use on lakes unique environments
3 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
3 Months Ago
some fixes
3 Months Ago
item definition
3 Months Ago
Manifest
3 Months Ago
Fixing folders structure Creating the prefabs and item definitions
3 Months Ago
updated swamps and bandit town swamp topology
3 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail