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6,074 Commits over 4,260 Days - 0.06cph!

40 Days Ago
start on tanker area sphere tank
40 Days Ago
some set dressing inside computer room
40 Days Ago
SP and collisions for the improvised computer haxor room
40 Days Ago
fixed roof shadow proxies around skylight/ladder room
40 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
40 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
41 Days Ago
updated painting textures
42 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
42 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
42 Days Ago
Adding a couple more graffiti decals
43 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
43 Days Ago
apartment complex S2P
43 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
43 Days Ago
removing left over greybox from apartment core prefab
43 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
43 Days Ago
fixed statue collider import options
43 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
43 Days Ago
apartment complex HLOD and S2P some material saves
43 Days Ago
placed new decals in core and wing of apartment building
43 Days Ago
set of projected decals graffiti for the apartment complex interior areas
46 Days Ago
cobalt mosaic projected decal, material
46 Days Ago
apartment_complex_core prefab set dressing progress
47 Days Ago
apartment_complex_core prefab set dressing progress
47 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
48 Days Ago
apartment wing prefab - all sentries placed
48 Days Ago
set dressing progress on 1st floor of wing
48 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
50 Days Ago
large apartment tweaks
51 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
51 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
51 Days Ago
merge from hanging pot plants
51 Days Ago
set dressing progress in floor 5
51 Days Ago
set dressing progress in floor 5
51 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
54 Days Ago
simplifying props prefabs, reducing amount of transforms
54 Days Ago
simplifying props prefabs, reducing amount of transforms
54 Days Ago
simplifying props prefabs, reducing amount of transforms
54 Days Ago
set dressing progress in floor 3 and 4
55 Days Ago
merge from decorative plants
55 Days Ago
set dressing progress in floor 3 and 4
55 Days Ago
set dressing progress in floor 3 and 4, basement somewhat complete
55 Days Ago
extra set dressing prefab for apartment wing (temporary)
56 Days Ago
apartment complex s2p
56 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
56 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
58 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
58 Days Ago
little mesh cull pass on wip playground art
58 Days Ago
apartment_complex_b_large interior props shadow casters optim
58 Days Ago
updated admin visuals on closed status in rentable_shop_A prefab
58 Days Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)