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5,659 Commits over 3,804 Days - 0.06cph!

16 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
16 Days Ago
zigg scene - platforms LD work
16 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
16 Days Ago
merge from jungle ruins
16 Days Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
17 Days Ago
zigg scene hierarchy cleanup
17 Days Ago
zigg jungle overgwrowth progress
17 Days Ago
zigg jungle overgwrowth progress
20 Days Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
20 Days Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
21 Days Ago
rocket factory model changes against boosting
21 Days Ago
chenged the jungle ziggurat prefab to world layer
21 Days Ago
merge from jungle ruins
22 Days Ago
merge from mjungle_ruins for gantry kit
22 Days Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
22 Days Ago
zigg level backup
22 Days Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
22 Days Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
22 Days Ago
changed incorrect layers on recent props prefabs
22 Days Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
22 Days Ago
ziggurat_a env volumes settings and bounds changes
22 Days Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
22 Days Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3
23 Days Ago
shrunk jungle swamp water surface to avoid clipping
23 Days Ago
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle improved terrain blend texture
24 Days Ago
jungle ruins s2p
24 Days Ago
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
24 Days Ago
jungle ruins scene HLOD setup and bakes
24 Days Ago
enabled read write on ruins kit for batching
27 Days Ago
updated topology masks for jungle ruins, s2p ruins
27 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
27 Days Ago
strangler fig color and transmission tweaks in situ
28 Days Ago
environment AO maps import options changes, material adjustments
29 Days Ago
spawn population prefabs
29 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
30 Days Ago
merge from jungle ruins
30 Days Ago
fixed the splat mask to sand instead of snow on jungle swamp
30 Days Ago
jungle swamp unique environment
36 Days Ago
sound trigger volumes
36 Days Ago
heliconia billboards, prefabs, spawn prefabs
36 Days Ago
heliconia rostrata files - models, textures, mats
36 Days Ago
merge from jungle ruins
41 Days Ago
env volumes tweak, darker S2P
41 Days Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
41 Days Ago
jungle ruins S2P
41 Days Ago
jungle ruins overgrowth pass with strangler figs
41 Days Ago
fixed double pillow effect on ruins wood beams by lowering normal intensity
42 Days Ago
mauritia flexuosa - rest of the models and prefabs
43 Days Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
48 Days Ago
LS scene changes (can be replaced as mostly deletes)