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5,897 Commits over 3,895 Days - 0.06cph!

57 Days Ago
locker open lod1 shelves fix
57 Days Ago
fixed flickering from env volume in gas station garage
57 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
57 Days Ago
fixed sewer volume clipping in water treatment
57 Days Ago
fixed flickering from env volume in oilrig computer room
57 Days Ago
large oilrig env volumes slightly brighter
60 Days Ago
latest batch of textured props for trawler ship
2 Months Ago
trawler ship props progress
2 Months Ago
merge from S2P_bugfixes_for_quickfire
2 Months Ago
S2P all
2 Months Ago
fixed a hole in stairwell_bottom_360 collider
2 Months Ago
smoother transitions out of mine tunnels in military tunnels
2 Months Ago
improved env volume accuracy in sewer tunnel prefabs
2 Months Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
2 Months Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
2 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
2 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
2 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
2 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
2 Months Ago
merge from cooling_towers_volumes_fix
2 Months Ago
powerplant S2P
2 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
2 Months Ago
adobe floor models split for ceiling wpp
3 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
3 Months Ago
merge from main
3 Months Ago
all caves S2P
3 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
3 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
3 Months Ago
merge from main
3 Months Ago
trawler - checking in pending files
3 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
3 Months Ago
Fixed a hole in tunnel.double.gate collision mesh
3 Months Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
3 Months Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
3 Months Ago
S2P didn't commit first time
3 Months Ago
Fixed a gap in sewers of WTP S2P
3 Months Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
3 Months Ago
S2P all
3 Months Ago
fixed van_b and van_c LOD4/5 occluding players inside
3 Months Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
3 Months Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
3 Months Ago
merge from main
3 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
3 Months Ago
fixed blocker by train car in mil tunnels slope
3 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
3 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
3 Months Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
3 Months Ago
merge from main
3 Months Ago
ziggurat S2P
3 Months Ago
LOD distance review on bamboo scaffoldings