5,659 Commits over 3,804 Days - 0.06cph!
jungle_ruins_a layout first iteration
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
fixed river source prefab
cleaning up deprecated rocks references in prefabs and scenes
creation gibs list for floor and wall frames
foundation step doesn't need detail collider as it isn't see-through
roof alignment fixes, eliminating zfight in a few places
fixing some lod distances
fixing giblets with incorrect vcolor
fixing some zfighting on corner meshes
frontier high wall and gate collider import options
manifest update post merge
removing old autospawn cliff related prefab folders
removing some incomplete unused content folder
removing old cliffs, old formations except types still in use, test folders
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
enabled damage layer on all siege tower materials with detailLayer
adding damaged materials for the ram shell
ram bucket texture upres - 1k feels a tad lowres for a focal point object
fixed incorrect material definition on battering ram rear door LOD2
meta changes on some collider meshes
roof conditionals colliders and then some
jungle building skin - prefabs for roof conditionals
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
jungle skin prefabs setup progress - floor frames, wall frames
jungle skin prefabs setup progress
jungle skin - models and gibs
jungle skin atlas/material update
moved entities to the subEnts folder for clarity
updated/placed drawbridge doors in siege tower
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
drawbridges door prefabs and setup, anim controllers
anim import options for drawbridges
clipped the open anims on the drawbridges to be the correct span
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
collider fixed on barge 3600
fixed a ton of floating foliage in underwater divesites, some ground gaps
removed older underwater rock formations from procmap stack and autospawn folder
fixed some floating rock at arctic base
fixed glitchy pump pipes on small oilrig
updated tutorial island cliffs, rock formations for new style
jungle building skin atlas textures, material and initial test meshes
trying glass decal as masked, with front culling to soften the look
lowered guide mesh pivot to be the ground
rotated back door up
removed wheels off of rear door