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5,481 Commits over 3,653 Days - 0.06cph!

4 Months Ago
manifest
4 Months Ago
manifest
4 Months Ago
prepared prefab on wood pile
4 Months Ago
wood log pile asset and node prep for procmap
4 Months Ago
merge from radtown redux
4 Months Ago
merge from ocean wreck buoy
4 Months Ago
merge from legacy wood log piles
4 Months Ago
merge from divesites branch
4 Months Ago
merge from cliff branch
4 Months Ago
merge from main
4 Months Ago
Added back old arid rock formations in procmap stack
4 Months Ago
removed stone splat from medium rock formation prefabs
4 Months Ago
improved road rejection on jutting cliffs
4 Months Ago
road, rail rejection on hill cliffs
4 Months Ago
merge from radtown redux branch
4 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
4 Months Ago
merge from unique environments to cliffs
4 Months Ago
ue_oasis_c build and level prep
4 Months Ago
renamed files and folders oasis_b build and level
4 Months Ago
split unique environment spawn components into categories for finer filtering added ue_oasis_a unity scene
4 Months Ago
lake b and c builds, unity scene setup
4 Months Ago
updates to lake_a build
4 Months Ago
4 Months Ago
eu_canyon_c build, unity scene setup and autospawn prefab
4 Months Ago
snow splat rejection on canyon a and b
4 Months Ago
eu_canyon_b build, unity scene setup and autospawn prefab
4 Months Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
4 Months Ago
4 Months Ago
fixed no cliffs spawning below zero in test level
4 Months Ago
4 Months Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
4 Months Ago
Cherry picked Remove topology for monuments
4 Months Ago
water triggers inside canyon to remove ocean surface
4 Months Ago
unique environment test level reduced stack
4 Months Ago
autospawn folder for unique environment prefabs
4 Months Ago
unique environment - canyon_a scene setup
4 Months Ago
updated lake normal texture
4 Months Ago
unique environment - lake_a scene setup
4 Months Ago
merge from temperate cliffs rework
4 Months Ago
merge from PPD branch
4 Months Ago
added road rejection to jutting cliffs
4 Months Ago
extra jutting cliff prefab
4 Months Ago
jutting cliffs progress
4 Months Ago
enabled ppd on brick piles
4 Months Ago
large rock formation a test case jutting cliff test case
4 Months Ago
merge from Blend4Way double sided
4 Months Ago
rock formation prefabs (sea) radius and fade improvements
4 Months Ago
propagated the latest changes into procmap stack
4 Months Ago
underwater_divesites scene playable in editor
4 Months Ago
merge from main