5,482 Commits over 3,653 Days - 0.06cph!
Shelves models, LODs, Gibs, COL
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foundation.steps toptier conversion update
foundation.steps metal conversion update
foundation.steps stone conversion update
foundation.steps wood conversion update
foundation.steps twig conversion update
Fix for Rust-121 - Amored doors have an additional offset
Changed the foundation.steps host prefab to be 3m gradient
Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
batched meshes, wall.window socket update
wood shutters prefab, anims
all chopper gibs are two sided
Bucket of fixes for signs/banners
merge from main
stone_gate implementation
removed some older anim prefab
Removing old skinmesh gate files that we don't need anymore
wood gate lock position fixed
merging changes from gate_anim
collision polish (shooting in holes improved)
added collisions back
models/LODs/COL/Gibs for wood shutters
gates.external.high refactoring attempt
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
wall.window.bars hook for shutters worked out
back up
Sentry guide marking improved
pumpjack and quarry guide meshes improved
Pushed culling distance on some of the bigger signs
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
New rig for gate doors
Gates models separated to be attached to bones
Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
banner nmap meta changes
banners LODs, COls, Gibs, Mats