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5,482 Commits over 3,653 Days - 0.06cph!

9 Years Ago
Shelves models, LODs, Gibs, COL
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
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9 Years Ago
Loot table update
9 Years Ago
merge from shutters
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
foundation.steps toptier conversion update
9 Years Ago
foundation.steps metal conversion update
9 Years Ago
foundation.steps stone conversion update
9 Years Ago
foundation.steps wood conversion update
9 Years Ago
foundation.steps twig conversion update
9 Years Ago
merge from main
9 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
9 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
9 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
9 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
9 Years Ago
merge from main
9 Years Ago
all chopper gibs are two sided
9 Years Ago
Bucket of fixes for signs/banners
9 Years Ago
Gates icons
9 Years Ago
merge from main stone_gate implementation removed some older anim prefab
9 Years Ago
Removing old skinmesh gate files that we don't need anymore
9 Years Ago
wood gate lock position fixed
9 Years Ago
merging changes from gate_anim
9 Years Ago
merge from main
9 Years Ago
collision polish (shooting in holes improved) added collisions back
9 Years Ago
models/LODs/COL/Gibs for wood shutters
9 Years Ago
gates.external.high refactoring attempt
9 Years Ago
merge from main
9 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
9 Years Ago
backup
9 Years Ago
wall.window.bars hook for shutters worked out back up
9 Years Ago
Sentry guide marking improved
9 Years Ago
pumpjack and quarry guide meshes improved
9 Years Ago
Pushed culling distance on some of the bigger signs
9 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
9 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
9 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
9 Years Ago
New rig for gate doors Gates models separated to be attached to bones
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Loot spawn table update
9 Years Ago
Loot spawn table update
9 Years Ago
Sign icons
9 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
9 Years Ago
Prefabs for banners
9 Years Ago
merge from main
9 Years Ago
banner nmap meta changes banners LODs, COls, Gibs, Mats