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5,482 Commits over 3,653 Days - 0.06cph!

1 Year Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
1 Year Ago
made foundation.steps of SC skin last lod to be see through between steps
1 Year Ago
phys material change
1 Year Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
1 Year Ago
assigned surface type to SC skin gibs
1 Year Ago
removing unused gibs
1 Year Ago
fixed incorrect gibs on foundation.metal
1 Year Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
1 Year Ago
checkin desk files for Isaac
1 Year Ago
precision tweaks to roof triangle up collider
1 Year Ago
fixed concave conditional lookup being hooked up with a convex piece
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
Fixed potato graphics metalness issue on SC material
1 Year Ago
fixed jittery SC foundation steps
1 Year Ago
changed import settings on collider meshes for SC skin
1 Year Ago
more accurate colliders for SC floors
1 Year Ago
fixed offset in SC triangle.spiral prefabs
1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
fixed SC floor frames gibs assignment
1 Year Ago
fixed SC foundation hole nexto adjacent tiers
1 Year Ago
eliminating gap between roof and wall from LOD2
1 Year Ago
fixed regression disabling tint on shipping container material
1 Year Ago
visually different softside for SC wall.half
1 Year Ago
ferry terminal now spawns on procmap alongside harbors
1 Year Ago
decals fix on ferry terminal building
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
1 Year Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
1 Year Ago
merge from main
1 Year Ago
fixing some roof top line prefab issues with shipping container skin
1 Year Ago
terrain config colors tweaks
1 Year Ago
tweak
1 Year Ago
tweaks and levels
1 Year Ago
raised lava surface fx a notch
1 Year Ago
bespoke prefabs for lava rock formations
1 Year Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
1 Year Ago
lava biome polish
1 Year Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
1 Year Ago
fixed seam in lava pond
1 Year Ago
cherry picking 80238 refraction shader fix
1 Year Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
1 Year Ago
backup
1 Year Ago
resources and biome polish
1 Year Ago
new lakeside topology to facilitate spawning decor by lava lake
1 Year Ago
levels backup
1 Year Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
1 Year Ago
enabled stochastic tiling on lava lake