userVincentcancel
reporust_rebootcancel

5,755 Commits over 3,804 Days - 0.06cph!

1 Year Ago
fixed large oilrig interior collider issues
1 Year Ago
removed left-over helper mesh in export
1 Year Ago
aligned brick skin roof UVs proper
1 Year Ago
fixed brick skin spiral stairs zfight on highlight
1 Year Ago
Padding roof conditional colliders just in case
1 Year Ago
Brick Skin Gap in roof conditional
1 Year Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
1 Year Ago
Fixed inaccurate colliders on L and U stairs brick
1 Year Ago
fixed hammer highlight not complete on brick foundations
1 Year Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
1 Year Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
1 Year Ago
More lenient placement checks for large water catcher
1 Year Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
1 Year Ago
global scene 2 prefab
1 Year Ago
fixed gaps in oilrig interiors meshes
1 Year Ago
allow melee into the splash dmg fix colliders
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
attempting to fix unable to pick up item in LS
1 Year Ago
Blocked vertical access inside pigeon nest
1 Year Ago
increased draw distance selectively on some props in desert base dwellings
1 Year Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
1 Year Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
1 Year Ago
Missing cover on LOD1 of top_walkways
1 Year Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
1 Year Ago
fix for cave_large_hard through terrain around cenote - added rocks
1 Year Ago
fix for cave_medium_easy through terrain - added rocks
1 Year Ago
Fixed dressing clipping in link-stairwell-b-1200
1 Year Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
1 Year Ago
Fixed hole in wood tier doorway
1 Year Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
1 Year Ago
Fixed a crate blocking players on the small oilrig docks
1 Year Ago
fixed gaps in SC skin floor triangle
1 Year Ago
disabled shadow proxies on static cars
1 Year Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
1 Year Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
1 Year Ago
better shadow proxy picks for static cars
1 Year Ago
fixed Brick half wall hard side blocking triangle foundation placement
1 Year Ago
fixed foundation triangle conditional corners see through side, adjusted colliders as well.
1 Year Ago
fixed LOD1 on block.stairs.Lshape brick skin
1 Year Ago
improved brick ramps gibs
1 Year Ago
Deleting window.bars brick version as not needed
1 Year Ago
remodelled the brick window block to have a rectangular shape like other blocks
1 Year Ago
FT S2P
1 Year Ago
Fixed Ferry Terminal spawning in arctic biome
1 Year Ago
Reverted flashlight projector changes to previous values
1 Year Ago
new brick roof models/gibs
1 Year Ago
merge from main
1 Year Ago
updated brick skin textures, added a roof tiles texture
1 Year Ago
Made monument topo bigger around road node