5,482 Commits over 3,653 Days - 0.06cph!
Added hurt volume under the NMS hatch
NMS inaccurate hatch colliders fix
fixed elevator cabin button travel
Added wood braces to the adobe skin interior walls
updated office elevator cabin call call buttons
resized building skin atlases to 2048 max.
enabled crunch compression
higher quality conditional wall corner meshes
fixed some triangle roofs offsets
triangle foundation prefab invalid string fix
brutalist skin roof conditionals models and setup
Fixed height gap on foundation wall headstone
fixed a gap over the door on wall.doorway
fixed a gap over the window frame on wall.window
wrong gibs on wall.left and wall.right fixed
fixed some SG issues on ramps
removed corner meshes on foundations, was ugly
, might rework or use the regular wall ones when improved.
fixed incorrect prefab link for spiral stairs landings pieces
fixed brick skin models not being set fully to construction layer
Brutalist skin floor frames and wall frame models/prefabs
block's head prefabs links
brutalist building grade file
brutalist building blocks prefabs setup
fixed some pivots
added gib models
brutalist skin models and colliders + mat
brutalist skin atlas textures
building blocks colliders padding
updating gib scripts on prefabs
delete some old gib model
gib models update across all building tiers
changed layer to construction layer
Added a special padding to wall, doorway, window, half wall, roof walls block
re-applying props prefab connections
workscene backup -post removal
re-baked HLOD now that scale transforms are correct on all buildings
disable shadow casting on some weeds prefab
some cosmetic changes to the subway entrance in ferry terminal to make it stand out
material tweaks, namely ao being too strong on some
refreshing the splats and topology maps with the latest monument changes
mlrs vehicle static prefab, emissive off material
HLOD setup for ferry terminal
distance tweaks to some cover props so they don't get bundled into future HLOD gens
fixed an offset on logistic warehouse LOD4
moss overgrowth prefabs for dressing monuments
new road barrier textures
ferry ramp flaps texture redo
ferry terminal dressing progress
drawbridge model vcol update
material tweaks
ferry ramp flaps LODs/Colliders and prefab
fixed an error on ferry_terminal_exterior prefab
ship barrier LODs/Colliders and prefab