5,755 Commits over 3,804 Days - 0.06cph!
misc tweaks and fixes to the harbor_2 loot spawns
loose mats that were not committed
loose mats that were not committed
merge from art generic props
Merge from quarry_desployable_refresh
Mining quarries monuments S2P
S2P mining quarry monuments
S2P monuments containing pumpjacks
Building grade skin components added to blocks prefabs for frontier skin
frontier skin building grade
roof.triangle.up.top.line conditional
conditional prefabs linkage pass
frontier wall and floor frames models and prefabs
Core building prefabs for frontier skin
frontier convex roofs re-export
fixed some netting collision between armor/basket
fixed incorrect metal albedo in LOD bake
HAB armor prefab with client/server distinction for colliders
specific collider mesh for HAB door
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
frontier skin models / gibs / colliders and texture atlases
Fixed thatched wall by roof side Z-fighting when placed side by side
softened side conditional colliders of brick roof to avoid block
fixed missing base color in a couple of materials
Added missing ambient light to festive garland window
fix for ramp/steps blocker
brutalist skin roof colliders tweak
merge from building_skins_3
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
pumpjack static prefab - fixed ladder volume being too short
added single collider for the fuel engine as the global metal mesh collider is removed
added some missing box colliders on bones and rotated some for a better fit
Missing girder in bucket_excavator_arm_end_COL
Missing quad sphere tank in collider