userVincentcancel
reporust_rebootcancel

5,767 Commits over 3,804 Days - 0.06cph!

1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
resize on light fixtures textures
1 Year Ago
asset zoo state backup
1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
caves modules re-lighting (and fixing some OP lights along the way)
1 Year Ago
tweaks to lighting prefab (floating prefabs)
1 Year Ago
added some off lights to balance lit one on buildings
1 Year Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
ferry terminal S2P
1 Year Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
1 Year Ago
Adding the new cobalt posters
1 Year Ago
nuked barge
1 Year Ago
terrain tweaks
1 Year Ago
ferry terminal S2P
1 Year Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
1 Year Ago
ferry terminal S2P
1 Year Ago
road connection improvements and blendmap tweaks for bus stop
1 Year Ago
ferry drawbridge - plugged some mesh holes
1 Year Ago
dressing
1 Year Ago
removed the incline ladder from ferry drawbridge
1 Year Ago
dressing
1 Year Ago
rope hook model and prefab
1 Year Ago
merge from static props
1 Year Ago
ferry terminal S2P
1 Year Ago
placed some rope ladders
1 Year Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
1 Year Ago
fixed warehouse doors culling too soon
1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
merge from main
1 Year Ago
Ferry terminal S2P
1 Year Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
1 Year Ago
Ferry terminal S2P
1 Year Ago
Salvo of bugfixes for ferry terminal
1 Year Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
1 Year Ago
Stairs spiral - Moved collider to parent
1 Year Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
1 Year Ago
Fixed SC rocket splash damage issue related to wall corners
1 Year Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
1 Year Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
1 Year Ago
merge from ModelConditionTest_Outside_Inside
1 Year Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
1 Year Ago
fixed see through aspect on metal concave roofs