5,767 Commits over 3,804 Days - 0.06cph!
disabled vending machines in terminal building
updated cover on the drawbridge to cut LOS to terminal building entrance
resize on light fixtures textures
going through lists of checks for brick skin release
disabling crunch compression on building parts texture atlases
disabling crunch compression on building parts texture atlases
caves modules re-lighting (and fixing some OP lights along the way)
tweaks to lighting prefab (floating prefabs)
added some off lights to balance lit one on buildings
new textures for industrial light fixtures
updated meshes, added an extra LOD in the lod chain
updated related lighting prefabs
tweaked emissive in materials to relfect changes
decals detail pass
some terrain gaps fixes
Integrated the spotlight in front of the building into the pavement
Lighting prefab updated
Adding the new cobalt posters
HLOD update
Basic dressing for office floor of terminal building (inaccessible)
road connection improvements and blendmap tweaks for bus stop
ferry drawbridge - plugged some mesh holes
removed the incline ladder from ferry drawbridge
rope hook model and prefab
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
fixed warehouse doors culling too soon
static rope ladders set - models and prefabs
Set volume of train tunnel entrance in terminal to No Sun
Added some shadow proxies to level to block sun bleeding in interior
Salvo of bugfixes for ferry terminal
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
Stairs spiral - Moved collider to parent
enabled forceVisible flag on SC skin RendererLODs
Added rendererbatch components where it made sense
Fixed SC rocket splash damage issue related to wall corners
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
shipping container skin floor and triangle floor conditional models for exterior display
prefabs setup
merge from ModelConditionTest_Outside_Inside
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
fixed see through aspect on metal concave roofs