5,482 Commits over 3,653 Days - 0.06cph!
residential buildings prefab include glue meshes
road prefabs - some more overgrowth dressing
glue for cemetery fence
tweaked decals opacity
fixed offset on town square collider
fixed some holes left behind in residential buildings LOD2's
attempt to fix terrain trigger in cave_large_sewers chimney
visual improvements around scientist mission giver npc (stands out better)
made trees and signs harvestable in monument
updated slide decal
graveyard walls - added a damaged segment for compound
compound progress backup
killed shadow proxies on cave segments - needs deep S2P
added some extra sentries to cover exits
extra dressing
biome splat fixes
splats polish for paper map readability
fixed some zfighting on rails
scientists NPC patrols
HLOD update
fixed a custom vertex normal glitch on road 27x15
disabled shadow casting on new road segments, fixed some floating decals
town square LODs/Cols/prefab
distance tweaks to compound perimeter walls to get included in HLOD process
new road segments LODs and Colliders, prefabs
tweaking perimeter wall for flush placement around garages
Compound cover and flow polish, narrowed some areas down a notch for extra coziness
static version of small planters for decor and misc
compound graffiti models/textures/prefabs
compound topologies painting
adding hurt volumes to compound walls barbed wire
mirrored train tunnel entrance (entrance_c)
some more set dressing/cover pass
adding town square wip model and textures for sidewalk_c set
compound progress backup
fixing out of grid snap layers in compound post move
cobblestone road models texturing
removed old level and moved new in place
static decor version of tombstones without cobwebs
cobblestone road models texturing
level backup
cobblestone road models greybox
cobblestone road textures
merge from shipping container props update branch
shipping container models update
rusty material color tweaks
cherry picking new SC textures
roof blocks polish, lod transition polish
fixed some left over offsets
shipping container skin wall frame / floor frames models and prefabs
Shipping container prefabs scripts setup for lod and gibs and colliders
incorrect prefab link fixes, fixed a gap on half wall
Construction grade scripts for skins redo - must have been lost in the previous merge